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Object-Oriented Graphics Rendering Engine
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OgreEAGLES2Context.h
Go to the documentation of this file.
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/*
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-----------------------------------------------------------------------------
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This source file is part of OGRE
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(Object-oriented Graphics Rendering Engine)
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For the latest info, see http://www.ogre3d.org/
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Copyright (c) 2000-2014 Torus Knot Software Ltd
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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-----------------------------------------------------------------------------
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*/
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#ifndef __EAGLES2Context_H__
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#define __EAGLES2Context_H__
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#include "
OgreGLES2Context.h
"
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#ifdef __OBJC__
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# import <QuartzCore/CAEAGLLayer.h>
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#endif
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namespace
Ogre {
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class
_OgrePrivate
EAGLES2Context
:
public
GLES2Context
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{
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protected
:
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#ifdef __OBJC__
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CAEAGLLayer *mDrawable;
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EAGLContext *mContext;
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#endif
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public
:
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#ifdef __OBJC__
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EAGLES2Context
(CAEAGLLayer *drawable, EAGLSharegroup *group);
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CAEAGLLayer * getDrawable()
const
;
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EAGLContext * getContext()
const
;
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#endif
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virtual
~
EAGLES2Context
();
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virtual
void
setCurrent();
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virtual
void
endCurrent();
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virtual
GLES2Context
* clone()
const
;
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bool
createFramebuffer();
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void
destroyFramebuffer();
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void
bindSampleFramebuffer();
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/* The pixel dimensions of the backbuffer */
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GLint
mBackingWidth
;
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GLint
mBackingHeight
;
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/* OpenGL names for the renderbuffer and framebuffers used to render to this view */
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GLuint
mViewRenderbuffer
;
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GLuint
mViewFramebuffer
;
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/* OpenGL name for the depth buffer that is attached to viewFramebuffer, if it exists (0 if it does not exist) */
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GLuint
mDepthRenderbuffer
;
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bool
mIsMultiSampleSupported
;
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GLsizei
mNumSamples
;
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GLuint
mSampleFramebuffer
;
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GLuint
mSampleRenderbuffer
;
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};
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}
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#endif
Ogre::EAGLES2Context::mSampleFramebuffer
GLuint mSampleFramebuffer
Definition:
OgreEAGLES2Context.h:77
Ogre::EAGLES2Context::mNumSamples
GLsizei mNumSamples
Definition:
OgreEAGLES2Context.h:76
Ogre::EAGLES2Context::mSampleRenderbuffer
GLuint mSampleRenderbuffer
Definition:
OgreEAGLES2Context.h:78
Ogre::EAGLES2Context::mBackingHeight
GLint mBackingHeight
Definition:
OgreEAGLES2Context.h:66
Ogre::GLES2Context
Class that encapsulates an GL context.
Definition:
OgreGLES2Context.h:41
Ogre::EAGLES2Context
Definition:
OgreEAGLES2Context.h:40
Ogre::EAGLES2Context::mIsMultiSampleSupported
bool mIsMultiSampleSupported
Definition:
OgreEAGLES2Context.h:75
_OgrePrivate
#define _OgrePrivate
Definition:
OgrePlatform.h:261
Ogre::EAGLES2Context::mViewFramebuffer
GLuint mViewFramebuffer
Definition:
OgreEAGLES2Context.h:70
OgreGLES2Context.h
Ogre::EAGLES2Context::mViewRenderbuffer
GLuint mViewRenderbuffer
Definition:
OgreEAGLES2Context.h:69
Ogre::EAGLES2Context::mBackingWidth
GLint mBackingWidth
Definition:
OgreEAGLES2Context.h:65
Ogre::EAGLES2Context::mDepthRenderbuffer
GLuint mDepthRenderbuffer
Definition:
OgreEAGLES2Context.h:73
RenderSystems
GLES2
include
EAGL
OgreEAGLES2Context.h
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