#include "OgreTerrainPrerequisites.h"
#include "OgreCommon.h"
#include "OgreHardwareIndexBuffer.h"
#include "OgreMovableObject.h"
#include "OgreRenderable.h"
Go to the source code of this file.
Classes | |
class | Ogre::TerrainQuadTreeNode |
A node in a quad tree used to store a patch of terrain. More... | |
struct | Ogre::TerrainQuadTreeNode::LodLevel |
class | Ogre::TerrainQuadTreeNode::Movable |
MovableObject implementation to provide the hook to the scene. More... | |
class | Ogre::TerrainQuadTreeNode::Rend |
Hook to the render queue. More... | |
struct | Ogre::TerrainQuadTreeNode::VertexDataRecord |
Namespaces | |
Ogre | |
This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ | |