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Object-Oriented Graphics Rendering Engine
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OgreShaderFFPRenderState.h
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1 /*
2 -----------------------------------------------------------------------------
3 This source file is part of OGRE
4 (Object-oriented Graphics Rendering Engine)
5 For the latest info, see http://www.ogre3d.org
6 
7 Copyright (c) 2000-2014 Torus Knot Software Ltd
8 Permission is hereby granted, free of charge, to any person obtaining a copy
9 of this software and associated documentation files (the "Software"), to deal
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25 -----------------------------------------------------------------------------
26 */
27 #ifndef _ShaderFFPState_
28 #define _ShaderFFPState_
29 
31 
32 namespace Ogre {
33 namespace RTShader {
34 
42 // Fixed Function vertex shader stages.
44 {
50  FFP_VS_FOG = 500,
52 };
53 
54 // Fixed Function fragment shader stages.
56 {
62  FFP_PS_FOG = 400,
64 };
65 
66 // Fixed Function generic stages.
68 {
70  FFP_TRANSFORM = 100,
71  FFP_COLOUR = 200,
72  FFP_LIGHTING = 300,
74  FFP_FOG = 500,
76 };
77 
78 // Fixed Function Library: Common functions
79 #define FFP_LIB_COMMON "FFPLib_Common"
80 #define FFP_FUNC_ASSIGN "FFP_Assign"
81 #define FFP_FUNC_CONSTRUCT "FFP_Construct"
82 #define FFP_FUNC_MODULATE "FFP_Modulate"
83 #define FFP_FUNC_ADD "FFP_Add"
84 #define FFP_FUNC_SUBTRACT "FFP_Subtract"
85 #define FFP_FUNC_LERP "FFP_Lerp"
86 #define FFP_FUNC_DOTPRODUCT "FFP_DotProduct"
87 #define FFP_FUNC_NORMALIZE "FFP_Normalize"
88 
89 // Fixed Function Library: Transform functions
90 #define FFP_LIB_TRANSFORM "FFPLib_Transform"
91 #define FFP_FUNC_TRANSFORM "FFP_Transform"
92 
93 // Fixed Function Library: Lighting functions
94 #define FFP_LIB_LIGHTING "FFPLib_Lighting"
95 #define FFP_FUNC_LIGHT_DIRECTIONAL_DIFFUSE "FFP_Light_Directional_Diffuse"
96 #define FFP_FUNC_LIGHT_DIRECTIONAL_DIFFUSESPECULAR "FFP_Light_Directional_DiffuseSpecular"
97 #define FFP_FUNC_LIGHT_POINT_DIFFUSE "FFP_Light_Point_Diffuse"
98 #define FFP_FUNC_LIGHT_POINT_DIFFUSESPECULAR "FFP_Light_Point_DiffuseSpecular"
99 #define FFP_FUNC_LIGHT_SPOT_DIFFUSE "FFP_Light_Spot_Diffuse"
100 #define FFP_FUNC_LIGHT_SPOT_DIFFUSESPECULAR "FFP_Light_Spot_DiffuseSpecular"
101 
102 // Fixed Function Library: Texturing functions
103 #define FFP_LIB_TEXTURING "FFPLib_Texturing"
104 #define FFP_FUNC_TRANSFORM_TEXCOORD "FFP_TransformTexCoord"
105 #define FFP_FUNC_GENERATE_TEXCOORD_ENV_NORMAL "FFP_GenerateTexCoord_EnvMap_Normal"
106 #define FFP_FUNC_GENERATE_TEXCOORD_ENV_SPHERE "FFP_GenerateTexCoord_EnvMap_Sphere"
107 #define FFP_FUNC_GENERATE_TEXCOORD_ENV_REFLECT "FFP_GenerateTexCoord_EnvMap_Reflect"
108 #define FFP_FUNC_GENERATE_TEXCOORD_PROJECTION "FFP_GenerateTexCoord_Projection"
109 #define FFP_FUNC_SAMPLE_TEXTURE "FFP_SampleTexture"
110 #define FFP_FUNC_SAMPLE_TEXTURE_PROJ "FFP_SampleTextureProj"
111 #define FFP_FUNC_MODULATEX2 "FFP_ModulateX2"
112 #define FFP_FUNC_MODULATEX4 "FFP_ModulateX4"
113 #define FFP_FUNC_ADDSIGNED "FFP_AddSigned"
114 #define FFP_FUNC_ADDSMOOTH "FFP_AddSmooth"
115 
116 // Fixed Function Library: Fog functions
117 #define FFP_LIB_FOG "FFPLib_Fog"
118 #define FFP_FUNC_VERTEXFOG_LINEAR "FFP_VertexFog_Linear"
119 #define FFP_FUNC_VERTEXFOG_EXP "FFP_VertexFog_Exp"
120 #define FFP_FUNC_VERTEXFOG_EXP2 "FFP_VertexFog_Exp2"
121 #define FFP_FUNC_PIXELFOG_DEPTH "FFP_PixelFog_Depth"
122 #define FFP_FUNC_PIXELFOG_LINEAR "FFP_PixelFog_Linear"
123 #define FFP_FUNC_PIXELFOG_EXP "FFP_PixelFog_Exp"
124 #define FFP_FUNC_PIXELFOG_EXP2 "FFP_PixelFog_Exp2"
125 
126 
130 }
131 }
132 
133 #endif
134