Classes | |
class | Ogre::Archive |
Archive-handling class. More... | |
class | Ogre::ArchiveFactory |
Abstract factory class, archive codec plugins can register concrete subclasses of this. More... | |
class | Ogre::ArchiveManager |
This class manages the available ArchiveFactory plugins. More... | |
struct | Ogre::BackgroundProcessResult |
Encapsulates the result of a background queue request. More... | |
class | Ogre::DataStream |
General purpose class used for encapsulating the reading and writing of data. More... | |
class | Ogre::EmbeddedZipArchiveFactory |
Specialisation of ZipArchiveFactory for embedded Zip files. More... | |
class | Ogre::FileHandleDataStream |
Common subclass of DataStream for handling data from C-style file handles. More... | |
struct | Ogre::FileInfo |
Information about a file/directory within the archive will be returned using a FileInfo struct. More... | |
class | Ogre::FileStreamDataStream |
Common subclass of DataStream for handling data from std::basic_istream. More... | |
class | Ogre::FileSystemArchive |
Specialisation of the Archive class to allow reading of files from filesystem folders / directories. More... | |
class | Ogre::FileSystemArchiveFactory |
Specialisation of ArchiveFactory for FileSystem files. More... | |
class | Ogre::Font |
Class representing a font in the system. More... | |
class | Ogre::FontManager |
Manages Font resources, parsing .fontdef files and generally organising them. More... | |
class | Ogre::FontPtr |
Specialisation of SharedPtr to allow SharedPtr to be assigned to FontPtr. More... | |
class | Ogre::GpuProgram |
Defines a program which runs on the GPU such as a vertex or fragment program. More... | |
class | Ogre::GpuProgramManager |
class | Ogre::GpuProgramPtr |
Specialisation of SharedPtr to allow SharedPtr to be assigned to GpuProgramPtr. More... | |
class | Ogre::HighLevelGpuProgram |
Abstract base class representing a high-level program (a vertex or fragment program). More... | |
class | Ogre::HighLevelGpuProgramFactory |
Interface definition for factories of HighLevelGpuProgram. More... | |
class | Ogre::HighLevelGpuProgramManager |
This ResourceManager manages high-level vertex and fragment programs. More... | |
class | Ogre::HighLevelGpuProgramPtr |
Specialisation of SharedPtr to allow SharedPtr to be assigned to HighLevelGpuProgramPtr. More... | |
class | Ogre::ManualResourceLoader |
Interface describing a manual resource loader. More... | |
class | Ogre::MemoryDataStream |
Common subclass of DataStream for handling data from chunks of memory. More... | |
class | Ogre::Mesh |
struct | Ogre::MeshLodUsage |
A way of recording the way each LODs is recorded this Mesh. More... | |
class | Ogre::MeshManager |
Handles the management of mesh resources. More... | |
class | Ogre::MeshPtr |
Specialisation of SharedPtr to allow SharedPtr to be assigned to MeshPtr. More... | |
class | Ogre::MeshSerializer |
Class for serialising mesh data to/from an OGRE .mesh file. More... | |
class | Ogre::MeshSerializerImpl |
Internal implementation of Mesh reading / writing for the latest version of the .mesh format. More... | |
class | Ogre::MeshSerializerImpl_v1_1 |
Class for providing backwards-compatibility for loading version 1.1 of the .mesh format. More... | |
class | Ogre::MeshSerializerImpl_v1_2 |
Class for providing backwards-compatibility for loading version 1.2 of the .mesh format. More... | |
class | Ogre::MeshSerializerImpl_v1_3 |
Class for providing backwards-compatibility for loading version 1.3 of the .mesh format. More... | |
class | Ogre::MeshSerializerImpl_v1_4 |
Class for providing backwards-compatibility for loading version 1.4 of the .mesh format. More... | |
class | Ogre::MeshSerializerImpl_v1_41 |
Class for providing backwards-compatibility for loading version 1.41 of the .mesh format. More... | |
class | Ogre::MeshSerializerListener |
class | Ogre::PrefabFactory |
A factory class that can create various mesh prefabs. More... | |
class | Ogre::Resource |
Abstract class representing a loadable resource (e.g. More... | |
class | Ogre::ResourceBackgroundQueue |
This class is used to perform Resource operations in a background thread. More... | |
class | Ogre::ResourceGroupListener |
This abstract class defines an interface which is called back during resource group loading to indicate the progress of the load. More... | |
class | Ogre::ResourceGroupManager |
This singleton class manages the list of resource groups, and notifying the various resource managers of their obligations to load / unload resources in a group. More... | |
class | Ogre::ResourceLoadingListener |
class | Ogre::ResourceManager |
Defines a generic resource handler. More... | |
class | Ogre::StreamSerialiser |
Utility class providing helper methods for reading / writing structured data held in a DataStream. More... | |
class | Ogre::SubMesh |
Defines a part of a complete mesh. More... | |
class | Ogre::Texture |
Abstract class representing a Texture resource. More... | |
class | Ogre::TextureManager |
Class for loading & managing textures. More... | |
class | Ogre::TexturePtr |
Specialisation of SharedPtr to allow SharedPtr to be assigned to TexturePtr. More... | |
class | Ogre::UnifiedHighLevelGpuProgram |
Specialisation of HighLevelGpuProgram which just delegates its implementation to one other high level program, allowing a single program definition to represent one supported program from a number of options. More... | |
class | Ogre::UnifiedHighLevelGpuProgramFactory |
Factory class for Unified programs. More... | |
class | Ogre::ZipArchive |
Specialisation of the Archive class to allow reading of files from a zip format source archive. More... | |
class | Ogre::ZipArchiveFactory |
Specialisation of ArchiveFactory for Zip files. More... | |
class | Ogre::ZipDataStream |
Specialisation of DataStream to handle streaming data from zip archives. More... | |
Typedefs | |
typedef WorkQueue::RequestID | Ogre::BackgroundProcessTicket |
Identifier of a background process. More... | |
typedef list< DataStreamPtr >::type | Ogre::DataStreamList |
List of DataStream items. More... | |
typedef SharedPtr< DataStreamList > | Ogre::DataStreamListPtr |
Shared pointer to list of DataStream items. More... | |
typedef SharedPtr< DataStream > | Ogre::DataStreamPtr |
Shared pointer to allow data streams to be passed around without worrying about deallocation. More... | |
typedef vector< FileInfo >::type | Ogre::FileInfoList |
typedef SharedPtr< FileInfoList > | Ogre::FileInfoListPtr |
typedef SharedPtr < MemoryDataStream > | Ogre::MemoryDataStreamPtr |
Shared pointer to allow memory data streams to be passed around without worrying about deallocation. More... | |
typedef SharedPtr< Resource > | Ogre::ResourcePtr |
Shared pointer to a Resource. More... | |
typedef WorkQueue::RequestID Ogre::BackgroundProcessTicket |
Identifier of a background process.
Definition at line 47 of file OgreResourceBackgroundQueue.h.
typedef list<DataStreamPtr>::type Ogre::DataStreamList |
List of DataStream items.
Definition at line 311 of file OgreDataStream.h.
typedef SharedPtr<DataStreamList> Ogre::DataStreamListPtr |
Shared pointer to list of DataStream items.
Definition at line 313 of file OgreDataStream.h.
typedef SharedPtr<DataStream> Ogre::DataStreamPtr |
Shared pointer to allow data streams to be passed around without worrying about deallocation.
Definition at line 308 of file OgreDataStream.h.
typedef vector<FileInfo>::type Ogre::FileInfoList |
Definition at line 69 of file OgreArchive.h.
typedef SharedPtr<FileInfoList> Ogre::FileInfoListPtr |
Definition at line 70 of file OgreArchive.h.
typedef SharedPtr<MemoryDataStream> Ogre::MemoryDataStreamPtr |
Shared pointer to allow memory data streams to be passed around without worrying about deallocation.
Definition at line 484 of file OgreDataStream.h.
typedef SharedPtr<Resource> Ogre::ResourcePtr |
Shared pointer to a Resource.
Definition at line 490 of file OgreResource.h.
enum Ogre::FontType |
Enumerates the types of Font usable in the engine.
Enumerator | |
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FT_TRUETYPE |
Generated from a truetype (.ttf) font. |
FT_IMAGE |
Loaded from an image created by an artist. |
Definition at line 45 of file OgreFont.h.
enum Ogre::GpuProgramType |
Enumerates the types of programs which can run on the GPU.
Enumerator | |
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GPT_VERTEX_PROGRAM | |
GPT_FRAGMENT_PROGRAM | |
GPT_GEOMETRY_PROGRAM |
Definition at line 50 of file OgreGpuProgram.h.
enum Ogre::MeshChunkID |
Definition of the OGRE .mesh file format.
.mesh files are binary files (for read efficiency at runtime) and are arranged into chunks of data, very like 3D Studio's format. A chunk always consists of: unsigned short CHUNK_ID : one of the following chunk ids identifying the chunk unsigned long LENGTH : length of the chunk in bytes, including this header void* DATA : the data, which may contain other sub-chunks (various data types)
A .mesh file can contain both the definition of the Mesh itself, and optionally the definitions of the materials is uses (although these can be omitted, if so the Mesh assumes that at runtime the Materials referred to by name in the Mesh are loaded/created from another source)
A .mesh file only contains a single mesh, which can itself have multiple submeshes.
Definition at line 58 of file OgreMeshFileFormat.h.
enum Ogre::TextureMipmap |
Enum identifying special mipmap numbers.
Enumerator | |
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MIP_UNLIMITED |
Generate mipmaps up to 1x1. |
MIP_DEFAULT |
Use TextureManager default. |
Definition at line 84 of file OgreTexture.h.
enum Ogre::TextureType |
Enum identifying the texture type.
Definition at line 68 of file OgreTexture.h.
enum Ogre::TextureUsage |
Enum identifying the texture usage.
Definition at line 47 of file OgreTexture.h.