#include <OgreD3D11RenderWindow.h>
Public Types | |
enum | FrameBuffer { FB_FRONT, FB_BACK, FB_AUTO } |
enum | StatFlags { SF_NONE = 0, SF_FPS = 1, SF_AVG_FPS = 2, SF_BEST_FPS = 4, SF_WORST_FPS = 8, SF_TRIANGLE_COUNT = 16, SF_ALL = 0xFFFF } |
Public Member Functions | |
D3D11RenderWindow (HINSTANCE instance, D3D11Device &device, IDXGIFactory1 *pDXGIFactory) | |
Constructor. More... | |
~D3D11RenderWindow () | |
virtual void | _beginUpdate () |
Method for manual management of rendering : fires 'preRenderTargetUpdate' and initialises statistics etc. More... | |
virtual void | _detachDepthBuffer () |
Detaches DepthBuffer without notifying it from the detach. More... | |
virtual void | _endUpdate () |
Method for manual management of rendering - finishes statistics calculation and fires 'postRenderTargetUpdate'. More... | |
void | _finishSwitchingFullscreen () |
Indicate that fullscreen / windowed switching has finished. More... | |
virtual Impl * | _getImpl () |
Get rendersystem specific interface for this RenderTarget. More... | |
bool | _getSwitchingFullscreen () const |
Are we in the middle of switching between fullscreen and windowed. More... | |
virtual void | _notifyCameraRemoved (const Camera *cam) |
Utility method to notify a render target that a camera has been removed, incase it was referring to it as a viewer. More... | |
virtual void | _updateAutoUpdatedViewports (bool updateStatistics=true) |
Method for manual management of rendering - renders only viewports that are auto updated. More... | |
virtual void | _updateViewport (int zorder, bool updateStatistics=true) |
Method for manual management of rendering - renders the given viewport (even if it is not autoupdated) More... | |
virtual void | _updateViewport (Viewport *viewport, bool updateStatistics=true) |
Method for manual management of rendering - renders the given viewport (even if it is not autoupdated) More... | |
virtual void | addListener (RenderTargetListener *listener) |
Add a listener to this RenderTarget which will be called back before & after rendering. More... | |
virtual Viewport * | addViewport (Camera *cam, int ZOrder=0, float left=0.0f, float top=0.0f, float width=1.0f, float height=1.0f) |
Adds a viewport to the rendering target. More... | |
virtual bool | attachDepthBuffer (DepthBuffer *depthBuffer) |
virtual void | copyContentsToMemory (const PixelBox &dst, FrameBuffer buffer) |
Overridden - see RenderTarget. More... | |
void | create (const String &name, unsigned int width, unsigned int height, bool fullScreen, const NameValuePairList *miscParams) |
Creates & displays the new window. More... | |
void | createD3DResources () |
Create (or recreate) the D3D device or SwapChain for this window. More... | |
void | destroy (void) |
Destroys the window. More... | |
void | destroyD3DResources () |
Destroy the D3D device or SwapChain for this window. More... | |
virtual void | detachDepthBuffer () |
virtual float | getAverageFPS () const |
Individual stats access - gets the average frames per second (FPS) since call to Root::startRendering. More... | |
virtual size_t | getBatchCount (void) const |
Gets the number of batches rendered in the last update() call. More... | |
virtual float | getBestFPS () const |
Individual stats access - gets the best frames per second (FPS) since call to Root::startRendering. More... | |
virtual float | getBestFrameTime () const |
Individual stats access - gets the best frame time. More... | |
virtual unsigned int | getColourDepth (void) const |
void | getCustomAttribute (const String &name, void *pData) |
Gets a custom (maybe platform-specific) attribute. More... | |
DepthBuffer * | getDepthBuffer () const |
uint16 | getDepthBufferPool () const |
virtual uint | getFSAA () const |
Indicates whether multisampling is performed on rendering and at what level. More... | |
virtual const String & | getFSAAHint () const |
Gets the FSAA hint (. More... | |
virtual unsigned int | getHeight (void) const |
virtual float | getLastFPS () const |
