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Object-Oriented Graphics Rendering Engine
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OgreGL3PlusHardwareUniformBuffer.h
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1 /*
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4  (Object-oriented Graphics Rendering Engine)
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28 #ifndef __GL3PlusHARDWAREUNIFORMBUFFER_H__
29 #define __GL3PlusHARDWAREUNIFORMBUFFER_H__
30 
33 
34 namespace Ogre {
35 
38  {
39  private:
40  GLuint mBufferId;
41  GLint mBinding;
42 
43  protected:
45  void* lockImpl(size_t offset, size_t length, LockOptions options);
47  void unlockImpl(void);
48 
49  public:
51  bool useShadowBuffer, const String& name);
53 
55  void readData(size_t offset, size_t length, void* pDest);
56 
58  void writeData(size_t offset, size_t length,
59  const void* pSource, bool discardWholeBuffer = false);
60 
62  void copyData(HardwareBuffer& srcBuffer, size_t srcOffset,
63  size_t dstOffset, size_t length, bool discardWholeBuffer = false);
64 
65  inline GLuint getGLBufferId(void) const { return mBufferId; }
66  void setGLBufferBinding(GLint binding);
67  inline GLint getGLBufferBinding(void) const { return mBinding; }
68  };
69 }
70 #endif // __GL3PlusHARDWAREUNIFORMBUFFER_H__
LockOptions
Locking options.
Base definition of a hardware buffer manager.
Specialisation of HardwareBuffer for a uniform buffer.
Usage
Enums describing buffer usage; not mutually exclusive.
#define _OgreGL3PlusExport
Abstract class defining common features of hardware buffers.
_StringBase String
Specialisation of HardwareUniformBuffer for OpenGL.