OGRE  1.9
Object-Oriented Graphics Rendering Engine
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OgrePCZone.h File Reference
#include "OgrePCZPrerequisites.h"
#include "OgrePCZSceneNode.h"
#include "OgrePCZCamera.h"
#include "OgrePCZFrustum.h"
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Classes

class  Ogre::PCZone
 Portal-Connected Zone datastructure for managing scene nodes. More...
 
struct  Ogre::PCZone::PortalSortDistance
 Binary predicate for portal <-> camera distance sorting. More...
 
class  Ogre::ZoneData
 

Namespaces

 Ogre
 

This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/

 

Typedefs

typedef list< AntiPortal * >::type Ogre::AntiPortalList
 
typedef vector< SceneNode * >::type Ogre::NodeList
 
typedef list< PCZone * >::type Ogre::PCZoneList
 
typedef vector< PortalBase * >
::type 
Ogre::PortalBaseList
 
typedef list< Portal * >::type Ogre::PortalList
 
typedef map< String, SceneNode * >
::type 
Ogre::SceneNodeList
 
typedef map< String, PCZone * >
::type 
Ogre::ZoneMap