Individual stats access - gets the number of frames per second (FPS) based on the last frame rendered. More... | |
virtual void | getMetrics (unsigned int &width, unsigned int &height, unsigned int &colourDepth) |
Retrieve information about the render target. More... | |
virtual void | getMetrics (unsigned int &width, unsigned int &height, unsigned int &colourDepth, int &left, int &top) |
Overloaded version of getMetrics from RenderTarget, including extra details specific to windowing systems. More... | |
virtual const String & | getName (void) const |
Retrieve target's name. More... | |
virtual unsigned short | getNumViewports (void) const |
Returns the number of viewports attached to this target. More... | |
DXGI_SWAP_CHAIN_DESC * | getPresentationParameters (void) |
Get the presentation parameters used with this window. More... | |
virtual uchar | getPriority () const |
Gets the priority of a render target. More... | |
virtual void | getStatistics (float &lastFPS, float &avgFPS, float &bestFPS, float &worstFPS) const |
Retieves details of current rendering performance. More... | |
virtual const FrameStats & | getStatistics (void) const |
virtual size_t | getTriangleCount (void) const |
Gets the number of triangles rendered in the last update() call. More... | |
virtual Viewport * | getViewport (unsigned short index) |
Retrieves a pointer to the viewport with the given index. More... | |
virtual Viewport * | getViewportByZOrder (int ZOrder) |
Retrieves a pointer to the viewport with the given zorder. More... | |
virtual unsigned int | getVSyncInterval () const |
Returns the vertical sync interval. More... | |
virtual unsigned int | getWidth (void) const |
HWND | getWindowHandle () const |
virtual float | getWorstFPS () const |
Individual stats access - gets the worst frames per second (FPS) since call to Root::startRendering. More... | |
virtual float | getWorstFrameTime () const |
Individual stats access - gets the worst frame time. More... | |
virtual bool | hasViewportWithZOrder (int ZOrder) |
Returns true if and only if a viewport exists at the given ZOrder. More... | |
virtual bool | isActive (void) const |
Overridden from RenderTarget, flags invisible windows as inactive. More... | |
virtual bool | isAutoUpdated (void) const |
Gets whether this target is automatically updated if Ogre's rendering loop or Root::_updateAllRenderTargets is being used. More... | |
bool | isClosed () const |
Indicates whether the window has been closed by the user. More... | |
bool | isDeactivatedOnFocusChange () const |
Returns true if the window will automatically de-activate itself when it loses focus. More... | |
virtual bool | isFullScreen (void) const |
Returns true if window is running in fullscreen mode. More... | |
virtual bool | isHardwareGammaEnabled () const |
Indicates whether on rendering, linear colour space is converted to sRGB gamma colour space. More... | |
bool | isHidden () const |
Indicates whether the window was set to hidden (not displayed) More... | |
virtual bool | isPrimary (void) const |
Indicates whether the window is the primary window. More... | |
bool | isVisible () const |
Indicates whether the window is visible (not minimized or obscured) More... | |
virtual bool | isVSyncEnabled () const |
Indicates whether vertical sync is activated for the window. More... | |
void | operator delete (void *ptr) |
void | operator delete (void *ptr, void *) |
void | operator delete (void *ptr, const char *, int, const char *) |
void | operator delete[] (void *ptr) |
void | operator delete[] (void *ptr, const char *, int, const char *) |
void * | operator new (size_t sz, const char *file, int line, const char *func) |
operator new, with debug line info More... | |
void * | operator new (size_t sz) |
void * | operator new (size_t sz, void *ptr) |
placement operator new More... | |
void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
array operator new, with debug line info More... | |
void * | operator new[] (size_t sz) |
virtual void | removeAllListeners (void) |
Removes all listeners from this instance. More... | |
virtual void | removeAllViewports (void) |
