#include "OgrePrerequisites.h"
#include "OgreIteratorWrappers.h"
#include "OgreHeaderPrefix.h"
#include "OgreHeaderSuffix.h"
Go to the source code of this file.
Classes | |
class | Ogre::RenderQueue |
Class to manage the scene object rendering queue. More... | |
class | Ogre::RenderQueue::RenderableListener |
Class to listen in on items being added to the render queue. More... | |
Namespaces | |
Ogre | |
This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ | |
Macros | |
#define | OGRE_RENDERABLE_DEFAULT_PRIORITY 100 |
Enumerations | |
enum | Ogre::RenderQueueGroupID { Ogre::RENDER_QUEUE_BACKGROUND = 0, Ogre::RENDER_QUEUE_SKIES_EARLY = 5, Ogre::RENDER_QUEUE_1 = 10, Ogre::RENDER_QUEUE_2 = 20, Ogre::RENDER_QUEUE_WORLD_GEOMETRY_1 = 25, Ogre::RENDER_QUEUE_3 = 30, Ogre::RENDER_QUEUE_4 = 40, Ogre::RENDER_QUEUE_MAIN = 50, Ogre::RENDER_QUEUE_6 = 60, Ogre::RENDER_QUEUE_7 = 70, Ogre::RENDER_QUEUE_WORLD_GEOMETRY_2 = 75, Ogre::RENDER_QUEUE_8 = 80, Ogre::RENDER_QUEUE_9 = 90, Ogre::RENDER_QUEUE_SKIES_LATE = 95, Ogre::RENDER_QUEUE_OVERLAY = 100, Ogre::RENDER_QUEUE_MAX = 105 } |
Enumeration of queue groups, by which the application may group queued renderables so that they are rendered together with events in between. More... | |