OGRE  1.9
Object-Oriented Graphics Rendering Engine
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OgreGLSLProgramPipelineManager.h File Reference
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class  Ogre::GLSLProgramPipelineManager
 Ogre assumes that there are separate vertex and fragment programs to deal with but GLSL ES has one program pipeline object that represents the active vertex and fragment program objects during a rendering state. More...



This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/