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OgreGL3PlusDefaultHardwareBufferManager.h
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1 /*
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3 This source file is part of OGRE
4  (Object-oriented Graphics Rendering Engine)
5 For the latest info, see http://www.ogre3d.org/
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7 Copyright (c) 2000-2014 Torus Knot Software Ltd
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28 
29 #ifndef __GL3PlusDefaultHardwareBufferManager_H__
30 #define __GL3PlusDefaultHardwareBufferManager_H__
31 
38 
39 namespace Ogre {
42  {
43  protected:
44  unsigned char* mData;
46  void* lockImpl(size_t offset, size_t length, LockOptions options);
48  void unlockImpl(void);
49 
50  public:
51  GL3PlusDefaultHardwareVertexBuffer(size_t vertexSize, size_t numVertices,
52  HardwareBuffer::Usage usage);
53  GL3PlusDefaultHardwareVertexBuffer(HardwareBufferManagerBase* mgr, size_t vertexSize, size_t numVertices,
54  HardwareBuffer::Usage usage);
57  void readData(size_t offset, size_t length, void* pDest);
59  void writeData(size_t offset, size_t length, const void* pSource,
60  bool discardWholeBuffer = false);
62  void* lock(size_t offset, size_t length, LockOptions options);
64  void unlock(void);
65 
66  void* getDataPtr(size_t offset) const { return (void*)(mData + offset); }
67  };
68 
71  {
72  protected:
73  unsigned char* mData;
75  void* lockImpl(size_t offset, size_t length, LockOptions options);
77  void unlockImpl(void);
78  public:
79  GL3PlusDefaultHardwareIndexBuffer(IndexType idxType, size_t numIndexes, HardwareBuffer::Usage usage);
82  void readData(size_t offset, size_t length, void* pDest);
84  void writeData(size_t offset, size_t length, const void* pSource,
85  bool discardWholeBuffer = false);
87  void* lock(size_t offset, size_t length, LockOptions options);
89  void unlock(void);
90 
91  void* getDataPtr(size_t offset) const { return (void*)(mData + offset); }
92  };
93 
96  {
97  protected:
98  unsigned char* mData;
100  void* lockImpl(size_t offset, size_t length, LockOptions options);
102  void unlockImpl(void);
103 
104  public:
105  GL3PlusDefaultHardwareUniformBuffer(size_t bufferSize, HardwareBuffer::Usage usage, bool useShadowBuffer, const String& name);
107  HardwareBuffer::Usage usage, bool useShadowBuffer, const String& name);
110  void readData(size_t offset, size_t length, void* pDest);
112  void writeData(size_t offset, size_t length, const void* pSource,
113  bool discardWholeBuffer = false);
115  void* lock(size_t offset, size_t length, LockOptions options);
117  void unlock(void);
118 
119  void* getDataPtr(size_t offset) const { return (void*)(mData + offset); }
120  };
121 
124  {
125  protected:
126  unsigned char* mData;
128  void* lockImpl(size_t offset, size_t length, LockOptions options);
130  void unlockImpl(void);
131 
132  public:
137  void readData(size_t offset, size_t length, void* pDest);
139  void writeData(size_t offset, size_t length, const void* pSource,
140  bool discardWholeBuffer = false);
142  void* lock(size_t offset, size_t length, LockOptions options);
144  void unlock(void);
145 
146  void* getDataPtr(size_t offset) const { return (void*)(mData + offset); }
147  };
148 
157  {
158  public:
163  createVertexBuffer(size_t vertexSize, size_t numVerts,
164  HardwareBuffer::Usage usage, bool useShadowBuffer = false);
167  createIndexBuffer(HardwareIndexBuffer::IndexType itype, size_t numIndexes,
168  HardwareBuffer::Usage usage, bool useShadowBuffer = false);
171  createUniformBuffer(size_t sizeBytes, HardwareBuffer::Usage usage, bool useShadowBuffer, const String& name = "");
174  createCounterBuffer(size_t sizeBytes, HardwareBuffer::Usage usage, bool useShadowBuffer, const String& name = "");
176  RenderToVertexBufferSharedPtr createRenderToVertexBuffer(void);
177  };
178 
181  {
182  public:
185  {
186 
187  }
189  {
190  OGRE_DELETE mImpl;
191  }
192  };
193 }
194 
195 #endif
Singleton wrapper for hardware buffer manager.
Shared pointer implementation used to share uniform buffers.
Specialisation of HardwareBuffer for vertex index buffers, still abstract.
Specialisation of HardwareBuffer for a counter buffer.
Shared pointer implementation used to share vertex buffers.
Specialisation of HardwareBufferManager to emulate hardware buffers.
Specialisation of HardwareCounterBuffer for emulation.
Specialisation of HardwareUniformBuffer for emulation.
Shared pointer implementation used to share index buffers.
LockOptions
Locking options.
Base definition of a hardware buffer manager.
Specialisation of HardwareBuffer for a uniform buffer.
Usage
Enums describing buffer usage; not mutually exclusive.
#define OGRE_DELETE
GL3PlusDefaultHardwareBufferManagerBase as a Singleton.
#define _OgreGL3PlusExport
#define OGRE_NEW
Shared pointer implementation used to share counter buffers.
Specialisation of HardwareBuffer for a vertex buffer.
Specialisation of HardwareVertexBuffer for emulation.
Reference-counted shared pointer, used for objects where implicit destruction is required.
_StringBase String
Specialisation of HardwareIndexBuffer for emulation.