#include <OgreD3D9HardwarePixelBuffer.h>
Classes | |
struct | BufferResources |
Public Types | |
enum | LockOptions { HBL_NORMAL, HBL_DISCARD, HBL_READ_ONLY, HBL_NO_OVERWRITE } |
Locking options. More... | |
enum | Usage { HBU_STATIC = 1, HBU_DYNAMIC = 2, HBU_WRITE_ONLY = 4, HBU_DISCARDABLE = 8, HBU_STATIC_WRITE_ONLY = 5, HBU_DYNAMIC_WRITE_ONLY = 6, HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE = 14 } |
Enums describing buffer usage; not mutually exclusive. More... | |
Public Member Functions | |
D3D9HardwarePixelBuffer (HardwareBuffer::Usage usage, D3D9Texture *ownerTexture) | |
~D3D9HardwarePixelBuffer () | |
virtual void | _clearSliceRTT (size_t zoffset) |
Notify TextureBuffer of destruction of render target. More... | |
void | _genMipmaps (IDirect3DBaseTexture9 *mipTex) |
Internal function to update mipmaps on update of level 0. More... | |
void | _setMipmapping (bool doMipmapGen, bool HWMipmaps) |
Function to set mipmap generation. More... | |
virtual void | _updateFromShadow (void) |
Updates the real buffer from the shadow buffer, if required. More... | |
void | bind (IDirect3DDevice9 *dev, IDirect3DSurface9 *mSurface, IDirect3DSurface9 *fsaaSurface, bool writeGamma, uint fsaa, const String &srcName, IDirect3DBaseTexture9 *mipTex) |
Call this to associate a D3D surface or volume with this pixel buffer. More... | |
void | bind (IDirect3DDevice9 *dev, IDirect3DVolume9 *mVolume, IDirect3DBaseTexture9 *mipTex) |
void | blit (const HardwarePixelBufferSharedPtr &src, const Image::Box &srcBox, const Image::Box &dstBox) |
Copies a box from another PixelBuffer to a region of the this PixelBuffer. More... | |
void | blit (const HardwarePixelBufferSharedPtr &src) |
Convenience function that blits the entire source pixel buffer to this buffer. More... | |
void | blitFromMemory (const PixelBox &src, const Image::Box &dstBox) |
Copies a region from normal memory to a region of this pixelbuffer. More... | |
void | blitFromMemory (const PixelBox &src) |
Convenience function that blits a pixelbox from memory to the entire buffer. More... | |
void | blitToMemory (const Image::Box &srcBox, const PixelBox &dst) |
Copies a region of this pixelbuffer to normal memory. More... | |
void | blitToMemory (const PixelBox &dst) |
Convience function that blits this entire buffer to a pixelbox. More... | |
virtual void | copyData (HardwareBuffer &srcBuffer, size_t srcOffset, size_t dstOffset, size_t length, bool discardWholeBuffer=false) |
Copy data from another buffer into this one. More... | |
virtual void | copyData (HardwareBuffer &srcBuffer) |
Copy all data from another buffer into this one. More... | |
void | destroyBufferResources (IDirect3DDevice9 *d3d9Device) |
Destroy resources associated with the given device. More... | |
const PixelBox & | getCurrentLock () |
Get the current locked region. More... | |
size_t | getDepth () const |
Gets the depth of this buffer. More... | |
PixelFormat | getFormat () const |
Gets the native pixel format of this buffer. More... | |
IDirect3DSurface9 * | getFSAASurface (IDirect3DDevice9 *d3d9Device) |
Accessor for AA surface. More... | |
size_t | getHeight () const |
Gets the height of this buffer. More... | |
RenderTexture * | getRenderTarget (size_t zoffset) |
Get rendertarget for z slice. More... | |
size_t | getSizeInBytes (void) const |
Returns the size of this buffer in bytes. More... | |
IDirect3DSurface9 * | getSurface (IDirect3DDevice9 *d3d9Device) |
Accessor for surface. More... | |
Usage | getUsage (void) const |
Returns the Usage flags with which this buffer was created. More... | |
size_t | getWidth () const |
Gets the width of this buffer. More... | |
bool | hasShadowBuffer (void) const |
Returns whether this buffer has a system memory shadow for quicker reading. More... | |
bool | isLocked (void) const |
Returns whether or not this buffer is currently locked. More... | |
bool | isSystemMemory (void) const |
Returns whether this buffer is held in system memory. More... | |
virtual const PixelBox & | lock (const Image::Box &lockBox, LockOptions options) |
Lock the buffer for (potentially) reading / writing. More... | |
virtual void * | lock (size_t offset, size_t length, LockOptions options) |
Lock the buffer for (potentially) reading / writing. More... | |
void * | lock (LockOptions options) |
Lock the entire buffer for (potentially) reading / writing. More... | |
void | operator delete (void *ptr) |
void | operator delete (void *ptr, void *) |
void | operator delete (void *ptr, const char *, int, const char *) |
void | operator delete[] (void *ptr) |
void | operator delete[] (void *ptr, const char *, int, const char *) |
void * | operator new (size_t sz, const char *file, int line, const char *func) |
operator new, with debug line info More... | |
void * | operator new (size_t sz) |
void * | operator new (size_t sz, void *ptr) |
placement operator new More... | |
void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
array operator new, with debug line info More... | |
void * | operator new[] (size_t sz) |
virtual void | readData (size_t offset, size_t length, void *pDest) |
Reads data from the buffer and places it in the memory pointed to by pDest. More... | |
void | releaseSurfaces (IDirect3DDevice9 *d3d9Device) |
Release surfaces held by this pixel buffer. More... | |
void | suppressHardwareUpdate (bool suppress) |
Pass true to suppress hardware upload of shadow buffer changes. More... | |
virtual void | unlock (void) |
Releases the lock on this buffer. More... | |
virtual void | writeData (size_t offset, size_t length, const void *pSource, bool discardWholeBuffer=false) |
Writes data to the buffer from an area of system memory; note that you must ensure that your buffer is big enough. More... | |
Static Public Member Functions | |
static void | lockDeviceAccess () |
static void | unlockDeviceAccess () |
Protected Types | |
typedef DeviceToBufferResourcesMap::iterator | DeviceToBufferResourcesIterator |
typedef map< IDirect3DDevice9 *, BufferResources * >::type | DeviceToBufferResourcesMap |
Protected Member Functions | |
void | blit (IDirect3DDevice9 *d3d9Device, const HardwarePixelBufferSharedPtr &src, const Image::Box &srcBox, const Image::Box &dstBox, BufferResources *srcBufferResources, BufferResources *dstBufferResources) |
void | blitFromMemory (const PixelBox &src, const Image::Box &dstBox, BufferResources *dstBufferResources) |
void | blitToMemory (const Image::Box &srcBox, const PixelBox &dst, BufferResources *srcBufferResources, IDirect3DDevice9 *d3d9Device) |
BufferResources * | createBufferResources () |
void | destroyRenderTexture () |
destroy render texture. More... | |
BufferResources * | getBufferResources (IDirect3DDevice9 *d3d9Device) |
PixelBox | lockBuffer (BufferResources *bufferResources, const Image::Box &lockBox, DWORD flags) |
virtual void * | lockImpl (size_t offset, size_t length, LockOptions options) |
Internal implementation of lock(), do not OVERRIDE or CALL this for HardwarePixelBuffer implementations, but override the previous method. More... | |
PixelBox | lockImpl (const Image::Box lockBox, LockOptions options) |
Lock a box. More... | |
void | unlockBuffer (BufferResources *bufferResources) |
void | unlockImpl (void) |
Unlock a box. More... | |
void | updateRenderTexture (bool writeGamma, uint fsaa, const String &srcName) |
updates render texture. More... | |
Protected Attributes | |
PixelBox | mCurrentLock |
size_t | mDepth |
bool | mDoMipmapGen |
Mipmapping. More... | |
PixelFormat | mFormat |
size_t | mHeight |
bool | mHWMipmaps |
bool | mIsLocked |
Image::Box | mLockedBox |
DWORD | mLockFlags |
size_t | mLockSize |
size_t | mLockStart |
DeviceToBufferResourcesMap | mMapDeviceToBufferResources |
Map between device to buffer resources. More... | |
D3D9Texture * | mOwnerTexture |
D3D9RenderTexture * | mRenderTexture |
Render target. More... | |
size_t | mRowPitch |
HardwareBuffer * | mShadowBuffer |
bool | mShadowUpdated |
size_t | mSizeInBytes |
size_t | mSlicePitch |
bool | mSuppressHardwareUpdate |
bool | mSystemMemory |
Usage | mUsage |
bool | mUseShadowBuffer |
size_t | mWidth |
Definition at line 39 of file OgreD3D9HardwarePixelBuffer.h.