Removes all viewports on this target. More... | |
virtual void | removeListener (RenderTargetListener *listener) |
Removes a RenderTargetListener previously registered using addListener. More... | |
virtual void | removeViewport (int ZOrder) |
Removes a viewport at a given ZOrder. More... | |
void | reposition (int left, int top) |
Reposition the window. More... | |
bool | requiresTextureFlipping () const |
virtual void | resetStatistics (void) |
Resets saved frame-rate statistices. More... | |
void | resize (unsigned int width, unsigned int height) |
Alter the size of the window. More... | |
virtual void | setActive (bool state) |
Used to set the active state of the render target. More... | |
virtual void | setAutoUpdated (bool autoupdate) |
Sets whether this target should be automatically updated if Ogre's rendering loop or Root::_updateAllRenderTargets is being used. More... | |
void | setDeactivateOnFocusChange (bool deactivate) |
Indicates whether the window will automatically deactivate itself when it loses focus. More... | |
void | setDepthBufferPool (uint16 poolId) |
Sets the pool ID this RenderTarget should query from. More... | |
void | setFullscreen (bool fullScreen, unsigned int width, unsigned int height) |
Alter fullscreen mode options. More... | |
void | setHidden (bool hidden) |
Hide (or show) the window. More... | |
virtual void | setPriority (uchar priority) |
Sets the priority of this render target in relation to the others. More... | |
virtual void | setVisible (bool visible) |
Set the visibility state. More... | |
virtual void | setVSyncEnabled (bool vsync) |
Enable or disable vertical sync for the RenderWindow. More... | |
virtual void | setVSyncInterval (unsigned int interval) |
Set the vertical sync interval. More... | |
PixelFormat | suggestPixelFormat () const |
Override since windows don't usually have alpha. More... | |
void | swapBuffers (bool waitForVSync=true) |
Swaps the frame buffers to display the next frame. More... | |
void | update (bool swap) |
Tells the target to update it's contents. More... | |
void | windowMovedOrResized () |
Notify that the window has been resized. More... | |
void | writeContentsToFile (const String &filename) |
Writes the current contents of the render target to the named file. More... | |
virtual String | writeContentsToTimestampedFile (const String &filenamePrefix, const String &filenameSuffix) |
Writes the current contents of the render target to the (PREFIX)(time-stamp)(SUFFIX) file. More... | |
Protected Types | |
typedef vector < RenderTargetListener * > ::type | RenderTargetListenerList |
typedef map< int, Viewport * > ::type | ViewportList |
Protected Member Functions | |
bool | _checkMultiSampleQuality (UINT SampleCount, UINT *outQuality, DXGI_FORMAT format) |
void | _setPrimary () |
Indicates that this is the primary window. More... | |
virtual void | firePostUpdate (void) |
internal method for firing events More... | |
virtual void | firePreUpdate (void) |
internal method for firing events More... | |
virtual void | fireViewportAdded (Viewport *vp) |
internal method for firing events More... | |
virtual void | fireViewportPostUpdate (Viewport *vp) |
internal method for firing events More... | |
virtual void | fireViewportPreUpdate (Viewport *vp) |
internal method for firing events More... | |
virtual void | fireViewportRemoved (Viewport *vp) |
internal method for firing events More... | |
virtual void | updateImpl () |
Internal implementation of update() More... | |
void | updateStats (void) |
Definition at line 38 of file OgreD3D11RenderWindow.h.
|
protectedinherited |
Definition at line 509 of file OgreRenderTarget.h.
|
protectedinherited |
Definition at line 505 of file OgreRenderTarget.h.
|
inherited |
Enumerator | |
---|---|
FB_FRONT | |
FB_BACK | |
FB_AUTO |
Definition at line 90 of file OgreRenderTarget.h.
|
inherited |
Enumerator | |
---|---|
SF_NONE | |
SF_FPS | |
SF_AVG_FPS | |
SF_BEST_FPS | |
SF_WORST_FPS | |
SF_TRIANGLE_COUNT | |
SF_ALL |
Definition at line 67 of file OgreRenderTarget.h.
