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Object-Oriented Graphics Rendering Engine
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OgreGLSLESProgramPipelineManager.h
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1 /*
2  -----------------------------------------------------------------------------
3  This source file is part of OGRE
4  (Object-oriented Graphics Rendering Engine)
5  For the latest info, see http://www.ogre3d.org/
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7  Copyright (c) 2000-2014 Torus Knot Software Ltd
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28 #ifndef __GLSLESProgramPipelineManager_H__
29 #define __GLSLESProgramPipelineManager_H__
30 
31 #include "OgreGLES2Prerequisites.h"
32 #include "OgreSingleton.h"
35 
36 namespace Ogre
37 {
48  class _OgreGLES2Export GLSLESProgramPipelineManager : public GLSLESProgramManagerCommon, public Singleton<GLSLESProgramPipelineManager>
49  {
50  private:
51 
53  typedef ProgramPipelineMap::iterator ProgramPipelineIterator;
54 
57 
60 
61  public:
62 
65 
70  GLSLESProgramPipeline* getActiveProgramPipeline(void);
71 
76  void setActiveVertexLinkProgram(GLSLESGpuProgram* vertexGpuProgram);
77  void setActiveFragmentLinkProgram(GLSLESGpuProgram* fragmentGpuProgram);
78 
79  static GLSLESProgramPipelineManager& getSingleton(void);
80  static GLSLESProgramPipelineManager* getSingletonPtr(void);
81  };
82 }
83 
84 #endif
ProgramPipelineMap mProgramPipelines
Container holding previously created program pipeline objects.
Template class for creating single-instance global classes.
Definition: OgreSingleton.h:64
#define _OgreGLES2Export
Ogre assumes that there are separate vertex and fragment programs to deal with but GLSL ES has one pr...
map< uint64, GLSLESProgramPipeline * >::type ProgramPipelineMap
ProgramPipelineMap::iterator ProgramPipelineIterator
Ogre assumes that there are separate vertex and fragment programs to deal with but GLSL ES has one pr...
Specialisation of HighLevelGpuProgram to provide support for OpenGL Shader Language (GLSL ES) for Ope...
GLSL ES low level compiled shader object - this class is used to get at the linked program object and...
GLSLESProgramPipeline * mActiveProgramPipeline
Active objects defining the active rendering gpu state.