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OgreD3D11HardwareBufferManager.h
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1 /*
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3 This source file is part of OGRE
4 (Object-oriented Graphics Rendering Engine)
5 For the latest info, see http://www.ogre3d.org/
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7 Copyright (c) 2000-2014 Torus Knot Software Ltd
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28 #ifndef __D3D11HARWAREBUFFERMANAGER_H__
29 #define __D3D11HARWAREBUFFERMANAGER_H__
30 
31 #include "OgreD3D11Prerequisites.h"
33 
34 namespace Ogre {
35 
38  {
39  protected:
41 
46 
47  public:
52  createVertexBuffer(size_t vertexSize, size_t numVerts, HardwareBuffer::Usage usage, bool useShadowBuffer = false);
55  createStreamOutputVertexBuffer(size_t vertexSize, size_t numVerts, HardwareBuffer::Usage usage, bool useShadowBuffer = false);
58  createIndexBuffer(HardwareIndexBuffer::IndexType itype, size_t numIndexes, HardwareBuffer::Usage usage, bool useShadowBuffer = false);
64  bool useShadowBuffer = false, const String& name = "");
68  bool useShadowBuffer = false, const String& name = "");
69 
74  void releaseDefaultPoolResources(void);
80 
81  };
82 
85  {
86  public:
89  {
90 
91  }
93  {
95  }
96  };
97 
98 
99 }
100 
101 
102 #endif
Singleton wrapper for hardware buffer manager.
Shared pointer implementation used to share uniform buffers.
Implementation of HardwareBufferManager for D3D11.
HardwareBufferManagerBase * mImpl
RenderToVertexBufferSharedPtr createRenderToVertexBuffer()
Create a render to vertex buffer.
void releaseDefaultPoolResources(void)
Release all buffers in the default memory pool.
Shared pointer implementation used to share vertex buffers.
VertexDeclaration * createVertexDeclarationImpl(void)
Internal method for creates a new vertex declaration, may be overridden by certain rendering APIs...
Combination of HBU_DYNAMIC, HBU_WRITE_ONLY and HBU_DISCARDABLE.
HardwareVertexBufferSharedPtr createStreamOutputVertexBuffer(size_t vertexSize, size_t numVerts, HardwareBuffer::Usage usage, bool useShadowBuffer=false)
Creates a stream output vertex buffer.
Shared pointer implementation used to share index buffers.
D3D11HardwareBufferManagerBase(D3D11Device &device)
void recreateDefaultPoolResources(void)
Recreate all buffers in the default memory pool.
Base definition of a hardware buffer manager.
Usage
Enums describing buffer usage; not mutually exclusive.
D3D11HardwareBufferManagerBase as a Singleton.
#define OGRE_DELETE
This class declares the format of a set of vertex inputs, which can be issued to the rendering API th...
HardwareCounterBufferSharedPtr createCounterBuffer(size_t sizeBytes, HardwareBuffer::Usage usage=HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE, bool useShadowBuffer=false, const String &name="")
Create counter buffer.
#define OGRE_NEW
HardwareVertexBufferSharedPtr createVertexBuffer(size_t vertexSize, size_t numVerts, HardwareBuffer::Usage usage, bool useShadowBuffer=false)
Creates a vertex buffer.
Shared pointer implementation used to share counter buffers.
Reference-counted shared pointer, used for objects where implicit destruction is required.
_StringBase String
HardwareUniformBufferSharedPtr createUniformBuffer(size_t sizeBytes, HardwareBuffer::Usage usage=HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE, bool useShadowBuffer=false, const String &name="")
Create uniform buffer.
void destroyVertexDeclarationImpl(VertexDeclaration *decl)
Internal method for destroys a vertex declaration, may be overridden by certain rendering APIs...
HardwareIndexBufferSharedPtr createIndexBuffer(HardwareIndexBuffer::IndexType itype, size_t numIndexes, HardwareBuffer::Usage usage, bool useShadowBuffer=false)
Create a hardware vertex buffer.