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Object-Oriented Graphics Rendering Engine
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OgreGLDepthBuffer.h
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1 /*
2 -----------------------------------------------------------------------------
3 This source file is part of OGRE
4  (Object-oriented Graphics Rendering Engine)
5 For the latest info, see http://www.ogre3d.org/
6 
7 Copyright (c) 2000-2014 Torus Knot Software Ltd
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9 Permission is hereby granted, free of charge, to any person obtaining a copy
10 of this software and associated documentation files (the "Software"), to deal
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28 #ifndef __GLDepthBuffer_H__
29 #define __GLDepthBuffer_H__
30 
31 #include "OgreGLPrerequisites.h"
32 #include "OgreDepthBuffer.h"
33 
34 namespace Ogre
35 {
47  class GLDepthBuffer : public DepthBuffer
48  {
49  public:
50  GLDepthBuffer( uint16 poolId, GLRenderSystem *renderSystem, GLContext *creatorContext,
51  GLRenderBuffer *depth, GLRenderBuffer *stencil,
52  uint32 width, uint32 height, uint32 fsaa, uint32 multiSampleQuality,
53  bool isManual );
55 
57  virtual bool isCompatible( RenderTarget *renderTarget ) const;
58 
59  GLContext* getGLContext() const { return mCreatorContext; }
62 
63  protected:
69  };
70 }
71 #endif
A 'canvas' which can receive the results of a rendering operation.
unsigned int uint32
Definition: OgrePlatform.h:344
GLDepthBuffer(uint16 poolId, GLRenderSystem *renderSystem, GLContext *creatorContext, GLRenderBuffer *depth, GLRenderBuffer *stencil, uint32 width, uint32 height, uint32 fsaa, uint32 multiSampleQuality, bool isManual)
GLContext * mCreatorContext
An abstract class that contains a depth/stencil buffer.
Renderbuffer surface.
GLRenderBuffer * mDepthBuffer
Class that encapsulates an GL context.
Definition: OgreGLContext.h:41
GLRenderBuffer * mStencilBuffer
GLRenderBuffer * getDepthBuffer() const
bool isManual() const
Manual DepthBuffers are cleared in RenderSystem's destructor.
GLRenderBuffer * getStencilBuffer() const
GLContext * getGLContext() const
unsigned short uint16
Definition: OgrePlatform.h:345
GLRenderSystem * mRenderSystem
virtual bool isCompatible(RenderTarget *renderTarget) const
Returns whether the specified RenderTarget is compatible with this DepthBuffer That is...
Implementation of GL as a rendering system.