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Object-Oriented Graphics Rendering Engine
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OgreShadowCameraSetupPlaneOptimal.h
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1 /*
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4 (Object-oriented Graphics Rendering Engine)
5 For the latest info, see http://www.ogre3d.org/
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28 #ifndef __ShadowCameraSetupPlaneOptimal_H__
29 #define __ShadowCameraSetupPlaneOptimal_H__
30 
31 #include "OgrePrerequisites.h"
32 #include "OgreShadowCameraSetup.h"
33 #include "OgreHeaderPrefix.h"
34 
35 namespace Ogre {
36 
37 
63  {
64  private:
66  private:
68 
70  Matrix4 computeConstrainedProjection( const Vector4& pinhole,
71  const vector<Vector4>::type& fpoint,
72  const vector<Vector2>::type& constraint) const;
73 
74  public:
79 
81  virtual void getShadowCamera (const SceneManager *sm, const Camera *cam,
82  const Viewport *vp, const Light *light, Camera *texCam, size_t iteration) const;
83  };
87 }
88 
89 #include "OgreHeaderSuffix.h"
90 
91 #endif
A viewpoint from which the scene will be rendered.
Definition: OgreCamera.h:86
Class encapsulating a standard 4x4 homogeneous matrix.
Definition: OgreMatrix4.h:78
#define _OgreExport
Definition: OgrePlatform.h:260
std::vector< T, A > type
PlaneOptimalShadowCameraSetup()
Default constructor is private.
MovablePlane * mPlane
pointer to plane of interest
Manages the organisation and rendering of a 'scene' i.e.
Implements the plane optimal shadow camera algorithm.
Representation of a dynamic light source in the scene.
Definition: OgreLight.h:73
This class allows you to plug in new ways to define the camera setup when rendering and projecting sh...
Definition of a Plane that may be attached to a node, and the derived details of it retrieved simply...
An abstraction of a viewport, i.e.
Definition: OgreViewport.h:57
4-dimensional homogeneous vector.
Definition: OgreVector4.h:45