40 #ifndef __GL3PlusHARDWAREOCCLUSIONQUERY_H__
41 #define __GL3PlusHARDWAREOCCLUSIONQUERY_H__
84 void beginOcclusionQuery();
85 void endOcclusionQuery();
86 bool pullOcclusionQuery(
unsigned int* NumOfFragments);
87 bool isStillOutstanding(
void);
This is a class that is the base class of the query class for hardware occlusion. ...
This is a abstract class that that provides the interface for the query class for hardware occlusion...
#define _OgreGL3PlusExport