27 #ifndef _ShaderProgramSet_
28 #define _ShaderProgramSet_
61 Program* getCpuFragmentProgram();
71 void setCpuVertexProgram(
Program* vsCpuProgram);
72 void setCpuFragmentProgram(
Program* psCpuProgram);
GpuProgramPtr mPSGpuProgram
This is the target render state.
Superclass for all objects that wish to use custom memory allocators when their new / delete operator...
A class that represents a shader based program.
Container class for shader based programs.
GpuProgramPtr mVSGpuProgram
A singleton manager class that manages shader based programs.