Ogre::D3D11RenderWindow::D3D11RenderWindow | ( | HINSTANCE | instance, |
D3D11Device & | device, | ||
IDXGIFactory1 * | pDXGIFactory | ||
) |
Constructor.
instance | The application instance |
driver | The root driver |
deviceIfSwapChain | The existing D3D device to create an additional swap chain from, if this is not the first window. |
Ogre::D3D11RenderWindow::~D3D11RenderWindow | ( | ) |
|
virtualinherited |
Method for manual management of rendering : fires 'preRenderTargetUpdate' and initialises statistics etc.
renderTarget->_beginUpdate(); renderTarget->_updateViewport(1); // which is not auto updated renderTarget->_updateViewport(2); // which is not auto updated renderTarget->_updateAutoUpdatedViewports(); renderTarget->_endUpdate(); renderTarget->swapBuffers(true);Please note that in that case, the zorder may not work as you expect, since you are responsible for calling _updateViewport in the correct order.
Reimplemented in Ogre::D3D9RenderWindow, Ogre::EAGLWindow, and Ogre::EAGL2Window.
|
protected |
|
virtualinherited |
Detaches DepthBuffer without notifying it from the detach.
Useful when called from the DepthBuffer while it iterates through attached RenderTargets (
Reimplemented in Ogre::GLFBORenderTexture, Ogre::GLESFBORenderTexture, Ogre::GLES2FBORenderTexture, Ogre::GLESFBOMultiRenderTarget, Ogre::GLES2FBOMultiRenderTarget, and Ogre::GLFBOMultiRenderTarget.
|
virtualinherited |
Method for manual management of rendering - finishes statistics calculation and fires 'postRenderTargetUpdate'.
Reimplemented in Ogre::D3D9RenderWindow.
void Ogre::D3D11RenderWindow::_finishSwitchingFullscreen | ( | ) |
Indicate that fullscreen / windowed switching has finished.
|
virtualinherited |
Get rendersystem specific interface for this RenderTarget.
This is used by the RenderSystem to (un)bind this target, and to get specific information like surfaces and framebuffer objects.
bool Ogre::D3D11RenderWindow::_getSwitchingFullscreen | ( | ) | const |
Are we in the middle of switching between fullscreen and windowed.
|
virtualinherited |
Utility method to notify a render target that a camera has been removed, incase it was referring to it as a viewer.
|
inlineprotectedinherited |
Indicates that this is the primary window.
Only to be called by Ogre::Root
Definition at line 217 of file OgreRenderWindow.h.
|
virtualinherited |
Method for manual management of rendering - renders only viewports that are auto updated.
updateStatistics | Whether you want to update statistics or not. |
|
virtualinherited |
Method for manual management of rendering - renders the given viewport (even if it is not autoupdated)
zorder | The zorder of the viewport to update. |
updateStatistics | Whether you want to update statistics or not. |
|
virtualinherited |
Method for manual management of rendering - renders the given viewport (even if it is not autoupdated)
viewport | The viewport you want to update, it must be bound to the rendertarget. |
updateStatistics | Whether you want to update statistics or not. |
Reimplemented in Ogre::D3D9RenderWindow.
|
virtualinherited |
Add a listener to this RenderTarget which will be called back before & after rendering.
|
virtualinherited |
Adds a viewport to the rendering target.
cam | The camera from which the viewport contents will be rendered (mandatory) |
ZOrder | The relative order of the viewport with others on the target (allows overlapping viewports i.e. picture-in-picture). Higher ZOrders are on top of lower ones. The actual number is irrelevant, only the relative ZOrder matters (you can leave gaps in the numbering) |
left | The relative position of the left of the viewport on the target, as a value between 0 and 1. |
top | The relative position of the top of the viewport on the target, as a value between 0 and 1. |
width | The relative width of the viewport on the target, as a value between 0 and 1. |
height | The relative height of the viewport on the target, as a value between 0 and 1. |
|
virtualinherited |
|
virtual |
Overridden - see RenderTarget.
