Level of detail strategy based on pixel count approximation from bounding sphere projection. More...
#include <OgrePixelCountLodStrategy.h>
Public Member Functions | |
PixelCountLodStrategy () | |
Default constructor. More... | |
void | assertSorted (const Mesh::LodValueList &values) const |
Assert that the lod values are sorted from greatest detail to least detail. More... | |
virtual Real | getBaseValue () const |
Get the value of the first (highest) level of detail. More... | |
virtual ushort | getIndex (Real value, const Mesh::MeshLodUsageList &meshLodUsageList) const |
Get the index of the lod usage which applies to a given value. More... | |
virtual ushort | getIndex (Real value, const Material::LodValueList &materialLodValueList) const |
Get the index of the lod usage which applies to a given value. More... | |
const String & | getName () const |
Get the name of this strategy. More... | |
Real | getValue (const MovableObject *movableObject, const Camera *camera) const |
Compute the lod value for a given movable object relative to a given camera. More... | |
virtual bool | isSorted (const Mesh::LodValueList &values) const |
Determine if the lod values are sorted from greatest detail to least detail. More... | |
void | operator delete (void *ptr) |
void | operator delete (void *ptr, void *) |
void | operator delete (void *ptr, const char *, int, const char *) |
void | operator delete[] (void *ptr) |
void | operator delete[] (void *ptr, const char *, int, const char *) |
void * | operator new (size_t sz, const char *file, int line, const char *func) |
operator new, with debug line info More... | |
void * | operator new (size_t sz) |
void * | operator new (size_t sz, void *ptr) |
placement operator new More... | |
void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
array operator new, with debug line info More... | |
void * | operator new[] (size_t sz) |
virtual void | sort (Mesh::MeshLodUsageList &meshLodUsageList) const |
Sort mesh lod usage list from greatest to least detail. More... | |
virtual Real | transformBias (Real factor) const |
Transform lod bias so it only needs to be multiplied by the lod value. More... | |
virtual Real | transformUserValue (Real userValue) const |
Transforum user supplied value to internal value. More... | |
Static Public Member Functions | |
static PixelCountLodStrategy & | getSingleton (void) |
Override standard Singleton retrieval. More... | |
static PixelCountLodStrategy * | getSingletonPtr (void) |
Override standard Singleton retrieval. More... | |
Protected Member Functions | |
virtual Real | getValueImpl (const MovableObject *movableObject, const Camera *camera) const |
Compute the lod value for a given movable object relative to a given camera. More... | |
Static Protected Member Functions | |
static ushort | getIndexAscending (Real value, const Mesh::MeshLodUsageList &meshLodUsageList) |
Implementation of getIndex suitable for ascending values. More... | |
static ushort | getIndexAscending (Real value, const Material::LodValueList &materialLodValueList) |
Implementation of getIndex suitable for ascending values. More... | |
static ushort | getIndexDescending (Real value, const Mesh::MeshLodUsageList &meshLodUsageList) |
Implementation of getIndex suitable for descending values. More... | |
static ushort | getIndexDescending (Real value, const Material::LodValueList &materialLodValueList) |
Implementation of getIndex suitable for descending values. More... | |
static bool | isSortedAscending (const Mesh::LodValueList &values) |
Implementation of isSorted suitable for ascending values. More... | |
static bool | isSortedDescending (const Mesh::LodValueList &values) |
Implementation of isSorted suitable for descending values. More... | |
static void | sortAscending (Mesh::MeshLodUsageList &meshLodUsageList) |
Implementation of sort suitable for ascending values. More... | |
static void | sortDescending (Mesh::MeshLodUsageList &meshLodUsageList) |
Implementation of sort suitable for descending values. More... | |
Protected Attributes | |
String | mName |
Name of this strategy. More... | |
Static Protected Attributes | |
static PixelCountLodStrategy * | msSingleton |
Level of detail strategy based on pixel count approximation from bounding sphere projection.
Definition at line 46 of file OgrePixelCountLodStrategy.h.
Ogre::PixelCountLodStrategy::PixelCountLodStrategy | ( | ) |
Default constructor.
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inherited |
Assert that the lod values are sorted from greatest detail to least detail.
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virtual |
Get the value of the first (highest) level of detail.
Implements Ogre::LodStrategy.
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virtual |
Get the index of the lod usage which applies to a given value.
Implements Ogre::LodStrategy.
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virtual |
Get the index of the lod usage which applies to a given value.
Implements Ogre::LodStrategy.
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staticprotectedinherited |
Implementation of getIndex suitable for ascending values.
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staticprotectedinherited |
Implementation of getIndex suitable for ascending values.
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staticprotectedinherited |
Implementation of getIndex suitable for descending values.
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staticprotectedinherited |
Implementation of getIndex suitable for descending values.
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inlineinherited |
Get the name of this strategy.
Definition at line 103 of file OgreLodStrategy.h.
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static |
Override standard Singleton retrieval.
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static |
Override standard Singleton retrieval.
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inherited |
Compute the lod value for a given movable object relative to a given camera.
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protectedvirtual |
Compute the lod value for a given movable object relative to a given camera.
Implements Ogre::LodStrategy.
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virtual |
Determine if the lod values are sorted from greatest detail to least detail.
Implements Ogre::LodStrategy.
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staticprotectedinherited |
Implementation of isSorted suitable for ascending values.
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staticprotectedinherited |
Implementation of isSorted suitable for descending values.
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inlineinherited |
Definition at line 95 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
Definition at line 101 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
Definition at line 107 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
Definition at line 112 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
Definition at line 118 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
operator new, with debug line info
Definition at line 67 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
Definition at line 72 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
placement operator new
Definition at line 78 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
array operator new, with debug line info
Definition at line 85 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
Definition at line 90 of file OgreMemoryAllocatedObject.h.
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virtual |
Sort mesh lod usage list from greatest to least detail.
Implements Ogre::LodStrategy.
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staticprotectedinherited |
Implementation of sort suitable for ascending values.
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staticprotectedinherited |
Implementation of sort suitable for descending values.
Transform lod bias so it only needs to be multiplied by the lod value.
Implements Ogre::LodStrategy.
Transforum user supplied value to internal value.
Reimplemented in Ogre::DistanceLodStrategy.
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protectedinherited |
Name of this strategy.
Definition at line 57 of file OgreLodStrategy.h.
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staticprotectedinherited |
Definition at line 75 of file OgreSingleton.h.