Implementation of DirectX9 as a rendering system. More...
#include <OgreD3D9RenderSystem.h>
Classes | |
struct | sD3DTextureStageDesc |
structure holding texture unit settings for every stage More... | |
Public Types | |
enum | MultiheadUseType { mutAuto, mutYes, mutNo } |
typedef MapIterator < Ogre::RenderTargetMap > | RenderTargetIterator |
Iterator over RenderTargets. More... | |
Public Member Functions | |
D3D9RenderSystem (HINSTANCE hInstance) | |
~D3D9RenderSystem () | |
DepthBuffer * | _addManualDepthBuffer (IDirect3DDevice9 *depthSurfaceDevice, IDirect3DSurface9 *surf) |
This function is meant to add Depth Buffers to the pool that aren't released when the DepthBuffer is deleted. More... | |
void | _applyObliqueDepthProjection (Matrix4 &matrix, const Plane &plane, bool forGpuProgram) |
Update a perspective projection matrix to use 'oblique depth projection'. More... | |
void | _beginFrame () |
Signifies the beginning of a frame, i.e. More... | |
virtual void | _beginGeometryCount (void) |
The RenderSystem will keep a count of tris rendered, this resets the count. More... | |
bool | _checkTextureFilteringSupported (TextureType ttype, PixelFormat format, int usage) |
Check whether or not filtering is supported for the precise texture format requested with the given usage options. More... | |
void | _cleanupDepthBuffers (IDirect3DDevice9 *creator) |
void | _cleanupDepthBuffers (IDirect3DSurface9 *manualSurface) |
This function does NOT override RenderSystem::_cleanupDepthBuffers(bool) functionality. More... | |
void | _cleanupDepthBuffers (bool bCleanManualBuffers=true) |
Removes all depth buffers. More... | |
void | _convertProjectionMatrix (const Matrix4 &matrix, Matrix4 &dest, bool forGpuProgram=false) |
Converts a uniform projection matrix to suitable for this render system. More... | |
DepthBuffer * | _createDepthBufferFor (RenderTarget *renderTarget) |
Creates a DepthBuffer that can be attached to the specified RenderTarget. More... | |
RenderWindow * | _createRenderWindow (const String &name, unsigned int width, unsigned int height, bool fullScreen, const NameValuePairList *miscParams=0) |
Creates a new rendering window. More... | |
bool | _createRenderWindows (const RenderWindowDescriptionList &renderWindowDescriptions, RenderWindowList &createdWindows) |
Creates multiple rendering windows. More... | |
void | _disableTextureUnit (size_t texUnit) |
Turns off a texture unit. More... | |
virtual void | _disableTextureUnitsFrom (size_t texUnit) |
Disables all texture units from the given unit upwards. More... | |
void | _endFrame () |
Ends rendering of a frame to the current viewport. More... | |
virtual unsigned int | _getBatchCount (void) const |
Reports the number of batches rendered since the last _beginGeometryCount call. More... | |
virtual CullingMode | _getCullingMode (void) const |
virtual const String & | _getDefaultViewportMaterialScheme (void) const |
Returns the default material scheme used by the render system. More... | |
D3DFORMAT | _getDepthStencilFormatFor (D3DFORMAT fmt) |
Check which depthStencil formats can be used with a certain pixel format, and return the best suited. More... | |
virtual unsigned int | _getFaceCount (void) const |
Reports the number of tris rendered since the last _beginGeometryCount call. More... | |
virtual unsigned int | _getVertexCount (void) const |
Reports the number of vertices passed to the renderer since the last _beginGeometryCount call. More... | |
virtual Viewport * | _getViewport (void) |
Get the current active viewport for rendering. More... | |
RenderWindow * | _initialise (bool autoCreateWindow, const String &windowTitle="OGRE Render Window") |
Start up the renderer using the settings selected (Or the defaults if none have been selected). More... | |
virtual void | _initRenderTargets (void) |
Utility method for initialising all render targets attached to this rendering system. More... | |
void | _makeOrthoMatrix (const Radian &fovy, Real aspect, Real nearPlane, Real farPlane, Matrix4 &dest, bool forGpuProgram=false) |
Builds an orthographic projection matrix suitable for this render system. More... | |
void | _makeProjectionMatrix (const Radian &fovy, Real aspect, Real nearPlane, Real farPlane, Matrix4 &dest, bool forGpuProgram=false) |
Builds a perspective projection matrix suitable for this render system. More... | |
void | _makeProjectionMatrix (Real left, Real right, Real bottom, Real top, Real nearPlane, Real farPlane, Matrix4 &dest, bool forGpuProgram=false) |
Builds a perspective projection matrix for the case when frustum is not centered around camera. More... | |
virtual void | _notifyCameraRemoved (const Camera *cam) |
Utility method to notify all render targets that a camera has been removed, in case they were referring to it as their viewer. More... | |
virtual RenderSystemContext * | _pauseFrame (void) |
Pause rendering for a frame. More... | |
void | _render (const RenderOperation &op) |
Render something to the active viewport. More... | |
virtual void | _resumeFrame (RenderSystemContext *context) |
Resume rendering for a frame. More... | |
void | _setAlphaRejectSettings (CompareFunction func, unsigned char value, bool alphaToCoverage) |
Sets the global alpha rejection approach for future renders. More... | |
void | _setColourBufferWriteEnabled (bool red, bool green, bool blue, bool alpha) |
Sets whether or not colour buffer writing is enabled, and for which channels. More... | |
void | _setCullingMode (CullingMode mode) |
Sets the culling mode for the render system based on the 'vertex winding'. More... | |
void | _setDepthBias (float constantBias, float slopeScaleBias) |
Sets the depth bias, NB you should use the Material version of this. More... | |
void | _setDepthBufferCheckEnabled (bool enabled=true) |
Sets whether or not the depth buffer check is performed before a pixel write. More... | |
void | _setDepthBufferFunction (CompareFunction func=CMPF_LESS_EQUAL) |
Sets the comparison function for the depth buffer check. More... | |
void | _setDepthBufferParams (bool depthTest=true, bool depthWrite=true, CompareFunction depthFunction=CMPF_LESS_EQUAL) |
Sets the mode of operation for depth buffer tests from this point onwards. More... | |
void | _setDepthBufferWriteEnabled (bool enabled=true) |
Sets whether or not the depth buffer is updated after a pixel write. More... | |
void | _setFog (FogMode mode=FOG_NONE, const ColourValue &colour=ColourValue::White, Real expDensity=1.0, Real linearStart=0.0, Real linearEnd=1.0) |
Sets the fogging mode for future geometry. More... | |
void | _setPointParameters (Real size, bool attenuationEnabled, Real constant, Real linear, Real quadratic, Real minSize, Real maxSize) |
Sets the size of points and how they are attenuated with distance. More... | |
void | _setPointSpritesEnabled (bool enabled) |
Sets whether or not rendering points using OT_POINT_LIST will render point sprites (textured quads) or plain points. More... | |
void | _setPolygonMode (PolygonMode level) |
Sets how to rasterise triangles, as points, wireframe or solid polys. More... | |
void | _setProjectionMatrix (const Matrix4 &m) |
Sets the projection transform matrix. More... | |
void | _setRenderTarget (RenderTarget *target) |
Set current render target to target, enabling its GL context if needed. More... | |
void | _setSceneBlending (SceneBlendFactor sourceFactor, SceneBlendFactor destFactor, SceneBlendOperation op) |
Sets the global blending factors for combining subsequent renders with the existing frame contents. More... | |
void | _setSeparateSceneBlending (SceneBlendFactor sourceFactor, SceneBlendFactor destFactor, SceneBlendFactor sourceFactorAlpha, SceneBlendFactor destFactorAlpha, SceneBlendOperation op, SceneBlendOperation alphaOp) |
Sets the global blending factors for combining subsequent renders with the existing frame contents. More... | |
void | _setSurfaceParams (const ColourValue &ambient, const ColourValue &diffuse, const ColourValue &specular, const ColourValue &emissive, Real shininess, TrackVertexColourType tracking) |
Sets the surface properties to be used for future rendering. More... | |
void | _setTexture (size_t unit, bool enabled, const TexturePtr &texPtr) |
Sets the texture to bind to a given texture unit. More... | |
virtual void | _setTexture (size_t unit, bool enabled, const String &texname) |
Sets the texture to bind to a given texture unit. More... | |
void | _setTextureAddressingMode (size_t stage, const TextureUnitState::UVWAddressingMode &uvw) |
Sets the texture addressing mode for a texture unit. More... | |
void | _setTextureBlendMode (size_t unit, const LayerBlendModeEx &bm) |
Sets the texture blend modes from a TextureUnitState record. More... | |
void | _setTextureBorderColour (size_t stage, const ColourValue &colour) |
Sets the texture border colour for a texture unit. More... | |
void | _setTextureCoordCalculation (size_t unit, TexCoordCalcMethod m, const Frustum *frustum=0) |
Sets a method for automatically calculating texture coordinates for a stage. More... | |
void | _setTextureCoordSet (size_t unit, size_t index) |
Sets the texture coordinate set to use for a texture unit. More... | |
void | _setTextureLayerAnisotropy (size_t unit, unsigned int maxAnisotropy) |
Sets the maximal anisotropy for the specified texture unit. More... | |
void | _setTextureMatrix (size_t unit, const Matrix4 &xform) |
Sets the texture coordinate transformation matrix for a texture unit. More... | |
void | _setTextureMipmapBias (size_t unit, float bias) |
Sets the mipmap bias value for a given texture unit. More... | |
virtual void | _setTextureProjectionRelativeTo (bool enabled, const Vector3 &pos) |
Notify the rendersystem that it should adjust texture projection to be relative to a different origin. More... | |
void | _setTextureUnitFiltering (size_t unit, FilterType ftype, FilterOptions filter) |
Sets a single filter for a given texture unit. More... | |
virtual void | _setTextureUnitFiltering (size_t unit, FilterOptions minFilter, FilterOptions magFilter, FilterOptions mipFilter) |
Sets the filtering options for a given texture unit. More... | |
virtual void | _setTextureUnitSettings (size_t texUnit, TextureUnitState &tl) |
Utility function for setting all the properties of a texture unit at once. More... | |
void | _setVertexTexture (size_t unit, const TexturePtr &tex) |
Binds a texture to a vertex sampler. More... | |
void | _setViewMatrix (const Matrix4 &m) |
Sets the view transform matrix. More... | |
void | _setViewport (Viewport *vp) |
Sets the provided viewport as the active one for future rendering operations. More... | |
virtual void | _setWorldMatrices (const Matrix4 *m, unsigned short count) |
Sets multiple world matrices (vertex blending). More... | |
void | _setWorldMatrix (const Matrix4 &m) |
Sets the world transform matrix. More... | |
virtual void | _swapAllRenderTargetBuffers (bool waitForVsync=true) |
Internal method for swapping all the buffers on all render targets, if _updateAllRenderTargets was called with a 'false' parameter. More... | |
virtual void | _updateAllRenderTargets (bool swapBuffers=true) |
Internal method for updating all render targets attached to this rendering system. More... | |
void | _useLights (const LightList &lights, unsigned short limit) |
Tells the rendersystem to use the attached set of lights (and no others) up to the number specified (this allows the same list to be used with different count limits) More... | |
virtual void | addClipPlane (const Plane &p) |
Add a user clipping plane. More... | |
virtual void | addClipPlane (Real A, Real B, Real C, Real D) |
Add a user clipping plane. More... | |
virtual void | addListener (Listener *l) |
Adds a listener to the custom events that this render system can raise. More... | |
virtual bool | areFixedFunctionLightsInViewSpace () const |
Are fixed-function lights provided in view space? Affects optimisation. More... | |
virtual void | attachRenderTarget (RenderTarget &target) |
Attaches the passed render target to the render system. More... | |
virtual void | beginProfileEvent (const String &eventName) |
This marks the beginning of an event for GPU profiling. More... | |
void | bindGpuProgram (GpuProgram *prg) |
See RenderSystem. More... | |
void | bindGpuProgramParameters (GpuProgramType gptype, GpuProgramParametersSharedPtr params, uint16 variabilityMask) |
See RenderSystem. More... | |
void | bindGpuProgramPassIterationParameters (GpuProgramType gptype) |
Only binds Gpu program parameters used for passes that have more than one iteration rendering. More... | |
void | clearFrameBuffer (unsigned int buffers, const ColourValue &colour=ColourValue::Black, Real depth=1.0f, unsigned short stencil=0) |
Clears one or more frame buffers on the active render target. More... | |
virtual void | convertColourValue (const ColourValue &colour, uint32 *pDest) |
Generates a packed data version of the passed in ColourValue suitable for use as with this RenderSystem. More... | |
HardwareOcclusionQuery * | createHardwareOcclusionQuery () |
Create an object for performing hardware occlusion queries. More... | |
virtual MultiRenderTarget * | createMultiRenderTarget (const String &name) |
Create a MultiRenderTarget, which is a render target that renders to multiple RenderTextures at once. More... | |
virtual void | destroyHardwareOcclusionQuery (HardwareOcclusionQuery *hq) |
Destroy a hardware occlusion query object. More... | |
void | destroyRenderTarget (const String &name) |
Destroys a render target of any sort. More... | |
virtual void | destroyRenderTexture (const String &name) |
Destroys a render texture. More... | |
virtual void | destroyRenderWindow (const String &name) |
Destroys a render window. More... | |
virtual RenderTarget * | detachRenderTarget (const String &name) |
Detaches the render target with the passed name from the render system and returns a pointer to it. More... | |
void | determineFSAASettings (IDirect3DDevice9 *d3d9Device, size_t fsaa, const String &fsaaHint, D3DFORMAT d3dPixelFormat, bool fullScreen, D3DMULTISAMPLE_TYPE *outMultisampleType, DWORD *outMultisampleQuality) |
Take in some requested FSAA settings and output supported D3D settings. More... | |
void | enableClipPlane (ushort index, bool enable) |
virtual void | endProfileEvent (void) |
Ends the currently active GPU profiling event. More... | |
void | fireDeviceEvent (D3D9Device *device, const String &name) |
fires a device releated event More... | |
const RenderSystemCapabilities * | getCapabilities (void) const |
Gets the capabilities of the render system. More... | |
VertexElementType | getColourVertexElementType () const |
Get the native VertexElementType for a compact 32-bit colour value for this rendersystem. More... | |
ConfigOptionMap & | getConfigOptions () |
Returns the details of this API's configuration options. More... | |
unsigned int | getDisplayMonitorCount () const |
Gets the number of display monitors. More... | |
virtual const DriverVersion & | getDriverVersion (void) const |
Returns the driver version. More... | |
String | getErrorDescription (long errorNumber) const |
Returns a description of an error code. More... | |
HardwareVertexBufferSharedPtr | getGlobalInstanceVertexBuffer () const |
Returns the global instance vertex buffer. More... | |
VertexDeclaration * | getGlobalInstanceVertexBufferVertexDeclaration () const |
Gets vertex declaration for the global vertex buffer for the global instancing. More... | |
size_t | getGlobalNumberOfInstances () const |
Gets the global number of instances. More... | |
Real | getHorizontalTexelOffset () |
Returns the horizontal texel offset value required for mapping texel origins to pixel origins in this rendersystem. More... | |
virtual bool | getInvertVertexWinding (void) const |
Indicates whether or not the vertex windings set will be inverted for the current render (e.g. More... | |
Real | getMaximumDepthInputValue () |
Gets the maximum (farthest) depth value to be used when rendering using identity transforms. More... | |
Real | getMinimumDepthInputValue () |
Gets the minimum (closest) depth value to be used when rendering using identity transforms. More... | |
MultiheadUseType | getMultiheadUse () const |
Returns how multihead should be activated. More... | |
RenderSystemCapabilities * | getMutableCapabilities () |
Get a pointer to the current capabilities being used by the RenderSystem. More... | |
const String & | getName () const |
Returns the name of the rendering system. More... | |
virtual const StringVector & | getRenderSystemEvents (void) const |
Gets a list of the rendersystem specific events that this rendersystem can raise. More... | |
virtual RenderTarget * | getRenderTarget (const String &name) |
Returns a pointer to the render target with the passed name, or NULL if that render target cannot be found. More... | |
virtual RenderTargetIterator | getRenderTargetIterator (void) |
Returns a specialised MapIterator over all render targets attached to the RenderSystem. More... | |
Real | getVerticalTexelOffset () |
Returns the vertical texel offset value required for mapping texel origins to pixel origins in this rendersystem. More... | |
bool | getWaitForVerticalBlank (void) const |
Returns true if the system is synchronising frames with the monitor vertical blank. More... | |
bool | getWBufferEnabled (void) const |
Returns true if the renderer will try to use W-buffers when avalible. More... | |
virtual void | initConfigOptions () |
virtual bool | isGpuProgramBound (GpuProgramType gptype) |
Returns whether or not a Gpu program of the given type is currently bound. More... | |
virtual void | markProfileEvent (const String &eventName) |
Marks an instantaneous event for graphics profilers. More... | |
void | operator delete (void *ptr) |
void | operator delete (void *ptr, void *) |
void | operator delete (void *ptr, const char *, int, const char *) |
void | operator delete[] (void *ptr) |
void | operator delete[] (void *ptr, const char *, int, const char *) |
void * | operator new (size_t sz, const char *file, int line, const char *func) |
operator new, with debug line info More... | |
void * | operator new (size_t sz) |
void * | operator new (size_t sz, void *ptr) |
placement operator new More... | |
void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
array operator new, with debug line info More... | |
void * | operator new[] (size_t sz) |
void | postExtraThreadsStarted () |
void | preExtraThreadsStarted () |
Tell the rendersystem to perform any prep tasks it needs to directly before other threads which might access the rendering API are registered. More... | |
void | registerThread () |
Register the an additional thread which may make calls to rendersystem-related objects. More... | |
void | reinitialise () |
Restart the renderer (normally following a change in settings). More... | |
virtual void | removeListener (Listener *l) |
Remove a listener to the custom events that this render system can raise. More... | |
virtual void | resetClipPlanes () |
Clears the user clipping region. More... | |
void | setAmbientLight (float r, float g, float b) |
Sets the colour & strength of the ambient (global directionless) light in the world. More... | |
void | setClipPlane (ushort index, Real A, Real B, Real C, Real D) |
virtual void | setClipPlanes (const PlaneList &clipPlanes) |
Sets the user clipping region. More... | |
void | setConfigOption (const String &name, const String &value) |
Sets an option for this API. More... | |
virtual void | setCurrentPassIterationCount (const size_t count) |
set the current multi pass count value. More... | |
virtual void | setDepthBufferFor (RenderTarget *renderTarget) |
Retrieves an existing DepthBuffer or creates a new one suited for the given RenderTarget and sets it. More... | |
virtual void | setDeriveDepthBias (bool derive, float baseValue=0.0f, float multiplier=0.0f, float slopeScale=0.0f) |
Tell the render system whether to derive a depth bias on its own based on the values passed to it in setCurrentPassIterationCount. More... | |
void | setGlobalInstanceVertexBuffer (const HardwareVertexBufferSharedPtr val) |
Sets the global instance vertex buffer. More... | |
void | setGlobalInstanceVertexBufferVertexDeclaration (VertexDeclaration *val) |
Sets vertex declaration for the global vertex buffer for the global instancing. More... | |
void | setGlobalNumberOfInstances (const size_t val) |
Sets the global number of instances. More... | |
virtual void | setInvertVertexWinding (bool invert) |
Sets whether or not vertex windings set should be inverted; this can be important for rendering reflections. More... | |
void | setLightingEnabled (bool enabled) |
Sets whether or not dynamic lighting is enabled. More... | |
void | setNormaliseNormals (bool normalise) |
Sets whether or not normals are to be automatically normalised. More... | |
void | setScissorTest (bool enabled, size_t left=0, size_t top=0, size_t right=800, size_t bottom=600) |
Sets the 'scissor region' ie the region of the target in which rendering can take place. More... | |
void | setShadingType (ShadeOptions so) |
Sets the type of light shading required (default = Gouraud). More... | |
void | setStencilBufferParams (CompareFunction func=CMPF_ALWAYS_PASS, uint32 refValue=0, uint32 mask=0xFFFFFFFF, StencilOperation stencilFailOp=SOP_KEEP, StencilOperation depthFailOp=SOP_KEEP, StencilOperation passOp=SOP_KEEP, bool twoSidedOperation=false) |
Determines if this system supports hardware accelerated stencil buffer. More... | |
void | setStencilCheckEnabled (bool enabled) |
Turns stencil buffer checking on or off. More... | |
void | setVertexBufferBinding (VertexBufferBinding *binding) |
Sets the current vertex buffer binding state. More... | |
void | setVertexBufferBinding (VertexBufferBinding *binding, size_t numberOfInstances, bool useGlobalInstancingVertexBufferIsAvailable, bool indexesUsed) |
void | setVertexDeclaration (VertexDeclaration *decl) |
Sets the current vertex declaration, ie the source of vertex data. More... | |
void | setVertexDeclaration (VertexDeclaration *decl, bool useGlobalInstancingVertexBufferIsAvailable) |
void | setWaitForVerticalBlank (bool enabled) |
Defines whether or now fullscreen render windows wait for the vertical blank before flipping buffers. More... | |
void | setWBufferEnabled (bool enabled) |
Sets whether or not W-buffers are enabled if they are available for this renderer. More... | |
void | shutdown () |
Shutdown the renderer and cleanup resources. More... | |
void | unbindGpuProgram (GpuProgramType gptype) |
See RenderSystem. More... | |
void | unregisterThread () |
Unregister an additional thread which may make calls to rendersystem-related objects. More... | |
virtual void | useCustomRenderSystemCapabilities (RenderSystemCapabilities *capabilities) |
Force the render system to use the special capabilities. More... | |
String | validateConfigOptions () |
Validates the options set for the rendering system, returning a message if there are problems. More... | |
Static Public Member Functions | |
static IDirect3DDevice9 * | getActiveD3D9Device () |
static D3D9DeviceManager * | getDeviceManager () |
static IDirect3D9 * | getDirect3D9 () |
static IDirect3DDevice9 * | getResourceCreationDevice (UINT index) |
static UINT | getResourceCreationDeviceCount () |
static D3D9ResourceManager * | getResourceManager () |
Protected Types | |
typedef list < HardwareOcclusionQuery * > ::type | HardwareOcclusionQueryList |
typedef list< Listener * >::type | ListenerList |
Protected Member Functions | |
virtual void | fireEvent (const String &name, const NameValuePairList *params=0) |
Internal method for firing a rendersystem event. More... | |
DWORD | getSamplerId (size_t unit) |
returns the sampler id for a given unit texture number More... | |
void | notifyOnDeviceLost (D3D9Device *device) |
Notify when a device has been lost. More... | |
void | notifyOnDeviceReset (D3D9Device *device) |
Notify when a device has been reset. More... | |
void | setClipPlanesImpl (const PlaneList &clipPlanes) |
Internal method used to set the underlying clip planes when needed. More... | |
bool | updatePassIterationRenderState (void) |
updates pass iteration rendering state including bound gpu program parameter pass iteration auto constant entry More... | |
Private Types | |
typedef vector < D3D9RenderWindow * >::type | D3D9RenderWindowList |
typedef HashMap< unsigned int, D3DFORMAT > | DepthStencilHash |
Mapping of texture format -> DepthStencil. More... | |
Private Member Functions | |
HRESULT | __SetFloatRenderState (D3DRENDERSTATETYPE state, Real value) |
HRESULT | __SetRenderState (D3DRENDERSTATETYPE state, DWORD value) |
HRESULT | __SetSamplerState (DWORD sampler, D3DSAMPLERSTATETYPE type, DWORD value) |
HRESULT | __SetTextureStageState (DWORD stage, D3DTEXTURESTAGESTATETYPE type, DWORD value) |
bool | _checkMultiSampleQuality (D3DMULTISAMPLE_TYPE type, DWORD *outQuality, D3DFORMAT format, UINT adapterNum, D3DDEVTYPE deviceType, BOOL fullScreen) |
check if a FSAA is supported More... | |
DWORD | _getCurrentAnisotropy (size_t unit) |
return anisotropy level More... | |
bool | checkVertexTextureFormats (D3D9RenderWindow *renderWindow) const |
void | convertPixelShaderCaps (RenderSystemCapabilities *rsc) const |
void | convertVertexShaderCaps (RenderSystemCapabilities *rsc) const |
virtual RenderSystemCapabilities * | createRenderSystemCapabilities () const |
Internal method for populating the capabilities structure. More... | |
void | detachRenderTargetImpl (const String &name) |
D3D9DriverList * | getDirect3DDrivers () |
virtual void | initialiseFromRenderSystemCapabilities (RenderSystemCapabilities *caps, RenderTarget *primary) |
See RenderSystem definition. More... | |
void | refreshD3DSettings () |
void | refreshFSAAOptions () |
void | setD3D9Light (size_t index, Light *light) |
RenderSystemCapabilities * | updateRenderSystemCapabilities (D3D9RenderWindow *renderWindow) |
Static Private Attributes | |
static D3D9RenderSystem * | msD3D9RenderSystem |
Fast singleton access. More... | |
Friends | |
class | D3D9Device |
class | D3D9DeviceManager |
Implementation of DirectX9 as a rendering system.
Definition at line 51 of file OgreD3D9RenderSystem.h.
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private |
Definition at line 157 of file OgreD3D9RenderSystem.h.
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private |
Mapping of texture format -> DepthStencil.
Used as cache by _getDepthStencilFormatFor
Definition at line 163 of file OgreD3D9RenderSystem.h.
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protectedinherited |
Definition at line 1553 of file OgreRenderSystem.h.
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protectedinherited |
Definition at line 1550 of file OgreRenderSystem.h.
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inherited |
Iterator over RenderTargets.
Definition at line 558 of file OgreRenderSystem.h.
Enumerator | |
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mutAuto | |
mutYes | |
mutNo |
Definition at line 54 of file OgreD3D9RenderSystem.h.
Ogre::D3D9RenderSystem::D3D9RenderSystem | ( | HINSTANCE | hInstance | ) |
Ogre::D3D9RenderSystem::~D3D9RenderSystem | ( | ) |
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inlineprivate |
Definition at line 114 of file OgreD3D9RenderSystem.h.
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private |
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private |
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private |
DepthBuffer* Ogre::D3D9RenderSystem::_addManualDepthBuffer | ( | IDirect3DDevice9 * | depthSurfaceDevice, |
IDirect3DSurface9 * | surf | ||
) |
This function is meant to add Depth Buffers to the pool that aren't released when the DepthBuffer is deleted.
This is specially useful to put the Depth Buffer created along with the window's back buffer into the pool. All depth buffers introduced with this method go to POOL_DEFAULT
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virtual |
Update a perspective projection matrix to use 'oblique depth projection'.
matrix | The existing projection matrix. Note that this must be a perspective transform (not orthographic), and must not have already been altered by this method. The matrix will be altered in-place. |
plane | The plane which is to be used as the clipping plane. This plane must be in CAMERA (view) space. |
forGpuProgram | Is this for use with a Gpu program or fixed-function |
Implements Ogre::RenderSystem.
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virtual |
Signifies the beginning of a frame, i.e.
the start of rendering on a single viewport. Will occur several times per complete frame if multiple viewports exist.
Implements Ogre::RenderSystem.
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virtualinherited |
The RenderSystem will keep a count of tris rendered, this resets the count.
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private |
check if a FSAA is supported
bool Ogre::D3D9RenderSystem::_checkTextureFilteringSupported | ( | TextureType | ttype, |
PixelFormat | format, | ||
int | usage | ||
) |
Check whether or not filtering is supported for the precise texture format requested with the given usage options.
void Ogre::D3D9RenderSystem::_cleanupDepthBuffers | ( | IDirect3DDevice9 * | creator | ) |
void Ogre::D3D9RenderSystem::_cleanupDepthBuffers | ( | IDirect3DSurface9 * | manualSurface | ) |
This function does NOT override RenderSystem::_cleanupDepthBuffers(bool) functionality.
Manually created surfaces may be released arbitrarely without being pulled out from the pool (specially RenderWindows) this function takes care of that.
Depthbuffer surrface to compare against. Shouldn't be null |
|
inherited |
Removes all depth buffers.
Should be called on device lost and shutdown
|
virtual |
Converts a uniform projection matrix to suitable for this render system.
Implements Ogre::RenderSystem.
|
virtual |
Creates a DepthBuffer that can be attached to the specified RenderTarget.
Implements Ogre::RenderSystem.
|
virtual |
Creates a new rendering window.
name | The name of the window. Used in other methods later like setRenderTarget and getRenderTarget. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
width | The width of the new window. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
height | The height of the new window. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
fullScreen | Specify true to make the window full screen without borders, title bar or menu bar. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
miscParams | A NameValuePairList describing the other parameters for the new rendering window. Options are case sensitive. Unrecognised parameters will be ignored silently. These values might be platform dependent, but these are present for all platforms unless indicated otherwise:
|
Implements Ogre::RenderSystem.
|
virtual |
Creates multiple rendering windows.
renderWindowDescriptions | Array of structures containing the descriptions of each render window. The structure's members are the same as the parameters of _createRenderWindow: name width height fullScreen miscParams See _createRenderWindow for details about each member. |
createdWindows | This array will hold the created render windows. |
Reimplemented from Ogre::RenderSystem.
|
virtual |
Turns off a texture unit.
Reimplemented from Ogre::RenderSystem.
|
virtualinherited |
Disables all texture units from the given unit upwards.
|
virtual |
Ends rendering of a frame to the current viewport.
Implements Ogre::RenderSystem.
|
virtualinherited |
Reports the number of batches rendered since the last _beginGeometryCount call.
|
virtualinherited |
|
private |
return anisotropy level
|
virtualinherited |
Returns the default material scheme used by the render system.
Systems that use the RTSS to emulate a fixed function pipeline (e.g. OpenGL ES 2, DX11) need to override this function to return the default material scheme of the RTSS ShaderGenerator.
This is currently only used to set the default material scheme for viewports. It is a necessary step on these render systems for render textures to be rendered into properly.
D3DFORMAT Ogre::D3D9RenderSystem::_getDepthStencilFormatFor | ( | D3DFORMAT | fmt | ) |
Check which depthStencil formats can be used with a certain pixel format, and return the best suited.
|
virtualinherited |
Reports the number of tris rendered since the last _beginGeometryCount call.
|
virtualinherited |
Reports the number of vertices passed to the renderer since the last _beginGeometryCount call.
|
virtualinherited |
Get the current active viewport for rendering.
|
virtual |
Start up the renderer using the settings selected (Or the defaults if none have been selected).
autoCreateWindow | If true, creates a render window automatically, based on settings chosen so far. This saves an extra call to _createRenderWindow for the main render window. |
Reimplemented from Ogre::RenderSystem.
|
virtualinherited |
Utility method for initialising all render targets attached to this rendering system.
|
virtual |
Builds an orthographic projection matrix suitable for this render system.
Implements Ogre::RenderSystem.
|
virtual |
Builds a perspective projection matrix suitable for this render system.
Implements Ogre::RenderSystem.
|
virtual |
Builds a perspective projection matrix for the case when frustum is not centered around camera.
Implements Ogre::RenderSystem.
|
virtualinherited |
Utility method to notify all render targets that a camera has been removed, in case they were referring to it as their viewer.
|
virtual |
Pause rendering for a frame.
This has to be called after _beginFrame and before _endFrame. Will usually be called by the SceneManager, don't use this manually unless you know what you are doing.
Reimplemented from Ogre::RenderSystem.
|
virtual |
Render something to the active viewport.
Low-level rendering interface to perform rendering operations. Unlikely to be used directly by client applications, since the SceneManager and various support classes will be responsible for calling this method. Can only be called between _beginScene and _endScene
op | A rendering operation instance, which contains details of the operation to be performed. |
Reimplemented from Ogre::RenderSystem.
|
virtual |
Resume rendering for a frame.
This has to be called after a _pauseFrame call Will usually be called by the SceneManager, don't use this manually unless you know what you are doing.
context | the render system context, as returned by _pauseFrame |
Reimplemented from Ogre::RenderSystem.
|
virtual |
Sets the global alpha rejection approach for future renders.
By default images are rendered regardless of texture alpha. This method lets you change that.
func | The comparison function which must pass for a pixel to be written. |
val | The value to compare each pixels alpha value to (0-255) |
alphaToCoverage | Whether to enable alpha to coverage, if supported |
Implements Ogre::RenderSystem.
|
virtual |
Sets whether or not colour buffer writing is enabled, and for which channels.
red,green,blue,alpha | Whether writing is enabled for each of the 4 colour channels. |
Implements Ogre::RenderSystem.
|
virtual |
Sets the culling mode for the render system based on the 'vertex winding'.
A typical way for the rendering engine to cull triangles is based on the 'vertex winding' of triangles. Vertex winding refers to the direction in which the vertices are passed or indexed to in the rendering operation as viewed from the camera, and will wither be clockwise or anticlockwise (that's 'counterclockwise' for you Americans out there ;) The default is CULL_CLOCKWISE i.e. that only triangles whose vertices are passed/indexed in anticlockwise order are rendered - this is a common approach and is used in 3D studio models for example. You can alter this culling mode if you wish but it is not advised unless you know what you are doing. You may wish to use the CULL_NONE option for mesh data that you cull yourself where the vertex winding is uncertain.
Implements Ogre::RenderSystem.
|
virtual |
Sets the depth bias, NB you should use the Material version of this.
constantBias | The constant bias value, expressed as a value in homogeneous depth coordinates. |
slopeScaleBias | The bias value which is factored by the maximum slope of the polygon, see the description above. This is not supported by all cards. |
Implements Ogre::RenderSystem.
|
virtual |
Sets whether or not the depth buffer check is performed before a pixel write.
enabled | If true, the depth buffer is tested for each pixel and the frame buffer is only updated if the depth function test succeeds. If false, no test is performed and pixels are always written. |
Implements Ogre::RenderSystem.
|
virtual |
Sets the comparison function for the depth buffer check.
Advanced use only - allows you to choose the function applied to compare the depth values of new and existing pixels in the depth buffer. Only an issue if the deoth buffer check is enabled (see _setDepthBufferCheckEnabled)
func | The comparison between the new depth and the existing depth which must return true for the new pixel to be written. |
Implements Ogre::RenderSystem.
|
virtual |
Sets the mode of operation for depth buffer tests from this point onwards.
Sometimes you may wish to alter the behaviour of the depth buffer to achieve special effects. Because it's unlikely that you'll set these options for an entire frame, but rather use them to tweak settings between rendering objects, this is an internal method (indicated by the '_' prefix) which will be used by a SceneManager implementation rather than directly from the client application. If this method is never called the settings are automatically the same as the default parameters.
depthTest | If true, the depth buffer is tested for each pixel and the frame buffer is only updated if the depth function test succeeds. If false, no test is performed and pixels are always written. |
depthWrite | If true, the depth buffer is updated with the depth of the new pixel if the depth test succeeds. If false, the depth buffer is left unchanged even if a new pixel is written. |
depthFunction | Sets the function required for the depth test. |
Implements Ogre::RenderSystem.
|
virtual |
Sets whether or not the depth buffer is updated after a pixel write.
enabled | If true, the depth buffer is updated with the depth of the new pixel if the depth test succeeds. If false, the depth buffer is left unchanged even if a new pixel is written. |
Implements Ogre::RenderSystem.
|
virtual |
Sets the fogging mode for future geometry.
mode | Set up the mode of fog as described in the FogMode enum, or set to FOG_NONE to turn off. |
colour | The colour of the fog. Either set this to the same as your viewport background colour, or to blend in with a skydome or skybox. |
expDensity | The density of the fog in FOG_EXP or FOG_EXP2 mode, as a value between 0 and 1. The default is 1. i.e. completely opaque, lower values can mean that fog never completely obscures the scene. |
linearStart | Distance at which linear fog starts to encroach. The distance must be passed as a parametric value between 0 and 1, with 0 being the near clipping plane, and 1 being the far clipping plane. Only applicable if mode is FOG_LINEAR. |
linearEnd | Distance at which linear fog becomes completely opaque.The distance must be passed as a parametric value between 0 and 1, with 0 being the near clipping plane, and 1 being the far clipping plane. Only applicable if mode is FOG_LINEAR. |
Implements Ogre::RenderSystem.
|
virtual |
Sets the size of points and how they are attenuated with distance.
Implements Ogre::RenderSystem.
|
virtual |
Sets whether or not rendering points using OT_POINT_LIST will render point sprites (textured quads) or plain points.
enabled | True enables point sprites, false returns to normal point rendering. |
Implements Ogre::RenderSystem.
|
virtual |
Sets how to rasterise triangles, as points, wireframe or solid polys.
Implements Ogre::RenderSystem.
|
virtual |
Sets the projection transform matrix.
Implements Ogre::RenderSystem.
|
virtual |
Set current render target to target, enabling its GL context if needed.
Implements Ogre::RenderSystem.
|
virtual |
Sets the global blending factors for combining subsequent renders with the existing frame contents.
The result of the blending operation is:
final = (texture * sourceFactor) + (pixel * destFactor)
Each of the factors is specified as one of a number of options, as specified in the SceneBlendFactor enumerated type. By changing the operation you can change addition between the source and destination pixels to a different operator.
sourceFactor | The source factor in the above calculation, i.e. multiplied by the texture colour components. |
destFactor | The destination factor in the above calculation, i.e. multiplied by the pixel colour components. |
op | The blend operation mode for combining pixels |
Implements Ogre::RenderSystem.
|
virtual |
Sets the global blending factors for combining subsequent renders with the existing frame contents.
The result of the blending operation is:
final = (texture * sourceFactor) + (pixel * destFactor)
Each of the factors is specified as one of a number of options, as specified in the SceneBlendFactor enumerated type.
sourceFactor | The source factor in the above calculation, i.e. multiplied by the texture colour components. |
destFactor | The destination factor in the above calculation, i.e. multiplied by the pixel colour components. |
sourceFactorAlpha | The source factor in the above calculation for the alpha channel, i.e. multiplied by the texture alpha components. |
destFactorAlpha | The destination factor in the above calculation for the alpha channel, i.e. multiplied by the pixel alpha components. |
op | The blend operation mode for combining pixels |
alphaOp | The blend operation mode for combining pixel alpha values |
Implements Ogre::RenderSystem.
|
virtual |
Sets the surface properties to be used for future rendering.
This method sets the the properties of the surfaces of objects to be rendered after it. In this context these surface properties are the amount of each type of light the object reflects (determining it's colour under different types of light), whether it emits light itself, and how shiny it is. Textures are not dealt with here, see the _setTetxure method for details. This method is used by _setMaterial so does not need to be called direct if that method is being used.
ambient | The amount of ambient (sourceless and directionless) light an object reflects. Affected by the colour/amount of ambient light in the scene. |
diffuse | The amount of light from directed sources that is reflected (affected by colour/amount of point, directed and spot light sources) |
specular | The amount of specular light reflected. This is also affected by directed light sources but represents the colour at the highlights of the object. |
emissive | The colour of light emitted from the object. Note that this will make an object seem brighter and not dependent on lights in the scene, but it will not act as a light, so will not illuminate other objects. Use a light attached to the same SceneNode as the object for this purpose. |
shininess | A value which only has an effect on specular highlights (so specular must be non-black). The higher this value, the smaller and crisper the specular highlights will be, imitating a more highly polished surface. This value is not constrained to 0.0-1.0, in fact it is likely to be more (10.0 gives a modest sheen to an object). |
tracking | A bit field that describes which of the ambient, diffuse, specular and emissive colours follow the vertex colour of the primitive. When a bit in this field is set its ColourValue is ignored. This is a combination of TVC_AMBIENT, TVC_DIFFUSE, TVC_SPECULAR(note that the shininess value is still taken from shininess) and TVC_EMISSIVE. TVC_NONE means that there will be no material property tracking the vertex colours. |
Implements Ogre::RenderSystem.
|
virtual |
Sets the texture to bind to a given texture unit.
User processes would not normally call this direct unless rendering primitives themselves.
unit | The index of the texture unit to modify. Multitexturing hardware can support multiple units (see RenderSystemCapabilites::getNumTextureUnits) |
enabled | Boolean to turn the unit on/off |
texPtr | Pointer to the texture to use. |
Implements Ogre::RenderSystem.
|
virtualinherited |
Sets the texture to bind to a given texture unit.
User processes would not normally call this direct unless rendering primitives themselves.
unit | The index of the texture unit to modify. Multitexturing hardware can support multiple units (see RenderSystemCapabilites::getNumTextureUnits) |
enabled | Boolean to turn the unit on/off |
texname | The name of the texture to use - this should have already been loaded with TextureManager::load. |
|
virtual |
Sets the texture addressing mode for a texture unit.
Implements Ogre::RenderSystem.
|
virtual |
Sets the texture blend modes from a TextureUnitState record.
Meant for use internally only - apps should use the Material and TextureUnitState classes.
unit | Texture unit as above |
bm | Details of the blending mode |
Implements Ogre::RenderSystem.
|
virtual |
Sets the texture border colour for a texture unit.
Implements Ogre::RenderSystem.
|
virtual |
Sets a method for automatically calculating texture coordinates for a stage.
Should not be used by apps - for use by Ogre only.
unit | Texture unit as above |
m | Calculation method to use |
frustum | Optional Frustum param, only used for projective effects |
Implements Ogre::RenderSystem.
|
virtual |
Sets the texture coordinate set to use for a texture unit.
Meant for use internally - not generally used directly by apps - the Material and TextureUnitState classes let you manage textures far more easily.
unit | Texture unit as above |
index | The index of the texture coordinate set to use. |
Implements Ogre::RenderSystem.
|
virtual |
Sets the maximal anisotropy for the specified texture unit.
Implements Ogre::RenderSystem.
|
virtual |
Sets the texture coordinate transformation matrix for a texture unit.
unit | Texture unit to affect |
xform | The 4x4 matrix |
Implements Ogre::RenderSystem.
|
virtual |
Sets the mipmap bias value for a given texture unit.
Implements Ogre::RenderSystem.
|
virtualinherited |
Notify the rendersystem that it should adjust texture projection to be relative to a different origin.
|
virtual |
Sets a single filter for a given texture unit.
unit | The texture unit to set the filtering options for |
ftype | The filter type |
filter | The filter to be used |
Implements Ogre::RenderSystem.
|
virtualinherited |
Sets the filtering options for a given texture unit.
unit | The texture unit to set the filtering options for |
minFilter | The filter used when a texture is reduced in size |
magFilter | The filter used when a texture is magnified |
mipFilter | The filter used between mipmap levels, FO_NONE disables mipmapping |
|
virtualinherited |
Utility function for setting all the properties of a texture unit at once.
This method is also worth using over the individual texture unit settings because it only sets those settings which are different from the current settings for this unit, thus minimising render state changes.
|
virtual |
Binds a texture to a vertex sampler.
Reimplemented from Ogre::RenderSystem.
|
virtual |
Sets the view transform matrix.
Implements Ogre::RenderSystem.
|
virtual |
Sets the provided viewport as the active one for future rendering operations.
This viewport is aware of it's own camera and render target. Must be implemented by subclass.
target | Pointer to the appropriate viewport. |
Implements Ogre::RenderSystem.
|
virtualinherited |
Sets multiple world matrices (vertex blending).
|
virtual |
Sets the world transform matrix.
Implements Ogre::RenderSystem.
|
virtualinherited |
Internal method for swapping all the buffers on all render targets, if _updateAllRenderTargets was called with a 'false' parameter.
|
virtualinherited |
Internal method for updating all render targets attached to this rendering system.
|
virtual |
Tells the rendersystem to use the attached set of lights (and no others) up to the number specified (this allows the same list to be used with different count limits)
Implements Ogre::RenderSystem.
|
virtualinherited |
Add a user clipping plane.
Add a user clipping plane.
|
virtualinherited |
Adds a listener to the custom events that this render system can raise.
|
inlinevirtualinherited |
Are fixed-function lights provided in view space? Affects optimisation.
Reimplemented in Ogre::GLESRenderSystem, Ogre::GLRenderSystem, and Ogre::GLES2RenderSystem.
Definition at line 636 of file OgreRenderSystem.h.
|
virtualinherited |
Attaches the passed render target to the render system.
|
virtual |
This marks the beginning of an event for GPU profiling.
Implements Ogre::RenderSystem.
|
virtual |
See RenderSystem.
Reimplemented from Ogre::RenderSystem.
|
virtual |
See RenderSystem.
Implements Ogre::RenderSystem.
|
virtual |
Only binds Gpu program parameters used for passes that have more than one iteration rendering.
Implements Ogre::RenderSystem.
|
private |
|
virtual |
Clears one or more frame buffers on the active render target.
buffers | Combination of one or more elements of FrameBufferType denoting which buffers are to be cleared |
colour | The colour to clear the colour buffer with, if enabled |
depth | The value to initialise the depth buffer with, if enabled |
stencil | The value to initialise the stencil buffer with, if enabled. |
Implements Ogre::RenderSystem.
|
virtualinherited |
Generates a packed data version of the passed in ColourValue suitable for use as with this RenderSystem.
colour | The colour to convert |
pDest | Pointer to location to put the result. |
|
private |
|
private |
|
virtual |
Create an object for performing hardware occlusion queries.
Implements Ogre::RenderSystem.
|
virtual |
Create a MultiRenderTarget, which is a render target that renders to multiple RenderTextures at once.
Surfaces can be bound and unbound at will. This fails if mCapabilities->getNumMultiRenderTargets() is smaller than 2.
Implements Ogre::RenderSystem.
|
privatevirtual |
Internal method for populating the capabilities structure.
Implements Ogre::RenderSystem.
|
virtualinherited |
Destroy a hardware occlusion query object.
|
virtual |
Destroys a render target of any sort.
Reimplemented from Ogre::RenderSystem.
|
virtualinherited |
Destroys a render texture.
|
virtualinherited |
Destroys a render window.
|
virtual |
Detaches the render target with the passed name from the render system and returns a pointer to it.
Reimplemented from Ogre::RenderSystem.
|
private |
void Ogre::D3D9RenderSystem::determineFSAASettings | ( | IDirect3DDevice9 * | d3d9Device, |
size_t | fsaa, | ||
const String & | fsaaHint, | ||
D3DFORMAT | d3dPixelFormat, | ||
bool | fullScreen, | ||
D3DMULTISAMPLE_TYPE * | outMultisampleType, | ||
DWORD * | outMultisampleQuality | ||
) |
Take in some requested FSAA settings and output supported D3D settings.
void Ogre::D3D9RenderSystem::enableClipPlane | ( | ushort | index, |
bool | enable | ||
) |
|
virtual |
Ends the currently active GPU profiling event.
Implements Ogre::RenderSystem.
void Ogre::D3D9RenderSystem::fireDeviceEvent | ( | D3D9Device * | device, |
const String & | name | ||
) |
fires a device releated event
|
protectedvirtualinherited |
Internal method for firing a rendersystem event.
|
static |
|
inlineinherited |
Gets the capabilities of the render system.
