#include "OgreTerrainPrerequisites.h"
#include "OgreTerrainMaterialGenerator.h"
#include "OgreGpuProgramParams.h"
Go to the source code of this file.
Classes | |
class | Ogre::TerrainMaterialGeneratorA |
A TerrainMaterialGenerator which can cope with normal mapped, specular mapped terrain. More... | |
class | Ogre::TerrainMaterialGeneratorA::SM2Profile |
Shader model 2 profile target. More... | |
class | Ogre::TerrainMaterialGeneratorA::SM2Profile::ShaderHelper |
Interface definition for helper class to generate shaders. More... | |
class | Ogre::TerrainMaterialGeneratorA::SM2Profile::ShaderHelperCg |
Utility class to help with generating shaders for Cg / HLSL. More... | |
class | Ogre::TerrainMaterialGeneratorA::SM2Profile::ShaderHelperGLSL |
Utility class to help with generating shaders for GLSL. More... | |
class | Ogre::TerrainMaterialGeneratorA::SM2Profile::ShaderHelperGLSLES |
Utility class to help with generating shaders for GLSL ES. More... | |
class | Ogre::TerrainMaterialGeneratorA::SM2Profile::ShaderHelperHLSL |
Namespaces | |
Ogre | |
This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ | |