Cached light information, used to tracking light's changes. More...
#include <OgreSceneManager.h>
Public Member Functions | |
bool | operator!= (const LightInfo &rhs) const |
bool | operator== (const LightInfo &rhs) const |
Public Attributes | |
Light * | light |
uint32 | lightMask |
Vector3 | position |
Real | range |
int | type |
Cached light information, used to tracking light's changes.
Definition at line 508 of file OgreSceneManager.h.
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inline |
Definition at line 522 of file OgreSceneManager.h.
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inline |
Light* Ogre::SceneManager::LightInfo::light |
Definition at line 510 of file OgreSceneManager.h.
Referenced by operator==().
uint32 Ogre::SceneManager::LightInfo::lightMask |
Definition at line 514 of file OgreSceneManager.h.
Referenced by operator==().
Vector3 Ogre::SceneManager::LightInfo::position |
Definition at line 513 of file OgreSceneManager.h.
Referenced by operator==().
Real Ogre::SceneManager::LightInfo::range |
Definition at line 512 of file OgreSceneManager.h.
Referenced by operator==().
int Ogre::SceneManager::LightInfo::type |
Definition at line 511 of file OgreSceneManager.h.
Referenced by operator==().