OGRE
1.9
Object-Oriented Graphics Rendering Engine
Main Page
Related Pages
Modules
Namespaces
Classes
Files
File List
File Members
All
Classes
Namespaces
Files
Functions
Variables
Typedefs
Enumerations
Enumerator
Properties
Friends
Macros
Groups
Pages
/include/EGL/WIN32/OgreWin32EGLSupport.h
Go to the documentation of this file.
1
/*
2
-----------------------------------------------------------------------------
3
This source file is part of OGRE
4
(Object-oriented Graphics Rendering Engine)
5
For the latest info, see http://www.ogre3d.org/
6
7
Copyright (c) 2008 Renato Araujo Oliveira Filho <renatox@gmail.com>
8
Copyright (c) 2000-2014 Torus Knot Software Ltd
9
10
Permission is hereby granted, free of charge, to any person obtaining a copy
11
of this software and associated documentation files (the "Software"), to deal
12
in the Software without restriction, including without limitation the rights
13
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
14
copies of the Software, and to permit persons to whom the Software is
15
furnished to do so, subject to the following conditions:
16
17
The above copyright notice and this permission notice shall be included in
18
all copies or substantial portions of the Software.
19
20
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
21
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
22
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
23
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
24
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
25
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
26
THE SOFTWARE.
27
-----------------------------------------------------------------------------
28
*/
29
30
#ifndef __WIN32EGLSupport_H__
31
#define __WIN32EGLSupport_H__
32
33
34
#include "OgreEGLSupport.h"
35
36
namespace
Ogre {
37
class
_OgrePrivate
Win32EGLSupport :
public
EGLSupport
38
{
39
protected
:
40
41
//Removed createEGLWindow because it was easier to just call
42
//new Win32EGLWindow in the code to get the native version
43
//virtual EGLWindow* createEGLWindow( EGLSupport * support);
44
45
public
:
46
Win32EGLSupport();
47
virtual
~Win32EGLSupport();
48
49
//virtual GLESPBuffer* createPBuffer(PixelComponentType format,
50
// size_t width, size_t height);
51
virtual
void
switchMode(
uint
& width,
uint
& height,
short
& frequency);
52
53
RenderWindow* newWindow(
const
String
& name,
54
unsigned
int
width,
unsigned
int
height,
55
bool
fullScreen,
56
const
NameValuePairList
*miscParams = 0);
57
58
//Moved getNativeDisplay to native class
59
NativeDisplayType getNativeDisplay();
60
61
//This sets up the native variables then calls EGLSupport::getGLDisplay
62
EGLDisplay getGLDisplay();
63
64
};
65
}
66
67
#endif
Ogre::NameValuePairList
map< String, String >::type NameValuePairList
Name / value parameter pair (first = name, second = value)
Definition:
OgreCommon.h:550
_OgrePrivate
#define _OgrePrivate
Definition:
OgrePlatform.h:261
Ogre::String
_StringBase String
Definition:
OgrePrerequisites.h:442
Ogre::uint
unsigned int uint
Definition:
OgrePrerequisites.h:114
RenderSystems
GLES2
include
EGL
WIN32
OgreWin32EGLSupport.h
Generated on Fri Jun 20 2014 00:37:38 for OGRE by
1.8.7