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Object-Oriented Graphics Rendering Engine
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OgreEdgeListBuilder.h
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1 /*
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3 This source file is part of OGRE
4  (Object-oriented Graphics Rendering Engine)
5 For the latest info, see http://www.ogre3d.org/
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7 Copyright (c) 2000-2014 Torus Knot Software Ltd
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9 Permission is hereby granted, free of charge, to any person obtaining a copy
10 of this software and associated documentation files (the "Software"), to deal
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28 #ifndef __EdgeListBuilder_H__
29 #define __EdgeListBuilder_H__
30 
31 #include "OgrePrerequisites.h"
32 #include "OgreVector4.h"
34 #include "OgreRenderOperation.h"
35 #include "OgreHeaderPrefix.h"
36 
37 namespace Ogre {
53  {
54  public:
55 
56  EdgeData();
57 
59  struct Triangle {
62  size_t indexSet;
64  size_t vertexSet;
66  size_t vertIndex[3];
69  size_t sharedVertIndex[3];
70 
71  Triangle() :indexSet(0), vertexSet(0) {}
72  };
74  struct Edge {
78  size_t triIndex[2];
81  size_t vertIndex[2];
83  size_t sharedVertIndex[2];
85  bool degenerate;
86  };
87 
91  typedef std::vector<Vector4, STLAllocator<Vector4, CategorisedAlignAllocPolicy<MEMCATEGORY_GEOMETRY> > > TriangleFaceNormalList;
92 
97 
100 
102  struct EdgeGroup
103  {
105  size_t vertexSet;
112  size_t triStart;
114  size_t triCount;
117 
118  };
119 
121 
133  bool isClosed;
134 
135 
145  void updateTriangleLightFacing(const Vector4& lightPos);
151  void updateFaceNormals(size_t vertexSet, const HardwareVertexBufferSharedPtr& positionBuffer);
152 
153 
154 
156  void log(Log* log);
157 
158  };
159 
170  {
171  public:
172 
173  EdgeListBuilder();
174  virtual ~EdgeListBuilder();
180  void addVertexData(const VertexData* vertexData);
191  void addIndexData(const IndexData* indexData, size_t vertexSet = 0,
193 
198  EdgeData* build(void);
199 
201  void log(Log* l);
202  protected:
203 
209  struct CommonVertex {
211  size_t index;
212  size_t vertexSet;
213  size_t indexSet;
214  size_t originalIndex;
215  };
217  struct Geometry {
218  size_t vertexSet;
219  size_t indexSet;
222  };
224  struct geometryLess {
225  bool operator()(const Geometry& a, const Geometry& b) const
226  {
227  if (a.vertexSet < b.vertexSet) return true;
228  if (a.vertexSet > b.vertexSet) return false;
229  return a.indexSet < b.indexSet;
230  }
231  };
233  struct vectorLess {
234  bool operator()(const Vector3& a, const Vector3& b) const
235  {
236  if (a.x < b.x) return true;
237  if (a.x > b.x) return false;
238  if (a.y < b.y) return true;
239  if (a.y > b.y) return false;
240  return a.z < b.z;
241  }
242  };
243 
247 
258  typedef multimap< std::pair<size_t, size_t>, std::pair<size_t, size_t> >::type EdgeMap;
260 
261  void buildTrianglesEdges(const Geometry &geometry);
262 
264  size_t findOrCreateCommonVertex(const Vector3& vec, size_t vertexSet,
265  size_t indexSet, size_t originalIndex);
267  void connectOrCreateEdge(size_t vertexSet, size_t triangleIndex, size_t vertIndex0, size_t vertIndex1,
268  size_t sharedVertIndex0, size_t sharedVertIndex1);
269  };
273 }
274 
275 #include "OgreHeaderSuffix.h"
276 
277 #endif
278 
map< Vector3, size_t, vectorLess >::type CommonVertexMap
Map for identifying common vertices.
multimap< std::pair< size_t, size_t >, std::pair< size_t, size_t > >::type EdgeMap
Edge map, used to connect edges.
#define _OgreExport
Definition: OgrePlatform.h:260
const IndexData * indexData
The index data set this geometry data refers to.
Basic triangle structure.
const VertexData * vertexData
Pointer to vertex data used by this edge group.
VertexDataList mVertexDataList
size_t indexSet
The vertex set this came from.
size_t indexSet
The set of indexes this triangle came from (NB it is possible that the triangles on one side of an ed...
Comparator for sorting geometries by vertex set.
size_t triStart
Index to main triangles array, indicate the first triangle of this edge group, and all triangles of t...
CommonVertexMap mCommonVertexMap
vector< const VertexData * >::type VertexDataList
bool operator()(const Vector3 &a, const Vector3 &b) const
vector< EdgeGroup >::type EdgeGroupList
General utility class for building edge lists for geometry.
size_t index
Location of point in euclidean space.
Shared pointer implementation used to share vertex buffers.
vector< Geometry >::type GeometryList
EdgeList edges
The edges themselves.
size_t indexSet
The vertex data set this geometry data refers to.
A set of indexed geometry data.
bool operator()(const Geometry &a, const Geometry &b) const
A group of edges sharing the same vertex data.
vector< Edge >::type EdgeList
vector< char >::type TriangleLightFacingList
Working vector used when calculating the silhouette.
EdgeGroupList edgeGroups
All edge groups of this edge list.
Superclass for all objects that wish to use custom memory allocators when their new / delete operator...
Summary class collecting together index data source information.
bool isClosed
Flag indicate the mesh is manifold.
std::vector< Vector4, STLAllocator< Vector4, CategorisedAlignAllocPolicy< MEMCATEGORY_GEOMETRY > > > TriangleFaceNormalList
Array of 4D vector of triangle face normal, which is unit vector orthogonal to the triangles...
Standard 3-dimensional vector.
Definition: OgreVector3.h:51
Comparator for unique vertex list.
size_t originalIndex
The index set this was referenced (first) from.
Summary class collecting together vertex source information.
TriangleFaceNormalList triangleFaceNormals
All triangle face normals.
RenderOperation::OperationType opType
The index information which describes the triangles.
size_t vertexSet
Place of vertex in common vertex list.
vector< CommonVertex >::type CommonVertexList
A vertex can actually represent several vertices in the final model, because vertices along texture s...
size_t vertexSet
The vertex set these vertices came from.
This class contains the information required to describe the edge connectivity of a given set of vert...
vector< Triangle >::type TriangleList
size_t vertexSet
The vertex set index that contains the vertices for this edge group.
A list of triangles, 3 vertices per triangle.
bool degenerate
Indicates if this is a degenerate edge, ie it does not have 2 triangles.
4-dimensional homogeneous vector.
Definition: OgreVector4.h:45
CommonVertexList mVertices
TriangleList triangles
Main triangles array, stores all triangles of this edge list.
size_t triCount
Number triangles of this edge group.
TriangleLightFacingList triangleLightFacings
Triangle light facing states.
OperationType
The rendering operation type to perform.