Implements Ogre::RenderTarget.
|
virtual |
Creates & displays the new window.
width | The width of the window in pixels. |
height | The height of the window in pixels. |
colourDepth | The colour depth in bits. Ignored if fullScreen is false since the desktop depth is used. |
fullScreen | If true, the window fills the screen, with no title bar or border. |
left | The x-position of the window. Ignored if fullScreen = true. |
top | The y-position of the window. Ignored if fullScreen = true. |
depthBuffer | Specify true to include a depth-buffer. |
miscParam | A variable number of pointers to platform-specific arguments. The actual requirements must be defined by the implementing subclasses. |
Implements Ogre::RenderWindow.
void Ogre::D3D11RenderWindow::createD3DResources | ( | ) |
Create (or recreate) the D3D device or SwapChain for this window.
|
virtual |
Destroys the window.
Implements Ogre::RenderWindow.
void Ogre::D3D11RenderWindow::destroyD3DResources | ( | ) |
Destroy the D3D device or SwapChain for this window.
|
virtualinherited |
|
protectedvirtualinherited |
internal method for firing events
|
protectedvirtualinherited |
internal method for firing events
|
protectedvirtualinherited |
internal method for firing events
|
protectedvirtualinherited |
internal method for firing events
|
protectedvirtualinherited |
internal method for firing events
|
protectedvirtualinherited |
internal method for firing events
|
virtualinherited |
Individual stats access - gets the average frames per second (FPS) since call to Root::startRendering.
|
virtualinherited |
Gets the number of batches rendered in the last update() call.
|
virtualinherited |
Individual stats access - gets the best frames per second (FPS) since call to Root::startRendering.
|
virtualinherited |
Individual stats access - gets the best frame time.
|
virtualinherited |
|
virtual |
Gets a custom (maybe platform-specific) attribute.
name | The name of the attribute. |
pData | Pointer to memory of the right kind of structure to receive the info. |
Reimplemented from Ogre::RenderTarget.
|
inherited |
|
inherited |
|
inlinevirtualinherited |
Indicates whether multisampling is performed on rendering and at what level.
Definition at line 390 of file OgreRenderTarget.h.
|
inlinevirtualinherited |
Gets the FSAA hint (.
Definition at line 394 of file OgreRenderTarget.h.
|
virtualinherited |
|
virtualinherited |
Individual stats access - gets the number of frames per second (FPS) based on the last frame rendered.
|
virtualinherited |
Retrieve information about the render target.
|
virtualinherited |
Overloaded version of getMetrics from RenderTarget, including extra details specific to windowing systems.
|
virtualinherited |
Retrieve target's name.
|
virtualinherited |
Returns the number of viewports attached to this target.
DXGI_SWAP_CHAIN_DESC* Ogre::D3D11RenderWindow::getPresentationParameters | ( | void | ) |
Get the presentation parameters used with this window.
|
inlinevirtualinherited |
Gets the priority of a render target.
Definition at line 314 of file OgreRenderTarget.h.
|
virtualinherited |
Retieves details of current rendering performance.
lastFPS | Pointer to a float to receive the number of frames per second (FPS) based on the last frame rendered. |
avgFPS | Pointer to a float to receive the FPS rating based on an average of all the frames rendered since rendering began (the call to Root::startRendering). |
bestFPS | Pointer to a float to receive the best FPS rating that has been achieved since rendering began. |
worstFPS | Pointer to a float to receive the worst FPS rating seen so far. |
|
virtualinherited |
|
virtualinherited |
Gets the number of triangles rendered in the last update() call.
|
virtualinherited |
Retrieves a pointer to the viewport with the given index.
|
virtualinherited |
Retrieves a pointer to the viewport with the given zorder.
|
inlinevirtualinherited |
Returns the vertical sync interval.
Reimplemented in Ogre::GLXWindow, Ogre::D3D9RenderWindow, and Ogre::Win32Window.
