The definition of the information each layer will contain in this terrain. More...
#include <OgreTerrainMaterialGenerator.h>
Public Member Functions | |
bool | operator== (const TerrainLayerDeclaration &dcl) const |
Public Attributes | |
TerrainLayerSamplerElementList | elements |
TerrainLayerSamplerList | samplers |
The definition of the information each layer will contain in this terrain.
All layers must contain the same structure of information, although the input textures can be different per layer instance.
Definition at line 125 of file OgreTerrainMaterialGenerator.h.
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inline |
Definition at line 130 of file OgreTerrainMaterialGenerator.h.
TerrainLayerSamplerElementList Ogre::TerrainLayerDeclaration::elements |
Definition at line 128 of file OgreTerrainMaterialGenerator.h.
Referenced by operator==().
TerrainLayerSamplerList Ogre::TerrainLayerDeclaration::samplers |
Definition at line 127 of file OgreTerrainMaterialGenerator.h.
Referenced by operator==().