Definition at line 1193 of file OgreRenderSystem.h.
|
virtual |
Get the native VertexElementType for a compact 32-bit colour value for this rendersystem.
Implements Ogre::RenderSystem.
|
virtual |
Returns the details of this API's configuration options.
Implements Ogre::RenderSystem.
|
static |
|
static |
|
private |
|
virtual |
Gets the number of display monitors.
Implements Ogre::RenderSystem.
|
inlinevirtualinherited |
Returns the driver version.
Definition at line 1198 of file OgreRenderSystem.h.
|
virtual |
Returns a description of an error code.
Implements Ogre::RenderSystem.
|
inherited |
Returns the global instance vertex buffer.
|
inherited |
Gets vertex declaration for the global vertex buffer for the global instancing.
|
inherited |
Gets the global number of instances.
|
virtual |
Returns the horizontal texel offset value required for mapping texel origins to pixel origins in this rendersystem.
Implements Ogre::RenderSystem.
|
virtualinherited |
Indicates whether or not the vertex windings set will be inverted for the current render (e.g.
reflections)
|
virtual |
Gets the maximum (farthest) depth value to be used when rendering using identity transforms.
Implements Ogre::RenderSystem.
|
virtual |
Gets the minimum (closest) depth value to be used when rendering using identity transforms.
Implements Ogre::RenderSystem.
|
inline |
Returns how multihead should be activated.
Definition at line 374 of file OgreD3D9RenderSystem.h.
|
inlineinherited |
Get a pointer to the current capabilities being used by the RenderSystem.
Definition at line 226 of file OgreRenderSystem.h.
|
virtual |
Returns the name of the rendering system.
Implements Ogre::RenderSystem.
|
inlinevirtualinherited |
Gets a list of the rendersystem specific events that this rendersystem can raise.
Definition at line 1406 of file OgreRenderSystem.h.
|
virtualinherited |
Returns a pointer to the render target with the passed name, or NULL if that render target cannot be found.
|
inlinevirtualinherited |
Returns a specialised MapIterator over all render targets attached to the RenderSystem.
Definition at line 561 of file OgreRenderSystem.h.
|
static |
|
static |
|
static |
|
protected |
returns the sampler id for a given unit texture number
|
virtual |
Returns the vertical texel offset value required for mapping texel origins to pixel origins in this rendersystem.
Implements Ogre::RenderSystem.
|
inherited |
Returns true if the system is synchronising frames with the monitor vertical blank.
|
inherited |
Returns true if the renderer will try to use W-buffers when avalible.
|
virtual |
|
privatevirtual |
See RenderSystem definition.
Implements Ogre::RenderSystem.
|
virtualinherited |
Returns whether or not a Gpu program of the given type is currently bound.
|
virtual |
Marks an instantaneous event for graphics profilers.
This is equivalent to calling
Implements Ogre::RenderSystem.
|
protected |
Notify when a device has been lost.
|
protected |
Notify when a device has been reset.
|
inlineinherited |
Definition at line 95 of file OgreMemoryAllocatedObject.h.
|
inlineinherited |
Definition at line 101 of file OgreMemoryAllocatedObject.h.
|
inlineinherited |
Definition at line 107 of file OgreMemoryAllocatedObject.h.
|
inlineinherited |
Definition at line 112 of file OgreMemoryAllocatedObject.h.
|
inlineinherited |
Definition at line 118 of file OgreMemoryAllocatedObject.h.
|
inlineinherited |
operator new, with debug line info
Definition at line 67 of file OgreMemoryAllocatedObject.h.
|
inlineinherited |
Definition at line 72 of file OgreMemoryAllocatedObject.h.
|
inlineinherited |
placement operator new
Definition at line 78 of file OgreMemoryAllocatedObject.h.
|
inlineinherited |
array operator new, with debug line info
Definition at line 85 of file OgreMemoryAllocatedObject.h.
|
inlineinherited |
Definition at line 90 of file OgreMemoryAllocatedObject.h.
|
virtual |
Implements Ogre::RenderSystem.
|
virtual |
Tell the rendersystem to perform any prep tasks it needs to directly before other threads which might access the rendering API are registered.
Implements Ogre::RenderSystem.
|
private |
|
private |
|
virtual |
Register the an additional thread which may make calls to rendersystem-related objects.
Implements Ogre::RenderSystem.
|
virtual |
Restart the renderer (normally following a change in settings).
Implements Ogre::RenderSystem.
|
virtualinherited |
Remove a listener to the custom events that this render system can raise.
|
virtualinherited |
Clears the user clipping region.
|
virtual |
Sets the colour & strength of the ambient (global directionless) light in the world.
Implements Ogre::RenderSystem.
|
virtualinherited |
Sets the user clipping region.
|
protectedvirtual |
Internal method used to set the underlying clip planes when needed.
Implements Ogre::RenderSystem.
Sets an option for this API.
name | The name of the option to alter. |
value | The value to set the option to. |
Implements Ogre::RenderSystem.
|
inlinevirtualinherited |
set the current multi pass count value.
This must be set prior to calling _render() if multiple renderings of the same pass state are required.
count | Number of times to render the current state. |
Definition at line 1341 of file OgreRenderSystem.h.
|
private |
|
virtualinherited |
Retrieves an existing DepthBuffer or creates a new one suited for the given RenderTarget and sets it.
|
inlinevirtualinherited |
Tell the render system whether to derive a depth bias on its own based on the values passed to it in setCurrentPassIterationCount.
The depth bias set will be baseValue + iteration * multiplier
derive | True to tell the RS to derive this automatically |
baseValue | The base value to which the multiplier should be added |
multiplier | The amount of depth bias to apply per iteration |
slopeScale | The constant slope scale bias for completeness |
Definition at line 1352 of file OgreRenderSystem.h.
|
inherited |
Sets the global instance vertex buffer.
|
inherited |
Sets vertex declaration for the global vertex buffer for the global instancing.
|
inherited |
Sets the global number of instances.
|
virtualinherited |
Sets whether or not vertex windings set should be inverted; this can be important for rendering reflections.
|
virtual |
Sets whether or not dynamic lighting is enabled.
enabled | If true, dynamic lighting is performed on geometry with normals supplied, geometry without normals will not be displayed. If false, no lighting is applied and all geometry will be full brightness. |
Implements Ogre::RenderSystem.
|
virtual |
Sets whether or not normals are to be automatically normalised.
Implements Ogre::RenderSystem.
|
virtual |
Sets the 'scissor region' ie the region of the target in which rendering can take place.
enabled | True to enable the scissor test, false to disable it. |
left,top,right,bottom | The location of the corners of the rectangle, expressed in pixels. |
Implements Ogre::RenderSystem.
|
virtual |
Sets the type of light shading required (default = Gouraud).
Implements Ogre::RenderSystem.
|
virtual |
Determines if this system supports hardware accelerated stencil buffer.
(Reference Value & Mask) CompareFunction (Stencil Buffer Value & Mask)The result of this will cause one of 3 actions depending on whether the test fails, succeeds but with the depth buffer check still failing, or succeeds with the depth buffer check passing too.
func | The comparison function applied. |
refValue | The reference value used in the comparison |
mask | The bitmask applied to both the stencil value and the reference value before comparison |
stencilFailOp | The action to perform when the stencil check fails |
depthFailOp | The action to perform when the stencil check passes, but the depth buffer check still fails |
passOp | The action to take when both the stencil and depth check pass. |
twoSidedOperation | If set to true, then if you render both back and front faces (you'll have to turn off culling) then these parameters will apply for front faces, and the inverse of them will happen for back faces (keep remains the same). |
Implements Ogre::RenderSystem.
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virtual |
Turns stencil buffer checking on or off.
Implements Ogre::RenderSystem.
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virtual |
Sets the current vertex buffer binding state.
Implements Ogre::RenderSystem.
void Ogre::D3D9RenderSystem::setVertexBufferBinding | ( | VertexBufferBinding * | binding, |
size_t | numberOfInstances, | ||
bool | useGlobalInstancingVertexBufferIsAvailable, | ||
bool | indexesUsed | ||
) |
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virtual |
Sets the current vertex declaration, ie the source of vertex data.
Implements Ogre::RenderSystem.
void Ogre::D3D9RenderSystem::setVertexDeclaration | ( | VertexDeclaration * | decl, |
bool | useGlobalInstancingVertexBufferIsAvailable | ||
) |
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inherited |
Defines whether or now fullscreen render windows wait for the vertical blank before flipping buffers.
enabled | If true, the system waits for vertical blanks - quality over speed. If false it doesn't - speed over quality. |
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inherited |
Sets whether or not W-buffers are enabled if they are available for this renderer.
enabled | If true and the renderer supports them W-buffers will be used. If false W-buffers will not be used even if available. W-buffers are enabled by default for 16bit depth buffers and disabled for all other depths. |
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virtual |
Shutdown the renderer and cleanup resources.
Reimplemented from Ogre::RenderSystem.
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virtual |
See RenderSystem.
Reimplemented from Ogre::RenderSystem.
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virtual |
Unregister an additional thread which may make calls to rendersystem-related objects.
Implements Ogre::RenderSystem.
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protectedinherited |
updates pass iteration rendering state including bound gpu program parameter pass iteration auto constant entry
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private |
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virtualinherited |
Force the render system to use the special capabilities.
Can only be called before the render system has been fully initializer (before createWindow is called)
capabilities | has to be a subset of the real capabilities and the caller is responsible for deallocating capabilities. |
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virtual |
Validates the options set for the rendering system, returning a message if there are problems.
Implements Ogre::RenderSystem.
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friend |
Definition at line 386 of file OgreD3D9RenderSystem.h.
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friend |
Definition at line 387 of file OgreD3D9RenderSystem.h.
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private |
Currently active driver.
Definition at line 75 of file OgreD3D9RenderSystem.h.
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protectedinherited |
Definition at line 1488 of file OgreRenderSystem.h.
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protectedinherited |
Definition at line 1487 of file OgreRenderSystem.h.
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protectedinherited |
The Active render target.
Definition at line 1483 of file OgreRenderSystem.h.
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protectedinherited |
The Active GPU programs and gpu program parameters.
Definition at line 1486 of file OgreRenderSystem.h.
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protectedinherited |
Definition at line 1497 of file OgreRenderSystem.h.
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protectedinherited |
Definition at line 1505 of file OgreRenderSystem.h.
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protectedinherited |
Definition at line 1561 of file OgreRenderSystem.h.
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protectedinherited |
Definition at line 1563 of file OgreRenderSystem.h.
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protectedinherited |
Definition at line 1499 of file OgreRenderSystem.h.
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protectedinherited |
Definition at line 1567 of file OgreRenderSystem.h.
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private |
Definition at line 151 of file OgreD3D9RenderSystem.h.
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protectedinherited |
number of times to render the current state
Definition at line 1518 of file OgreRenderSystem.h.
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protectedinherited |
Definition at line 1519 of file OgreRenderSystem.h.
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private |
Direct3D.
Definition at line 63 of file OgreD3D9RenderSystem.h.
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protectedinherited |
DepthBuffers to be attached to render targets.
Definition at line 1476 of file OgreRenderSystem.h.
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private |
Definition at line 164 of file OgreD3D9RenderSystem.h.
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protectedinherited |
Whether to update the depth bias per render call.
Definition at line 1521 of file OgreRenderSystem.h.
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protectedinherited |
Definition at line 1522 of file OgreRenderSystem.h.
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protectedinherited |
Definition at line 1523 of file OgreRenderSystem.h.
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protectedinherited |
Definition at line 1524 of file OgreRenderSystem.h.
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private |
Definition at line 133 of file OgreD3D9RenderSystem.h.
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protectedinherited |
Texture units from this upwards are disabled.
Definition at line 1515 of file OgreRenderSystem.h.
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private |
List of D3D drivers installed (video cards)
Definition at line 73 of file OgreD3D9RenderSystem.h.
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protectedinherited |
Definition at line 1577 of file OgreRenderSystem.h.
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private |
Definition at line 155 of file OgreD3D9RenderSystem.h.
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private |
Definition at line 155 of file OgreD3D9RenderSystem.h.
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private |
Definition at line 155 of file OgreD3D9RenderSystem.h.
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protectedinherited |
Definition at line 1551 of file OgreRenderSystem.h.
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protectedinherited |
List of names of events this rendersystem may raise.
Definition at line 1545 of file OgreRenderSystem.h.
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protectedinherited |
Definition at line 1506 of file OgreRenderSystem.h.
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protectedinherited |
Definition at line 1558 of file OgreRenderSystem.h.
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private |
Definition at line 67 of file OgreD3D9RenderSystem.h.
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private |
Definition at line 66 of file OgreD3D9RenderSystem.h.
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protectedinherited |
Definition at line 1557 of file OgreRenderSystem.h.
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protectedinherited |
a global vertex buffer for global instancing
Definition at line 1527 of file OgreRenderSystem.h.
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protectedinherited |
a vertex declaration for the global vertex buffer for the global instancing
Definition at line 1529 of file OgreRenderSystem.h.
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protectedinherited |
the number of global instances (this number will be multiply by the render op instance number)
Definition at line 1531 of file OgreRenderSystem.h.
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private |
Definition at line 130 of file OgreD3D9RenderSystem.h.
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private |
Definition at line 129 of file OgreD3D9RenderSystem.h.
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private |
instance
Definition at line 70 of file OgreD3D9RenderSystem.h.
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private |
Definition at line 131 of file OgreD3D9RenderSystem.h.
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protectedinherited |
Definition at line 1554 of file OgreRenderSystem.h.
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protectedinherited |
Definition at line 1512 of file OgreRenderSystem.h.
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private |
Definition at line 135 of file OgreD3D9RenderSystem.h.
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private |
Definition at line 102 of file OgreD3D9RenderSystem.h.
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protectedinherited |
Saved manual colour blends.
Definition at line 1510 of file OgreRenderSystem.h.
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private |
Definition at line 166 of file OgreD3D9RenderSystem.h.
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private |
Definition at line 65 of file OgreD3D9RenderSystem.h.
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private |
Per-stage constant support? (not in main caps since D3D specific & minor)
Definition at line 79 of file OgreD3D9RenderSystem.h.
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protectedinherited |
The render targets, ordered by priority.
Definition at line 1481 of file OgreRenderSystem.h.
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protectedinherited |
Used to store the capabilities of the graphics card.
Definition at line 1566 of file OgreRenderSystem.h.
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protectedinherited |
The render targets.
Definition at line 1479 of file OgreRenderSystem.h.
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private |
Definition at line 159 of file OgreD3D9RenderSystem.h.
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private |
Definition at line 132 of file OgreD3D9RenderSystem.h.
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staticprivate |
Fast singleton access.
Definition at line 81 of file OgreD3D9RenderSystem.h.
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protectedinherited |
Definition at line 1579 of file OgreRenderSystem.h.
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protectedinherited |
Definition at line 1580 of file OgreRenderSystem.h.
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private |
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protectedinherited |
Definition at line 1494 of file OgreRenderSystem.h.
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protectedinherited |
Definition at line 1568 of file OgreRenderSystem.h.
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private |
NVPerfHUD allowed?
Definition at line 77 of file OgreD3D9RenderSystem.h.
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protectedinherited |
Definition at line 1507 of file OgreRenderSystem.h.
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protectedinherited |
Definition at line 1556 of file OgreRenderSystem.h.
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private |
Saved last view matrix.
Definition at line 153 of file OgreD3D9RenderSystem.h.
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protectedinherited |
Definition at line 1501 of file OgreRenderSystem.h.
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protectedinherited |
Definition at line 1502 of file OgreRenderSystem.h.
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protectedinherited |
Definition at line 1503 of file OgreRenderSystem.h.