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Object-Oriented Graphics Rendering Engine
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OgreInstanceBatchHW_VTF.h
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1 /*
2 -----------------------------------------------------------------------------
3 This source file is part of OGRE
4  (Object-oriented Graphics Rendering Engine)
5 For the latest info, see http://www.ogre3d.org/
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7 Copyright (c) 2000-2014 Torus Knot Software Ltd
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10 of this software and associated documentation files (the "Software"), to deal
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28 #ifndef __InstanceBatchHW_VTF_H__
29 #define __InstanceBatchHW_VTF_H__
30 
31 #include "OgreInstanceBatchVTF.h"
32 #include "OgreTexture.h"
33 
34 namespace Ogre
35 {
61  {
62  protected:
64 
65  //Pointer to the buffer containing the per instance vertex data
67 
68  void setupVertices( const SubMesh* baseSubMesh );
69  void setupIndices( const SubMesh* baseSubMesh );
70 
72  void createVertexSemantics( VertexData *thisVertexData, VertexData *baseVertexData,
73  const HWBoneIdxVec &hwBoneIdx, const HWBoneWgtVec& hwBoneWgt );
74 
80  virtual size_t updateInstanceDataBuffer(bool isFirstTime, Camera* currentCamera);
81 
82 
83  virtual bool checkSubMeshCompatibility( const SubMesh* baseSubMesh );
84 
88  size_t updateVertexTexture( Camera *currentCamera );
89 
90  virtual bool matricesTogetherPerRow() const { return true; }
91  public:
92  InstanceBatchHW_VTF( InstanceManager *creator, MeshPtr &meshReference, const MaterialPtr &material,
93  size_t instancesPerBatch, const Mesh::IndexMap *indexToBoneMap,
94  const String &batchName );
95  virtual ~InstanceBatchHW_VTF();
97  size_t calculateMaxNumInstances( const SubMesh *baseSubMesh, uint16 flags ) const;
98 
100  void _boundsDirty(void);
101 
103  void setStaticAndUpdate( bool bStatic );
104 
105  bool isStatic() const { return mKeepStatic; }
106 
108  virtual void _updateRenderQueue( RenderQueue* queue );
109  };
110 
111 }
112 
113 #endif
A viewpoint from which the scene will be rendered.
Definition: OgreCamera.h:86
HardwareVertexBufferSharedPtr mInstanceVertexBuffer
vector< unsigned short >::type IndexMap
Definition: OgreMesh.h:108
#define _OgreExport
Definition: OgrePlatform.h:260
vector< uint8 >::type HWBoneIdxVec
Shared pointer implementation used to share vertex buffers.
Defines a part of a complete mesh.
Definition: OgreSubMesh.h:62
Summary class collecting together vertex source information.
virtual bool matricesTogetherPerRow() const
Affects VTF texture's width dimension.
bool isStatic() const
Returns true if this batch was set as static.
Instancing implementation using vertex texture through Vertex Texture Fetch (VTF) This implementation...
Class to manage the scene object rendering queue.
This is the main starting point for the new instancing system.
_StringBase String
unsigned short uint16
Definition: OgrePlatform.h:345
Instancing implementation using vertex texture through Vertex Texture Fetch (VTF) and hardware instan...