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Object-Oriented Graphics Rendering Engine
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OgreGL3PlusContext.h
Go to the documentation of this file.
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/*
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-----------------------------------------------------------------------------
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This source file is part of OGRE
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(Object-oriented Graphics Rendering Engine)
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For the latest info, see http://www.ogre3d.org/
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Copyright (c) 2000-2014 Torus Knot Software Ltd
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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-----------------------------------------------------------------------------
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*/
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#ifndef __OgreGL3PlusContext_H__
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#define __OgreGL3PlusContext_H__
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#include "
OgreGL3PlusPrerequisites.h
"
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namespace
Ogre {
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class
_OgreGL3PlusExport
GL3PlusContext
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{
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public
:
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GL3PlusContext
();
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virtual
~
GL3PlusContext
();
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virtual
void
setCurrent() = 0;
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virtual
void
endCurrent() = 0;
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bool
getInitialized
() {
return
initialized; };
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void
setInitialized
() { initialized =
true
; };
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virtual
GL3PlusContext
* clone()
const
= 0;
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virtual
void
releaseContext
() {}
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protected
:
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bool
initialized
;
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};
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}
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#endif
Ogre::GL3PlusContext::releaseContext
virtual void releaseContext()
Release the render context.
Definition:
OgreGL3PlusContext.h:70
Ogre::GL3PlusContext::getInitialized
bool getInitialized()
Definition:
OgreGL3PlusContext.h:58
Ogre::GL3PlusContext
Class that encapsulates an GL context.
Definition:
OgreGL3PlusContext.h:41
Ogre::GL3PlusContext::initialized
bool initialized
Definition:
OgreGL3PlusContext.h:73
Ogre::GL3PlusContext::setInitialized
void setInitialized()
Definition:
OgreGL3PlusContext.h:59
_OgreGL3PlusExport
#define _OgreGL3PlusExport
Definition:
OgreGL3PlusPrerequisites.h:91
OgreGL3PlusPrerequisites.h
RenderSystems
GL3Plus
include
OgreGL3PlusContext.h
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1.8.7