#include "OgreGLES2Prerequisites.h"
#include "OgreGpuProgram.h"
#include "OgreHardwareVertexBuffer.h"
#include "OgreHardwareUniformBuffer.h"
#include "OgreGLES2UniformCache.h"
Go to the source code of this file.
Classes | |
class | Ogre::GLSLESProgramCommon |
C++ encapsulation of GLSL ES Program Object. More... | |
struct | Ogre::GLUniformReference |
Structure used to keep track of named uniforms in the linked program object. More... | |
Namespaces | |
Ogre | |
This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ | |
Macros | |
#define | NOT_FOUND_CUSTOM_ATTRIBUTES_INDEX -1 |
A value to define the attribute has not been found (this is also the result when glGetAttribLocation fails) More... | |
#define | NULL_CUSTOM_ATTRIBUTES_INDEX -2 |
A value to define the case we didn't look for the attributes since the contractor. More... | |
#define NOT_FOUND_CUSTOM_ATTRIBUTES_INDEX -1 |
A value to define the attribute has not been found (this is also the result when glGetAttribLocation fails)
Definition at line 95 of file OgreGLSLESProgramCommon.h.
#define NULL_CUSTOM_ATTRIBUTES_INDEX -2 |
A value to define the case we didn't look for the attributes since the contractor.
Definition at line 93 of file OgreGLSLESProgramCommon.h.