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Object-Oriented Graphics Rendering Engine
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OgreGL3PlusHardwarePixelBuffer.h
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1 /*
2 -----------------------------------------------------------------------------
3 This source file is part of OGRE
4  (Object-oriented Graphics Rendering Engine)
5 For the latest info, see http://www.ogre3d.org/
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7 Copyright (c) 2000-2014 Torus Knot Software Ltd
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28 
29 #ifndef __GL3PlusHardwarePixelBuffer_H__
30 #define __GL3PlusHardwarePixelBuffer_H__
31 
34 
35 namespace Ogre {
37  {
38  protected:
40  PixelBox lockImpl(const Image::Box lockBox, LockOptions options);
41 
43  void unlockImpl(void);
44 
45  // Internal buffer; either on-card or in system memory, freed/allocated on demand
46  // depending on buffer usage
48  GLenum mGLInternalFormat; // GL internal format
49  LockOptions mCurrentLockOptions;
50 
51  // Buffer allocation/freeage
52  void allocateBuffer();
53 
54  void freeBuffer();
55 
57  virtual void upload(const PixelBox &data, const Image::Box &dest);
58 
60  virtual void download(const PixelBox &data);
61 
62  public:
64  GL3PlusHardwarePixelBuffer(uint32 mWidth, uint32 mHeight, uint32 mDepth,
65  PixelFormat mFormat,
66  HardwareBuffer::Usage usage);
67 
69  void blitFromMemory(const PixelBox &src, const Image::Box &dstBox);
70 
72  void blitToMemory(const Image::Box &srcBox, const PixelBox &dst);
73 
75 
78  virtual void bindToFramebuffer(GLenum attachment, uint32 zoffset);
79  GLenum getGLFormat() { return mGLInternalFormat; }
80  };
81 
85  {
86  public:
88  GL3PlusTextureBuffer(const String &baseName, GLenum target, GLuint id, GLint face,
89  GLint level, Usage usage, bool writeGamma, uint fsaa);
91 
93  virtual void bindToFramebuffer(GLenum attachment, uint32 zoffset);
94 
96  RenderTexture* getRenderTarget(size_t);
97 
99  virtual void upload(const PixelBox &data, const Image::Box &dest);
100 
102  virtual void download(const PixelBox &data);
103 
105  virtual void blitFromMemory(const PixelBox &src_orig, const Image::Box &dstBox);
106 
108  void _clearSliceRTT(size_t zoffset)
109  {
110  mSliceTRT[zoffset] = 0;
111  }
112 
114  void copyFromFramebuffer(uint32 zoffset);
115 
117  void blit(const HardwarePixelBufferSharedPtr &src, const Image::Box &srcBox, const Image::Box &dstBox);
118  // Blitting implementation
119  void blitFromTexture(GL3PlusTextureBuffer *src, const Image::Box &srcBox, const Image::Box &dstBox);
120  protected:
121  // In case this is a texture level
122  GLenum mTarget;
123  GLenum mFaceTarget; // same as mTarget in case of GL_TEXTURE_xD, but cubemap face for cubemaps
124  GLuint mTextureID;
125  GLuint mBufferId;
126  GLint mFace;
127  GLint mLevel;
128 
131  };
132 
136  {
137  public:
138  GL3PlusRenderBuffer(GLenum format, uint32 width, uint32 height, GLsizei numSamples);
140 
142  virtual void bindToFramebuffer(GLenum attachment, uint32 zoffset);
143 
144  protected:
145  // In case this is a render buffer
147  };
148 }
149 
150 #endif
void _clearSliceRTT(size_t zoffset)
Notify TextureBuffer of destruction of render target.
unsigned int uint32
Definition: OgrePlatform.h:344
vector< RenderTexture * >::type SliceTRT
This class represents a RenderTarget that renders to a Texture.
Structure used to define a box in a 3-D integer space.
Definition: OgreCommon.h:659
PixelFormat
The pixel format used for images, textures, and render surfaces.
Usage
Enums describing buffer usage; not mutually exclusive.
Shared pointer implementation used to share pixel buffers.
Specialisation of HardwareBuffer for a pixel buffer.
#define _OgreGL3PlusExport
_StringBase String
A primitive describing a volume (3D), image (2D) or line (1D) of pixels in memory.
unsigned int uint