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Object-Oriented Graphics Rendering Engine
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OgreGLSLProgramManagerCommon.h
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1 /*
2 -----------------------------------------------------------------------------
3 This source file is part of OGRE
4  (Object-oriented Graphics Rendering Engine)
5 For the latest info, see http://www.ogre3d.org/
6 
7 Copyright (c) 2000-2014 Torus Knot Software Ltd
8 
9 Permission is hereby granted, free of charge, to any person obtaining a copy
10 of this software and associated documentation files (the "Software"), to deal
11 in the Software without restriction, including without limitation the rights
12 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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14 furnished to do so, subject to the following conditions:
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16 The above copyright notice and this permission notice shall be included in
17 all copies or substantial portions of the Software.
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19 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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26 -----------------------------------------------------------------------------
27 */
28 #ifndef __GLSLProgramManagerCommon_H__
29 #define __GLSLProgramManagerCommon_H__
30 
32 #include "OgreSingleton.h"
33 #include "OgreGLSLProgramCommon.h"
34 #include "OgreGLSLExtSupport.h"
35 
36 namespace Ogre {
37 
38 
50  {
51  protected:
59 
63  void completeDefInfo(GLenum gltype, GpuConstantDefinition& defToUpdate);
65  bool completeParamSource(const String& paramName,
66  const GpuConstantDefinitionMap* vertexConstantDefs,
67  const GpuConstantDefinitionMap* geometryConstantDefs,
68  const GpuConstantDefinitionMap* fragmentConstantDefs,
69  const GpuConstantDefinitionMap* hullConstantDefs,
70  const GpuConstantDefinitionMap* domainConstantDefs,
71  const GpuConstantDefinitionMap* computeConstantDefs,
72  GLUniformReference& refToUpdate);
73  void parseIndividualConstant(const String& src, GpuNamedConstants& defs,
74  String::size_type currPos,
75  const String& filename, GpuSharedParametersPtr sharedParams);
76 
77  public:
78 
81 
93  void extractUniforms(GLuint programObject,
94  const GpuConstantDefinitionMap* vertexConstantDefs,
95  const GpuConstantDefinitionMap* geometryConstantDefs,
96  const GpuConstantDefinitionMap* fragmentConstantDefs,
97  const GpuConstantDefinitionMap* hullConstantDefs,
98  const GpuConstantDefinitionMap* domainConstantDefs,
99  const GpuConstantDefinitionMap* computeConstantDefs,
107  void extractConstantDefs(const String& src, GpuNamedConstants& constantDefs,
108  const String& filename);
109  };
110 
111 }
112 
113 #endif // __GLSLProgramManagerCommon_H__
map< String, GLenum >::type StringToEnumMap
Structure used to keep track of named uniforms in the linked program object.
GLSL low level compiled shader object - this class is used to get at the linked program object and pr...
vector< HardwareUniformBufferSharedPtr >::type GLUniformBufferList
Struct collecting together the information for named constants.
#define _OgreGL3PlusExport
map< String, GpuConstantDefinition >::type GpuConstantDefinitionMap
vector< GLUniformReference >::type GLUniformReferenceList
Information about predefined program constants.
_StringBase String
GLSLGpuProgram * mActiveVertexGpuProgram
Active objects defining the active rendering gpu state.
Ogre assumes that there are separate programs to deal with but GLSL has one program object that repre...