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Definition at line 59 of file OgreD3D9HardwarePixelBuffer.h.
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Definition at line 58 of file OgreD3D9HardwarePixelBuffer.h.
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Locking options.
Definition at line 121 of file OgreHardwareBuffer.h.
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Enums describing buffer usage; not mutually exclusive.
Definition at line 79 of file OgreHardwareBuffer.h.
Ogre::D3D9HardwarePixelBuffer::D3D9HardwarePixelBuffer | ( | HardwareBuffer::Usage | usage, |
D3D9Texture * | ownerTexture | ||
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Ogre::D3D9HardwarePixelBuffer::~D3D9HardwarePixelBuffer | ( | ) |
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Notify TextureBuffer of destruction of render target.
Reimplemented from Ogre::HardwarePixelBuffer.
void Ogre::D3D9HardwarePixelBuffer::_genMipmaps | ( | IDirect3DBaseTexture9 * | mipTex | ) |
Internal function to update mipmaps on update of level 0.
void Ogre::D3D9HardwarePixelBuffer::_setMipmapping | ( | bool | doMipmapGen, |
bool | HWMipmaps | ||
) |
Function to set mipmap generation.
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inlinevirtualinherited |
Updates the real buffer from the shadow buffer, if required.
Reimplemented in Ogre::GLESHardwareVertexBuffer, Ogre::GLES2HardwareVertexBuffer, Ogre::GLESHardwareIndexBuffer, Ogre::GLES2HardwareIndexBuffer, Ogre::GLHardwareVertexBuffer, and Ogre::GLHardwareIndexBuffer.
Definition at line 303 of file OgreHardwareBuffer.h.
void Ogre::D3D9HardwarePixelBuffer::bind | ( | IDirect3DDevice9 * | dev, |
IDirect3DSurface9 * | mSurface, | ||
IDirect3DSurface9 * | fsaaSurface, | ||
bool | writeGamma, | ||
uint | fsaa, | ||
const String & | srcName, | ||
IDirect3DBaseTexture9 * | mipTex | ||
) |
Call this to associate a D3D surface or volume with this pixel buffer.
void Ogre::D3D9HardwarePixelBuffer::bind | ( | IDirect3DDevice9 * | dev, |
IDirect3DVolume9 * | mVolume, | ||
IDirect3DBaseTexture9 * | mipTex | ||
) |
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Copies a box from another PixelBuffer to a region of the this PixelBuffer.
dst | Source pixel buffer |
srcBox | Image::Box describing the source region in src |
dstBox | Image::Box describing the destination region in this buffer |
Reimplemented from Ogre::HardwarePixelBuffer.
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Convenience function that blits the entire source pixel buffer to this buffer.
If source and destination dimensions don't match, scaling is done.
src | PixelBox containing the source pixels and format in memory |
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Copies a region from normal memory to a region of this pixelbuffer.
The source image can be in any pixel format supported by OGRE, and in any size.
src | PixelBox containing the source pixels and format in memory |
dstBox | Image::Box describing the destination region in this buffer |
Implements Ogre::HardwarePixelBuffer.
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Convenience function that blits a pixelbox from memory to the entire buffer.
The source image is scaled as needed.
src | PixelBox containing the source pixels and format in memory |
Definition at line 152 of file OgreHardwarePixelBuffer.h.
