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Object-Oriented Graphics Rendering Engine
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OgreGLTextureManager.h
Go to the documentation of this file.
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/*
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-----------------------------------------------------------------------------
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This source file is part of OGRE
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(Object-oriented Graphics Rendering Engine)
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For the latest info, see http://www.ogre3d.org/
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Copyright (c) 2000-2014 Torus Knot Software Ltd
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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-----------------------------------------------------------------------------
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*/
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#ifndef __GLTextureManager_H__
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#define __GLTextureManager_H__
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#include "
OgreGLPrerequisites.h
"
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#include "
OgreTextureManager.h
"
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#include "
OgreGLTexture.h
"
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#include "
OgreGLSupport.h
"
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namespace
Ogre {
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class
_OgreGLExport
GLTextureManager
:
public
TextureManager
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{
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public
:
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GLTextureManager
(
GLSupport
& support);
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virtual
~
GLTextureManager
();
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GLuint
getWarningTextureID
() {
return
mWarningTextureID; }
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PixelFormat
getNativeFormat(
TextureType
ttype,
PixelFormat
format,
int
usage);
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bool
isHardwareFilteringSupported(
TextureType
ttype,
PixelFormat
format,
int
usage,
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bool
preciseFormatOnly =
false
);
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protected
:
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friend
class
GLRenderSystem
;
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Resource
* createImpl(
const
String
& name,
ResourceHandle
handle,
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const
String
& group,
bool
isManual,
ManualResourceLoader
* loader,
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const
NameValuePairList
* createParams);
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void
createWarningTexture();
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GLSupport
&
mGLSupport
;
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GLuint
mWarningTextureID
;
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};
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}
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#endif
Ogre::NameValuePairList
map< String, String >::type NameValuePairList
Name / value parameter pair (first = name, second = value)
Definition:
OgreCommon.h:550
Ogre::TextureManager
Class for loading & managing textures.
Definition:
OgreTextureManager.h:60
OgreGLSupport.h
OgreGLTexture.h
Ogre::GLSupport
Definition:
OgreGLSupport.h:43
Ogre::ManualResourceLoader
Interface describing a manual resource loader.
Definition:
OgreResource.h:514
_OgreGLExport
#define _OgreGLExport
Definition:
OgreGLPrerequisites.h:99
Ogre::GLTextureManager::mGLSupport
GLSupport & mGLSupport
Definition:
OgreGLTextureManager.h:65
Ogre::PixelFormat
PixelFormat
The pixel format used for images, textures, and render surfaces.
Definition:
OgrePixelFormat.h:43
Ogre::Resource
Abstract class representing a loadable resource (e.g.
Definition:
OgreResource.h:79
Ogre::ResourceHandle
unsigned long long int ResourceHandle
Definition:
OgreResource.h:41
Ogre::GLTextureManager::getWarningTextureID
GLuint getWarningTextureID()
Definition:
OgreGLTextureManager.h:45
Ogre::TextureType
TextureType
Enum identifying the texture type.
Definition:
OgreTexture.h:67
OgreTextureManager.h
Ogre::GLTextureManager
GL-specific implementation of a TextureManager.
Definition:
OgreGLTextureManager.h:39
Ogre::String
_StringBase String
Definition:
OgrePrerequisites.h:442
OgreGLPrerequisites.h
Ogre::GLTextureManager::mWarningTextureID
GLuint mWarningTextureID
Definition:
OgreGLTextureManager.h:66
Ogre::GLRenderSystem
Implementation of GL as a rendering system.
Definition:
OgreGLRenderSystem.h:51
RenderSystems
GL
include
OgreGLTextureManager.h
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