OGRE  1.9
Object-Oriented Graphics Rendering Engine
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OgrePatchMesh.h
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1 /*
2 -----------------------------------------------------------------------------
3 This source file is part of OGRE
4  (Object-oriented Graphics Rendering Engine)
5 For the latest info, see http://www.ogre3d.org/
6 
7 Copyright (c) 2000-2014 Torus Knot Software Ltd
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9 Permission is hereby granted, free of charge, to any person obtaining a copy
10 of this software and associated documentation files (the "Software"), to deal
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27 */
28 #ifndef __PatchMesh_H__
29 #define __PatchMesh_H__
30 
31 #include "OgrePrerequisites.h"
32 #include "OgreMesh.h"
33 #include "OgrePatchSurface.h"
34 
35 namespace Ogre {
36 
47  class _OgreExport PatchMesh : public Mesh
48  {
49  protected:
54  public:
56  PatchMesh(ResourceManager* creator, const String& name, ResourceHandle handle,
57  const String& group);
59  void update(void* controlPointBuffer, size_t width, size_t height,
60  size_t uMaxSubdivisionLevel, size_t vMaxSubdivisionLevel,
61  PatchSurface::VisibleSide visibleSide);
63  void define(void* controlPointBuffer,
64  VertexDeclaration *declaration, size_t width, size_t height,
65  size_t uMaxSubdivisionLevel = PatchSurface::AUTO_LEVEL,
66  size_t vMaxSubdivisionLevel = PatchSurface::AUTO_LEVEL,
70  bool vbUseShadow = false, bool ibUseShadow = false);
71 
72  /* Sets the current subdivision level as a proportion of full detail.
73  @param factor Subdivision factor as a value from 0 (control points only) to 1 (maximum
74  subdivision). */
75  void setSubdivision(Real factor);
76  protected:
78  void loadImpl(void);
80  void prepareImpl(void) {}
81 
82  };
86 }
87 
88 #endif
VertexDeclaration * mDeclaration
Vertex declaration, cloned from the input.
Definition: OgrePatchMesh.h:53
float Real
Software floating point type.
#define _OgreExport
Definition: OgrePlatform.h:260
void prepareImpl(void)
Overridden from Resource - do nothing (no disk caching)
Definition: OgrePatchMesh.h:80
PatchSurface mSurface
Internal surface definition.
Definition: OgrePatchMesh.h:51
Combination of HBU_STATIC and HBU_WRITE_ONLY.
A surface which is defined by curves of some kind to form a patch, e.g.
Combination of HBU_DYNAMIC and HBU_WRITE_ONLY.
Usage
Enums describing buffer usage; not mutually exclusive.
unsigned long long int ResourceHandle
Definition: OgreResource.h:41
This class declares the format of a set of vertex inputs, which can be issued to the rendering API th...
Defines a generic resource handler.
The side from which u goes right and v goes up (as in texture coords)
_StringBase String
Patch specialisation of Mesh.
Definition: OgrePatchMesh.h:47
Resource holding data about 3D mesh.
Definition: OgreMesh.h:93