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Copies a region of this pixelbuffer to normal memory.
srcBox | Image::Box describing the source region of this buffer |
dst | PixelBox describing the destination pixels and format in memory |
Implements Ogre::HardwarePixelBuffer.
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Convience function that blits this entire buffer to a pixelbox.
The image is scaled as needed.
src | PixelBox containing the source pixels and format in memory |
Definition at line 171 of file OgreHardwarePixelBuffer.h.
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inlinevirtualinherited |
Copy data from another buffer into this one.
srcBuffer | The buffer from which to read the copied data |
srcOffset | Offset in the source buffer at which to start reading |
dstOffset | Offset in the destination buffer to start writing |
length | Length of the data to copy, in bytes. |
discardWholeBuffer | If true, will discard the entire contents of this buffer before copying |
Reimplemented in Ogre::D3D11HardwareBuffer, Ogre::D3D11HardwareIndexBuffer, and Ogre::D3D11HardwareVertexBuffer.
Definition at line 282 of file OgreHardwareBuffer.h.
References Ogre::HardwareBuffer::lock(), and Ogre::HardwareBuffer::unlock().
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Copy all data from another buffer into this one.
Definition at line 296 of file OgreHardwareBuffer.h.
References Ogre::HardwareBuffer::getSizeInBytes().
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void Ogre::D3D9HardwarePixelBuffer::destroyBufferResources | ( | IDirect3DDevice9 * | d3d9Device | ) |
Destroy resources associated with the given device.
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destroy render texture.
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Get the current locked region.
This is the same value as returned by lock(const Image::Box, LockOptions)
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Gets the depth of this buffer.
Definition at line 190 of file OgreHardwarePixelBuffer.h.
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Gets the native pixel format of this buffer.
Definition at line 192 of file OgreHardwarePixelBuffer.h.
IDirect3DSurface9* Ogre::D3D9HardwarePixelBuffer::getFSAASurface | ( | IDirect3DDevice9 * | d3d9Device | ) |
Accessor for AA surface.
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Gets the height of this buffer.
Definition at line 188 of file OgreHardwarePixelBuffer.h.
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Get rendertarget for z slice.
Reimplemented from Ogre::HardwarePixelBuffer.
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Returns the size of this buffer in bytes.
Definition at line 328 of file OgreHardwareBuffer.h.
Referenced by Ogre::HardwareBuffer::copyData().
IDirect3DSurface9* Ogre::D3D9HardwarePixelBuffer::getSurface | ( | IDirect3DDevice9 * | d3d9Device | ) |
Accessor for surface.
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Returns the Usage flags with which this buffer was created.
Definition at line 330 of file OgreHardwareBuffer.h.
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Gets the width of this buffer.
Definition at line 186 of file OgreHardwarePixelBuffer.h.
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Returns whether this buffer has a system memory shadow for quicker reading.
Definition at line 334 of file OgreHardwareBuffer.h.
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Returns whether or not this buffer is currently locked.
Definition at line 336 of file OgreHardwareBuffer.h.
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Returns whether this buffer is held in system memory.
Definition at line 332 of file OgreHardwareBuffer.h.
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Lock the buffer for (potentially) reading / writing.
lockBox | Region of the buffer to lock |
options | Locking options |
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Lock the buffer for (potentially) reading / writing.
offset | The byte offset from the start of the buffer to lock |
length | The size of the area to lock, in bytes |
options | Locking options |
Reimplemented from Ogre::HardwareBuffer.
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Lock the entire buffer for (potentially) reading / writing.
options | Locking options |
Definition at line 218 of file OgreHardwareBuffer.h.
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Internal implementation of lock(), do not OVERRIDE or CALL this for HardwarePixelBuffer implementations, but override the previous method.
Implements Ogre::HardwareBuffer.
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Lock a box.
Implements Ogre::HardwarePixelBuffer.
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Definition at line 95 of file OgreMemoryAllocatedObject.h.
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Definition at line 101 of file OgreMemoryAllocatedObject.h.
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Definition at line 107 of file OgreMemoryAllocatedObject.h.
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Definition at line 112 of file OgreMemoryAllocatedObject.h.
