29 #ifndef __GLES2UniformCacheImp_H__
30 #define __GLES2UniformCacheImp_H__
50 GLES2UniformCacheImp(
void);
51 ~GLES2UniformCacheImp(
void);
59 bool updateUniform(GLint location,
const void *value, GLsizei length);
Superclass for all objects that wish to use custom memory allocators when their new / delete operator...