Go to the source code of this file.
Classes | |
class | Ogre::GLFBOManager |
Factory for GL Frame Buffer Objects, and related things. More... | |
struct | Ogre::GLFBOManager::FormatProperties |
Frame Buffer Object properties for a certain texture format. More... | |
struct | Ogre::GLFBOManager::FormatProperties::Mode |
Allowed modes/properties for this pixel format. More... | |
struct | Ogre::GLFBOManager::RBFormat |
Stencil and depth renderbuffers of the same format are re-used between surfaces of the same size and format. More... | |
struct | Ogre::GLFBOManager::RBRef |
class | Ogre::GLFBORenderTexture |
RenderTexture for GL FBO. More... | |
Namespaces | |
Ogre | |
This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ | |
Macros | |
#define | GL_DEPTH24_STENCIL8_EXT 0x88F0 |
Extra GL constants. More... | |
#define GL_DEPTH24_STENCIL8_EXT 0x88F0 |
Extra GL constants.
Definition at line 36 of file OgreGLFBORenderTexture.h.