Definition at line 165 of file OgreRenderWindow.h.
|
virtualinherited |
HWND Ogre::D3D11RenderWindow::getWindowHandle | ( | ) | const |
|
virtualinherited |
Individual stats access - gets the worst frames per second (FPS) since call to Root::startRendering.
|
virtualinherited |
Individual stats access - gets the worst frame time.
|
virtualinherited |
Returns true if and only if a viewport exists at the given ZOrder.
|
inlinevirtualinherited |
Overridden from RenderTarget, flags invisible windows as inactive.
Reimplemented from Ogre::RenderTarget.
Reimplemented in Ogre::GTKWindow, Ogre::SDLWindow, Ogre::D3D9RenderWindow, Ogre::OSXCarbonWindow, Ogre::OSXWindow, and Ogre::Win32Window.
Definition at line 170 of file OgreRenderWindow.h.
|
virtualinherited |
Gets whether this target is automatically updated if Ogre's rendering loop or Root::_updateAllRenderTargets is being used.
|
inlinevirtual |
Indicates whether the window has been closed by the user.
Implements Ogre::RenderWindow.
Definition at line 54 of file OgreD3D11RenderWindow.h.
References mClosed.
|
inherited |
Returns true if the window will automatically de-activate itself when it loses focus.
|
virtualinherited |
Returns true if window is running in fullscreen mode.
Reimplemented in Ogre::SDLWindow.
|
inlinevirtualinherited |
Indicates whether on rendering, linear colour space is converted to sRGB gamma colour space.
This is the exact opposite conversion of what is indicated by Texture::isHardwareGammaEnabled, and can only be enabled on creation of the render target. For render windows, it's enabled through the 'gamma' creation misc parameter. For textures, it is enabled through the hwGamma parameter to the create call.
Definition at line 386 of file OgreRenderTarget.h.
|
inlinevirtual |
Indicates whether the window was set to hidden (not displayed)
Reimplemented from Ogre::RenderWindow.
Definition at line 55 of file OgreD3D11RenderWindow.h.
References mHidden.
|
virtualinherited |
Indicates whether the window is the primary window.
The primary window is special in that it is destroyed when ogre is shut down, and cannot be destroyed directly. This is the case because it holds the context for vertex, index buffers and textures.
Reimplemented from Ogre::RenderTarget.
|
virtual |
Indicates whether the window is visible (not minimized or obscured)
Reimplemented from Ogre::RenderWindow.
|
inlinevirtualinherited |
Indicates whether vertical sync is activated for the window.
Reimplemented in Ogre::GLXWindow, Ogre::OSXCarbonWindow, Ogre::D3D9RenderWindow, and Ogre::Win32Window.
Definition at line 155 of file OgreRenderWindow.h.
|
inlineinherited |
Definition at line 95 of file OgreMemoryAllocatedObject.h.
|
inlineinherited |
Definition at line 101 of file OgreMemoryAllocatedObject.h.
|
inlineinherited |
Definition at line 107 of file OgreMemoryAllocatedObject.h.
|
inlineinherited |
Definition at line 112 of file OgreMemoryAllocatedObject.h.
|
inlineinherited |
Definition at line 118 of file OgreMemoryAllocatedObject.h.
|
inlineinherited |
operator new, with debug line info
Definition at line 67 of file OgreMemoryAllocatedObject.h.
|
inlineinherited |
Definition at line 72 of file OgreMemoryAllocatedObject.h.
|
inlineinherited |
placement operator new
Definition at line 78 of file OgreMemoryAllocatedObject.h.
|
inlineinherited |
array operator new, with debug line info
Definition at line 85 of file OgreMemoryAllocatedObject.h.
|
inlineinherited |
Definition at line 90 of file OgreMemoryAllocatedObject.h.
|
virtualinherited |
Removes all listeners from this instance.
|
virtualinherited |
Removes all viewports on this target.
|
virtualinherited |
Removes a RenderTargetListener previously registered using addListener.
|
virtualinherited |
Removes a viewport at a given ZOrder.
|
virtual |
Reposition the window.
