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Object-Oriented Graphics Rendering Engine
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OgreDistanceLodStrategy.h
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1 /*
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3 This source file is part of OGRE
4  (Object-oriented Graphics Rendering Engine)
5 For the latest info, see http://www.ogre3d.org/
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7 Copyright (c) 2000-2014 Torus Knot Software Ltd
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28 #ifndef __Distance_Lod_Strategy_H__
29 #define __Distance_Lod_Strategy_H__
30 
31 #include "OgrePrerequisites.h"
32 
33 #include "OgreLodStrategy.h"
34 #include "OgreSingleton.h"
35 #include "OgreNode.h"
36 
37 namespace Ogre {
56  {
57  protected:
59  virtual Real getValueImpl(const MovableObject *movableObject, const Camera *camera) const;
60 
61  public:
63  DistanceLodStrategy(const String& name);
64 
66  virtual Real getBaseValue() const;
67 
69  virtual Real transformBias(Real factor) const;
70 
72  virtual Real transformUserValue(Real userValue) const;
73 
75  virtual ushort getIndex(Real value, const Mesh::MeshLodUsageList& meshLodUsageList) const;
76 
78  virtual ushort getIndex(Real value, const Material::LodValueList& materialLodValueList) const;
79 
81  virtual void sort(Mesh::MeshLodUsageList& meshLodUsageList) const;
82 
84  virtual bool isSorted(const Mesh::LodValueList& values) const;
85 
87  virtual Real getSquaredDepth(const MovableObject *movableObject, const Ogre::Camera *camera) const = 0;
88 
96  void setReferenceView(Real viewportWidth, Real viewportHeight, Radian fovY);
97 
101  void setReferenceViewEnabled(bool value);
102 
104  bool isReferenceViewEnabled() const;
105 
106  private:
109 
110  };
131  class _OgreExport DistanceLodSphereStrategy : public DistanceLodStrategy, public Singleton<DistanceLodSphereStrategy>
132  {
133  public:
136 
138  Real getSquaredDepth(const MovableObject *movableObject, const Ogre::Camera *camera) const;
139 
155  static DistanceLodSphereStrategy& getSingleton(void);
171  static DistanceLodSphereStrategy* getSingletonPtr(void);
172  };
193  class _OgreExport DistanceLodBoxStrategy : public DistanceLodStrategy, public Singleton<DistanceLodBoxStrategy>
194  {
195  public:
198 
200  Real getSquaredDepth(const MovableObject *movableObject, const Ogre::Camera *camera) const;
201 
217  static DistanceLodBoxStrategy& getSingleton(void);
233  static DistanceLodBoxStrategy* getSingletonPtr(void);
234  };
238 } // namespace
239 
240 #endif
A viewpoint from which the scene will be rendered.
Definition: OgreCamera.h:86
float Real
Software floating point type.
#define _OgreExport
Definition: OgrePlatform.h:260
Template class for creating single-instance global classes.
Definition: OgreSingleton.h:64
Strategy for determining level of detail.
vector< Real >::type LodValueList
distance list used to specify LOD
Definition: OgreMaterial.h:95
Abstract class defining a movable object in a scene.
Level of detail strategy based on distance from camera to an object's bounding box.
unsigned short ushort
vector< Real >::type LodValueList
Definition: OgreMesh.h:102
Wrapper class which indicates a given angle value is in Radians.
Definition: OgreMath.h:47
Level of detail strategy based on distance from camera.
_StringBase String
Level of detail strategy based on distance from camera to an object's bounding sphere.
vector< MeshLodUsage >::type MeshLodUsageList
Definition: OgreMesh.h:103