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Definition at line 118 of file OgreMemoryAllocatedObject.h.
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operator new, with debug line info
Definition at line 67 of file OgreMemoryAllocatedObject.h.
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Definition at line 72 of file OgreMemoryAllocatedObject.h.
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placement operator new
Definition at line 78 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
array operator new, with debug line info
Definition at line 85 of file OgreMemoryAllocatedObject.h.
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Definition at line 90 of file OgreMemoryAllocatedObject.h.
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Reads data from the buffer and places it in the memory pointed to by pDest.
offset | The byte offset from the start of the buffer to read |
length | The size of the area to read, in bytes |
pDest | The area of memory in which to place the data, must be large enough to accommodate the data! |
Implements Ogre::HardwareBuffer.
void Ogre::D3D9HardwarePixelBuffer::releaseSurfaces | ( | IDirect3DDevice9 * | d3d9Device | ) |
Release surfaces held by this pixel buffer.
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Pass true to suppress hardware upload of shadow buffer changes.
Definition at line 340 of file OgreHardwareBuffer.h.
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Releases the lock on this buffer.
Reimplemented in Ogre::DefaultHardwareIndexBuffer, Ogre::GLDefaultHardwareIndexBuffer, Ogre::GLESDefaultHardwareIndexBuffer, Ogre::GLES2DefaultHardwareIndexBuffer, Ogre::DefaultHardwareVertexBuffer, Ogre::GLDefaultHardwareVertexBuffer, Ogre::GLESDefaultHardwareVertexBuffer, Ogre::GLES2DefaultHardwareVertexBuffer, Ogre::D3D11HardwareIndexBuffer, and Ogre::D3D11HardwareVertexBuffer.
Definition at line 234 of file OgreHardwareBuffer.h.
Referenced by Ogre::HardwareBuffer::copyData().
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Unlock a box.
Implements Ogre::HardwareBuffer.
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updates render texture.
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Writes data to the buffer from an area of system memory; note that you must ensure that your buffer is big enough.
offset | The byte offset from the start of the buffer to start writing |
length | The size of the data to write to, in bytes |
pSource | The source of the data to be written |
discardWholeBuffer | If true, this allows the driver to discard the entire buffer when writing, such that DMA stalls can be avoided; use if you can. |
Implements Ogre::HardwareBuffer.
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Definition at line 63 of file OgreHardwarePixelBuffer.h.
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Definition at line 57 of file OgreHardwarePixelBuffer.h.
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Mipmapping.
Definition at line 65 of file OgreD3D9HardwarePixelBuffer.h.
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Definition at line 61 of file OgreHardwarePixelBuffer.h.
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Definition at line 57 of file OgreHardwarePixelBuffer.h.
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Definition at line 66 of file OgreD3D9HardwarePixelBuffer.h.
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Definition at line 143 of file OgreHardwareBuffer.h.
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Definition at line 65 of file OgreHardwarePixelBuffer.h.
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Definition at line 75 of file OgreD3D9HardwarePixelBuffer.h.
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Definition at line 145 of file OgreHardwareBuffer.h.
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Definition at line 144 of file OgreHardwareBuffer.h.
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Map between device to buffer resources.
Definition at line 62 of file OgreD3D9HardwarePixelBuffer.h.
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Definition at line 72 of file OgreD3D9HardwarePixelBuffer.h.
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Render target.
Definition at line 69 of file OgreD3D9HardwarePixelBuffer.h.
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Definition at line 59 of file OgreHardwarePixelBuffer.h.
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Definition at line 148 of file OgreHardwareBuffer.h.
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Definition at line 149 of file OgreHardwareBuffer.h.
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Definition at line 141 of file OgreHardwareBuffer.h.
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Definition at line 59 of file OgreHardwarePixelBuffer.h.
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Definition at line 150 of file OgreHardwareBuffer.h.
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Definition at line 146 of file OgreHardwareBuffer.h.
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Definition at line 142 of file OgreHardwareBuffer.h.
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Definition at line 147 of file OgreHardwareBuffer.h.
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Definition at line 57 of file OgreHardwarePixelBuffer.h.