Implements Ogre::RenderWindow.
|
virtual |
Implements Ogre::RenderTarget.
|
virtualinherited |
Resets saved frame-rate statistices.
|
virtual |
Alter the size of the window.
Implements Ogre::RenderWindow.
|
virtualinherited |
Used to set the active state of the render target.
Reimplemented in Ogre::Win32Window.
|
virtualinherited |
Sets whether this target should be automatically updated if Ogre's rendering loop or Root::_updateAllRenderTargets is being used.
autoupdate | If true, the render target is updated during the automatic render loop or when Root::_updateAllRenderTargets is called. If false, the target is only updated when its update() method is called explicitly. |
|
inherited |
Indicates whether the window will automatically deactivate itself when it loses focus.
deactivate | a value of 'true' will cause the window to deactivate itself when it loses focus. 'false' will allow it to continue to render even when window focus is lost. |
|
inherited |
Sets the pool ID this RenderTarget should query from.
Default value is POOL_DEFAULT. Set to POOL_NO_DEPTH to avoid using a DepthBuffer (or manually controlling it)
|
virtual |
Alter fullscreen mode options.
fullScreen | Whether to use fullscreen mode or not. |
width | The new width to use |
height | The new height to use |
Reimplemented from Ogre::RenderWindow.
|
virtual |
Hide (or show) the window.
If called with hidden=true, this will make the window completely invisible to the user.
Reimplemented from Ogre::RenderWindow.
|
inlinevirtualinherited |
Sets the priority of this render target in relation to the others.
Definition at line 312 of file OgreRenderTarget.h.
|
inlinevirtualinherited |
Set the visibility state.
Reimplemented in Ogre::EAGLWindow, Ogre::EAGL2Window, Ogre::EGLWindow, Ogre::EGLWindow, Ogre::OSXCarbonWindow, and Ogre::GLXWindow.
Definition at line 130 of file OgreRenderWindow.h.
|
inlinevirtualinherited |
Enable or disable vertical sync for the RenderWindow.
Reimplemented in Ogre::GLXWindow, Ogre::OSXCarbonWindow, Ogre::D3D9RenderWindow, and Ogre::Win32Window.
Definition at line 150 of file OgreRenderWindow.h.
|
inlinevirtualinherited |
Set the vertical sync interval.
This indicates the number of vertical retraces to wait for before swapping buffers. A value of 1 is the default.
Reimplemented in Ogre::GLXWindow, Ogre::D3D9RenderWindow, and Ogre::Win32Window.
Definition at line 160 of file OgreRenderWindow.h.
|
inlinevirtualinherited |
Override since windows don't usually have alpha.
Reimplemented from Ogre::RenderTarget.
Definition at line 195 of file OgreRenderWindow.h.
References Ogre::PF_BYTE_RGB.
|
virtual |
Swaps the frame buffers to display the next frame.
waitForVSync | If true, the system waits for the next vertical blank period (when the CRT beam turns off as it travels from bottom-right to top-left at the end of the pass) before flipping. If false, flipping occurs no matter what the beam position. Waiting for a vertical blank can be slower (and limits the framerate to the monitor refresh rate) but results in a steadier image with no 'tearing' (a flicker resulting from flipping buffers when the beam is in the progress of drawing the last frame). |
Reimplemented from Ogre::RenderTarget.
|
virtual |
Tells the target to update it's contents.
swapBuffers | For targets that support double-buffering, if set to true, the target will immediately swap it's buffers after update. Otherwise, the buffers are not swapped, and you have to call swapBuffers yourself sometime later. You might want to do this on some rendersystems which pause for queued rendering commands to complete before accepting swap buffers calls - so you could do other CPU tasks whilst the queued commands complete. Or, you might do this if you want custom control over your windows, such as for externally created windows. |
Reimplemented from Ogre::RenderTarget.
|
protectedvirtualinherited |
Internal implementation of update()
|
protectedinherited |
|
virtual |
Notify that the window has been resized.
