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Object-Oriented Graphics Rendering Engine
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OgreGLES2NullUniformCacheImp.h
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1 /*
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3  This source file is part of OGRE
4  (Object-oriented Graphics Rendering Engine)
5  For the latest info, see http://www.ogre3d.org/
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7  Copyright (c) 2000-2012 Torus Knot Software Ltd
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28 
29 #ifndef __GLES2NullUniformCacheImp_H__
30 #define __GLES2NullUniformCacheImp_H__
31 
32 #include "OgreGLES2Prerequisites.h"
33 
35 
36 namespace Ogre
37 {
42  {
43  public:
45  ~GLES2UniformCacheImp(void);
46 
48  void clearCache();
49 
53  bool updateUniform(GLint location, const void *value, GLsizei length);
54  };
55 }
56 
57 #endif
#define _OgreGLES2Export
Ogre::GeneralAllocatedObject UniformCacheAlloc
Superclass for all objects that wish to use custom memory allocators when their new / delete operator...
An in memory cache of the OpenGL ES 2 uniforms.