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Object-Oriented Graphics Rendering Engine
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OgreGL3PlusFBOMultiRenderTarget.h
Go to the documentation of this file.
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/*
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-----------------------------------------------------------------------------
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This source file is part of OGRE
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(Object-oriented Graphics Rendering Engine)
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For the latest info, see http://www.ogre3d.org/
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Copyright (c) 2000-2014 Torus Knot Software Ltd
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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-----------------------------------------------------------------------------
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*/
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#ifndef __GL3PlusMULTIRENDERTARGET_H__
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#define __GL3PlusMULTIRENDERTARGET_H__
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#include "
OgreGL3PlusFrameBufferObject.h
"
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namespace
Ogre {
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class
GL3PlusFBOManager;
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class
_OgreGL3PlusExport
GL3PlusFBOMultiRenderTarget
:
public
MultiRenderTarget
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{
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public
:
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GL3PlusFBOMultiRenderTarget
(
GL3PlusFBOManager
*manager,
const
String
&name);
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~
GL3PlusFBOMultiRenderTarget
();
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virtual
void
getCustomAttribute(
const
String
& name,
void
*pData );
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bool
requiresTextureFlipping
()
const
{
return
true
; }
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virtual
bool
attachDepthBuffer(
DepthBuffer
*depthBuffer );
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virtual
void
detachDepthBuffer();
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virtual
void
_detachDepthBuffer();
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private
:
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virtual
void
bindSurfaceImpl(
size_t
attachment,
RenderTexture
*target);
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virtual
void
unbindSurfaceImpl(
size_t
attachment);
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GL3PlusFrameBufferObject
fbo
;
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};
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}
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#endif // __GL3PlusMULTIRENDERTARGET_H__
Ogre::RenderTexture
This class represents a RenderTarget that renders to a Texture.
Definition:
OgreRenderTexture.h:48
Ogre::GL3PlusFBOMultiRenderTarget::requiresTextureFlipping
bool requiresTextureFlipping() const
Definition:
OgreGL3PlusFBOMultiRenderTarget.h:48
Ogre::MultiRenderTarget
This class represents a render target that renders to multiple RenderTextures at once.
Definition:
OgreRenderTexture.h:69
Ogre::GL3PlusFBOMultiRenderTarget::fbo
GL3PlusFrameBufferObject fbo
Definition:
OgreGL3PlusFBOMultiRenderTarget.h:57
Ogre::GL3PlusFBOManager
Factory for GL Frame Buffer Objects, and related things.
Definition:
OgreGL3PlusFBORenderTexture.h:61
Ogre::GL3PlusFBOMultiRenderTarget
MultiRenderTarget for OpenGL.
Definition:
OgreGL3PlusFBOMultiRenderTarget.h:40
Ogre::DepthBuffer
An abstract class that contains a depth/stencil buffer.
Definition:
OgreDepthBuffer.h:82
OgreGL3PlusFrameBufferObject.h
_OgreGL3PlusExport
#define _OgreGL3PlusExport
Definition:
OgreGL3PlusPrerequisites.h:91
Ogre::String
_StringBase String
Definition:
OgrePrerequisites.h:442
Ogre::GL3PlusFrameBufferObject
Frame Buffer Object abstraction.
Definition:
OgreGL3PlusFrameBufferObject.h:41
RenderSystems
GL3Plus
include
OgreGL3PlusFBOMultiRenderTarget.h
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