Reimplemented from Ogre::RenderWindow.
|
inherited |
Writes the current contents of the render target to the named file.
|
virtualinherited |
Writes the current contents of the render target to the (PREFIX)(time-stamp)(SUFFIX) file.
|
protectedinherited |
Definition at line 495 of file OgreRenderTarget.h.
|
protectedinherited |
Definition at line 210 of file OgreRenderWindow.h.
|
protectedinherited |
Definition at line 496 of file OgreRenderTarget.h.
|
protected |
Definition at line 98 of file OgreD3D11RenderWindow.h.
Referenced by isClosed().
|
protectedinherited |
Definition at line 483 of file OgreRenderTarget.h.
|
protected |
Definition at line 109 of file OgreD3D11RenderWindow.h.
|
protectedinherited |
Definition at line 485 of file OgreRenderTarget.h.
|
protectedinherited |
Definition at line 484 of file OgreRenderTarget.h.
|
protected |
Definition at line 117 of file OgreD3D11RenderWindow.h.
|
protected |
Definition at line 93 of file OgreD3D11RenderWindow.h.
|
protected |
Definition at line 112 of file OgreD3D11RenderWindow.h.
|
protectedinherited |
Definition at line 493 of file OgreRenderTarget.h.
|
protectedinherited |
Definition at line 500 of file OgreRenderTarget.h.
|
protectedinherited |
Definition at line 501 of file OgreRenderTarget.h.
|
protected |
Definition at line 110 of file OgreD3D11RenderWindow.h.
|
protectedinherited |
Definition at line 482 of file OgreRenderTarget.h.
|
protected |
Definition at line 99 of file OgreD3D11RenderWindow.h.
Referenced by isHidden().
|
protectedinherited |
Definition at line 498 of file OgreRenderTarget.h.
|
protected |
Definition at line 95 of file OgreD3D11RenderWindow.h.
|
protected |
Definition at line 92 of file OgreD3D11RenderWindow.h.
|
protected |
Definition at line 96 of file OgreD3D11RenderWindow.h.
|
protectedinherited |
Definition at line 208 of file OgreRenderWindow.h.
|
protectedinherited |
Definition at line 209 of file OgreRenderWindow.h.
|
protected |
Definition at line 100 of file OgreD3D11RenderWindow.h.
|
protectedinherited |
Definition at line 491 of file OgreRenderTarget.h.
|
protectedinherited |
Definition at line 492 of file OgreRenderTarget.h.
|
protectedinherited |
Definition at line 211 of file OgreRenderWindow.h.
|
protectedinherited |
Definition at line 510 of file OgreRenderTarget.h.
|
protectedinherited |
The name of this target.
Definition at line 477 of file OgreRenderTarget.h.
|
protected |
Definition at line 118 of file OgreD3D11RenderWindow.h.
|
protected |
Definition at line 94 of file OgreD3D11RenderWindow.h.
|
protectedinherited |
The priority of the render target.
Definition at line 479 of file OgreRenderTarget.h.
|
protected |
Definition at line 108 of file OgreD3D11RenderWindow.h.
|
protected |
Definition at line 116 of file OgreD3D11RenderWindow.h.
|
protected |
Definition at line 97 of file OgreD3D11RenderWindow.h.
|
protectedinherited |
Definition at line 488 of file OgreRenderTarget.h.
|
protected |
Definition at line 101 of file OgreD3D11RenderWindow.h.
|
protectedinherited |
Definition at line 490 of file OgreRenderTarget.h.
|
protectedinherited |
Definition at line 212 of file OgreRenderWindow.h.
|
protected |
Definition at line 115 of file OgreD3D11RenderWindow.h.
|
protectedinherited |
List of viewports, map on Z-order.
Definition at line 507 of file OgreRenderTarget.h.
|
protected |
Definition at line 113 of file OgreD3D11RenderWindow.h.
|
protected |
Definition at line 114 of file OgreD3D11RenderWindow.h.
|
protectedinherited |
Definition at line 481 of file OgreRenderTarget.h.