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Object-Oriented Graphics Rendering Engine
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EAGL/OgreGLES2Util.h
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1 /*
2  -----------------------------------------------------------------------------
3  This source file is part of OGRE
4  (Object-oriented Graphics Rendering Engine)
5  For the latest info, see http://www.ogre3d.org
6 
7  Copyright (c) 2000-2014 Torus Knot Software Ltd
8 
9  Permission is hereby granted, free of charge, to any person obtaining a copy
10  of this software and associated documentation files (the "Software"), to deal
11  in the Software without restriction, including without limitation the rights
12  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13  copies of the Software, and to permit persons to whom the Software is
14  furnished to do so, subject to the following conditions:
15 
16  The above copyright notice and this permission notice shall be included in
17  all copies or substantial portions of the Software.
18 
19  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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25  THE SOFTWARE.
26  -----------------------------------------------------------------------------
27  */
28 
29 #ifndef __GLES2Util_H__
30 #define __GLES2Util_H__
31 
32 #include "OgreEAGL2Support.h"
33 
34 namespace Ogre {
35  inline GLES2Support* getGLSupport()
36  {
37  return new EAGL2Support();
38  }
39 }
40 
41 #endif
GLSupport * getGLSupport()