OGRE  1.9
Object-Oriented Graphics Rendering Engine
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OgreEAGLES2Context.h
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1 /*
2 -----------------------------------------------------------------------------
3 This source file is part of OGRE
4  (Object-oriented Graphics Rendering Engine)
5 For the latest info, see http://www.ogre3d.org/
6 
7 Copyright (c) 2000-2014 Torus Knot Software Ltd
8 
9 Permission is hereby granted, free of charge, to any person obtaining a copy
10 of this software and associated documentation files (the "Software"), to deal
11 in the Software without restriction, including without limitation the rights
12 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13 copies of the Software, and to permit persons to whom the Software is
14 furnished to do so, subject to the following conditions:
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16 The above copyright notice and this permission notice shall be included in
17 all copies or substantial portions of the Software.
18 
19 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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24 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25 THE SOFTWARE.
26 -----------------------------------------------------------------------------
27 */
28 
29 #ifndef __EAGLES2Context_H__
30 #define __EAGLES2Context_H__
31 
32 #include "OgreGLES2Context.h"
33 
34 #ifdef __OBJC__
35 # import <QuartzCore/CAEAGLLayer.h>
36 #endif
37 
38 namespace Ogre {
39 
41  {
42  protected:
43 #ifdef __OBJC__
44  CAEAGLLayer *mDrawable;
45  EAGLContext *mContext;
46 #endif
47 
48  public:
49 #ifdef __OBJC__
50  EAGLES2Context(CAEAGLLayer *drawable, EAGLSharegroup *group);
51  CAEAGLLayer * getDrawable() const;
52  EAGLContext * getContext() const;
53 #endif
54  virtual ~EAGLES2Context();
55 
56  virtual void setCurrent();
57  virtual void endCurrent();
58  virtual GLES2Context * clone() const;
59 
60  bool createFramebuffer();
61  void destroyFramebuffer();
62  void bindSampleFramebuffer();
63 
64  /* The pixel dimensions of the backbuffer */
67 
68  /* OpenGL names for the renderbuffer and framebuffers used to render to this view */
71 
72  /* OpenGL name for the depth buffer that is attached to viewFramebuffer, if it exists (0 if it does not exist) */
74 
76  GLsizei mNumSamples;
79  };
80 }
81 
82 #endif
Class that encapsulates an GL context.
#define _OgrePrivate
Definition: OgrePlatform.h:261