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Object-Oriented Graphics Rendering Engine
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OgreSkeletonSerializer.h
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28 
29 #ifndef __SkeletonSerializer_H__
30 #define __SkeletonSerializer_H__
31 
32 #include "OgrePrerequisites.h"
33 #include "OgreSkeleton.h"
34 #include "OgreSerializer.h"
35 
36 namespace Ogre {
37 
40  {
45 
48  };
49 
69  {
70 
71  public:
73  virtual ~SkeletonSerializer();
74 
75 
84  void exportSkeleton(const Skeleton* pSkeleton, const String& filename,
85  SkeletonVersion ver = SKELETON_VERSION_LATEST, Endian endianMode = ENDIAN_NATIVE);
86 
95  void exportSkeleton(const Skeleton* pSkeleton, DataStreamPtr stream,
96  SkeletonVersion ver = SKELETON_VERSION_LATEST, Endian endianMode = ENDIAN_NATIVE);
104  void importSkeleton(DataStreamPtr& stream, Skeleton* pDest);
105 
106  // TODO: provide Cal3D importer?
107 
108  protected:
109 
110  void setWorkingVersion(SkeletonVersion ver);
111 
112  // Internal export methods
113  void writeSkeleton(const Skeleton* pSkel, SkeletonVersion ver);
114  void writeBone(const Skeleton* pSkel, const Bone* pBone);
115  void writeBoneParent(const Skeleton* pSkel, unsigned short boneId, unsigned short parentId);
116  void writeAnimation(const Skeleton* pSkel, const Animation* anim, SkeletonVersion ver);
117  void writeAnimationTrack(const Skeleton* pSkel, const NodeAnimationTrack* track);
118  void writeKeyFrame(const Skeleton* pSkel, const TransformKeyFrame* key);
119  void writeSkeletonAnimationLink(const Skeleton* pSkel,
120  const LinkedSkeletonAnimationSource& link);
121 
122  // Internal import methods
123  void readFileHeader(DataStreamPtr& stream);
124  void readBone(DataStreamPtr& stream, Skeleton* pSkel);
125  void readBoneParent(DataStreamPtr& stream, Skeleton* pSkel);
126  void readAnimation(DataStreamPtr& stream, Skeleton* pSkel);
127  void readAnimationTrack(DataStreamPtr& stream, Animation* anim, Skeleton* pSkel);
128  void readKeyFrame(DataStreamPtr& stream, NodeAnimationTrack* track, Skeleton* pSkel);
129  void readSkeletonAnimationLink(DataStreamPtr& stream, Skeleton* pSkel);
130 
131  size_t calcBoneSize(const Skeleton* pSkel, const Bone* pBone);
132  size_t calcBoneSizeWithoutScale(const Skeleton* pSkel, const Bone* pBone);
133  size_t calcBoneParentSize(const Skeleton* pSkel);
134  size_t calcAnimationSize(const Skeleton* pSkel, const Animation* pAnim);
135  size_t calcAnimationTrackSize(const Skeleton* pSkel, const NodeAnimationTrack* pTrack);
136  size_t calcKeyFrameSize(const Skeleton* pSkel, const TransformKeyFrame* pKey);
137  size_t calcKeyFrameSizeWithoutScale(const Skeleton* pSkel, const TransformKeyFrame* pKey);
138  size_t calcSkeletonAnimationLinkSize(const Skeleton* pSkel,
139  const LinkedSkeletonAnimationSource& link);
140 
141 
142 
143 
144  };
148 }
149 
150 
151 #endif
Latest version available.
Specialised KeyFrame which stores a full transform.
Definition: OgreKeyFrame.h:103
#define _OgreExport
Definition: OgrePlatform.h:260
Generic class for serialising data to / from binary stream-based files.
Specialised AnimationTrack for dealing with node transforms.
Class for serialising skeleton data to/from an OGRE .skeleton file.
Endian
The endianness of written files.
Link to another skeleton to share animations.
Definition: OgreSkeleton.h:467
SkeletonVersion
Skeleton compatibility versions.
_StringBase String
An animation sequence.
Definition: OgreAnimation.h:92
A bone in a skeleton.
Definition: OgreBone.h:51
A collection of Bone objects used to animate a skinned mesh.
Definition: OgreSkeleton.h:87