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Object-Oriented Graphics Rendering Engine
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/include/EGL/WIN32/OgreWin32EGLSupport.h
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1 /*
2 -----------------------------------------------------------------------------
3 This source file is part of OGRE
4 (Object-oriented Graphics Rendering Engine)
5 For the latest info, see http://www.ogre3d.org/
6 
7 Copyright (c) 2008 Renato Araujo Oliveira Filho <renatox@gmail.com>
8 Copyright (c) 2000-2014 Torus Knot Software Ltd
9 
10 Permission is hereby granted, free of charge, to any person obtaining a copy
11 of this software and associated documentation files (the "Software"), to deal
12 in the Software without restriction, including without limitation the rights
13 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
14 copies of the Software, and to permit persons to whom the Software is
15 furnished to do so, subject to the following conditions:
16 
17 The above copyright notice and this permission notice shall be included in
18 all copies or substantial portions of the Software.
19 
20 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
21 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
22 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
23 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
24 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
25 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
26 THE SOFTWARE.
27 -----------------------------------------------------------------------------
28 */
29 
30 #ifndef __WIN32EGLSupport_H__
31 #define __WIN32EGLSupport_H__
32 
33 
34 #include "OgreEGLSupport.h"
35 
36 namespace Ogre {
37  class _OgrePrivate Win32EGLSupport : public EGLSupport
38  {
39  protected:
40 
41  //Removed createEGLWindow because it was easier to just call
42  //new Win32EGLWindow in the code to get the native version
43  //virtual EGLWindow* createEGLWindow( EGLSupport * support);
44 
45  public:
46  Win32EGLSupport();
47  virtual ~Win32EGLSupport();
48 
49  //virtual GLESPBuffer* createPBuffer(PixelComponentType format,
50  // size_t width, size_t height);
51  virtual void switchMode(uint& width, uint& height, short& frequency);
52 
53  RenderWindow* newWindow(const String& name,
54  unsigned int width, unsigned int height,
55  bool fullScreen,
56  const NameValuePairList *miscParams = 0);
57 
58  //Moved getNativeDisplay to native class
59  NativeDisplayType getNativeDisplay();
60 
61  //This sets up the native variables then calls EGLSupport::getGLDisplay
62  EGLDisplay getGLDisplay();
63 
64  };
65 }
66 
67 #endif
map< String, String >::type NameValuePairList
Name / value parameter pair (first = name, second = value)
Definition: OgreCommon.h:550
#define _OgrePrivate
Definition: OgrePlatform.h:261
_StringBase String
unsigned int uint