Abstract class definition of a factory object for ParticleSystemRenderer.
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#include <OgreParticleSystemRenderer.h>
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virtual ParticleSystemRenderer * | createInstance (const String &name)=0 |
| Creates a new object. More...
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virtual void | destroyInstance (ParticleSystemRenderer *)=0 |
| Destroys an object which was created by this factory. More...
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virtual const String & | getType () const =0 |
| Returns the factory type. More...
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void | operator delete (void *ptr) |
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void | operator delete (void *ptr, void *) |
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void | operator delete (void *ptr, const char *, int, const char *) |
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void | operator delete[] (void *ptr) |
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void | operator delete[] (void *ptr, const char *, int, const char *) |
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void * | operator new (size_t sz, const char *file, int line, const char *func) |
| operator new, with debug line info More...
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void * | operator new (size_t sz) |
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void * | operator new (size_t sz, void *ptr) |
| placement operator new More...
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void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
| array operator new, with debug line info More...
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void * | operator new[] (size_t sz) |
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Abstract class definition of a factory object for ParticleSystemRenderer.
Definition at line 133 of file OgreParticleSystemRenderer.h.
Creates a new object.
- Parameters
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name | Name of the object to create |
- Returns
- An object created by the factory. The type of the object depends on the factory.
Implemented in Ogre::BillboardParticleRendererFactory.
template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new |
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template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] |
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The documentation for this class was generated from the following file: