OGRE  1.9
Object-Oriented Graphics Rendering Engine
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OgreD3D9MultiRenderTarget.h
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1 /*
2 -----------------------------------------------------------------------------
3 This source file is part of OGRE
4  (Object-oriented Graphics Rendering Engine)
5 For the latest info, see http://www.ogre3d.org/
6 
7 Copyright (c) 2000-2014 Torus Knot Software Ltd
8 
9 Permission is hereby granted, free of charge, to any person obtaining a copy
10 of this software and associated documentation files (the "Software"), to deal
11 in the Software without restriction, including without limitation the rights
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28 #ifndef __D3D9MULTIRENDERTARGET_H__
29 #define __D3D9MULTIRENDERTARGET_H__
30 
31 #include "OgreD3D9Prerequisites.h"
32 #include "OgreTexture.h"
33 #include "OgreRenderTexture.h"
34 #include "OgreImage.h"
35 #include "OgreException.h"
37 
38 namespace Ogre {
40  {
41  public:
42  D3D9MultiRenderTarget(const String &name);
44 
45  virtual void update(bool swapBuffers);
46 
47  virtual void getCustomAttribute( const String& name, void *pData );
48 
49  bool requiresTextureFlipping() const { return false; }
50  private:
52  virtual void bindSurfaceImpl(size_t attachment, RenderTexture *target);
53  virtual void unbindSurfaceImpl(size_t attachment);
54 
56  void checkAndUpdate();
57  };
58 };
59 
60 #endif
#define OGRE_MAX_MULTIPLE_RENDER_TARGETS
Define max number of multiple render targets (MRTs) to render to at once.
Definition: OgreConfig.h:116
This class represents a RenderTarget that renders to a Texture.
This class represents a render target that renders to multiple RenderTextures at once.
#define _OgreD3D9Export
_StringBase String