28 #ifndef __Ogre_Volume_Chunk_H__
29 #define __Ogre_Volume_Chunk_H__
204 virtual bool contributesToVolumeMesh(
const Vector3 &from,
const Vector3 &to)
const;
284 if (mShared->volumeVisible)
290 mOctree->setVisible(mShared->octreeVisible && visible);
294 mDualGrid->setVisible(mShared->dualGridVisible && visible);
296 if (applyToChildren && mChildren)
298 mChildren[0]->setChunkVisible(visible, applyToChildren);
301 mChildren[1]->setChunkVisible(visible, applyToChildren);
302 mChildren[2]->setChunkVisible(visible, applyToChildren);
303 mChildren[3]->setChunkVisible(visible, applyToChildren);
304 mChildren[4]->setChunkVisible(visible, applyToChildren);
305 mChildren[5]->setChunkVisible(visible, applyToChildren);
306 mChildren[6]->setChunkVisible(visible, applyToChildren);
307 mChildren[7]->setChunkVisible(visible, applyToChildren);
323 virtual ~
Chunk(
void);
327 virtual const String& getMovableType(
void)
const;
331 virtual Real getSquaredViewDepth(
const Camera* camera)
const;
335 virtual Real getBoundingRadius()
const;
373 virtual void setDualGridVisible(
const bool visible);
380 virtual bool getDualGridVisible(
void)
const;
386 virtual void setOctreeVisible(
const bool visible);
393 virtual bool getOctreeVisible(
void)
const;
399 virtual void setVolumeVisible(
const bool visible);
405 virtual bool getVolumeVisible(
void)
const;
409 virtual bool frameStarted(
const FrameEvent& evt);
415 virtual Chunk* createInstance(
void);
420 virtual void setMaterial(
const String& matName);
430 virtual void setMaterialOfLevel(
size_t level,
const String& matName);
443 virtual void getChunksOfLevel(
const size_t level,
VecChunk &result)
const;
size_t createGeometryFromLevel
The first LOD level to create geometry for. For scenarios where the lower levels won't be visible any...
A viewpoint from which the scene will be rendered.
bool isRoot
Whether this chunk is the root of the tree.
ChunkParameters(void)
Constructor.
float Real
Software floating point type.
Callback class when the user needs information about the triangles of chunks of a LOD level...
bool dualGridVisible
Flag whether the dualgrid is visible or not.
bool mInvisible
Flag whether this node will never be shown.
Chunk ** mChildren
The more detailed children chunks.
Real scale
The scale of the volume with 1.0 as default.
struct Ogre::Volume::ChunkParameters ChunkParameters
Parameters for loading the volume.
Manages the organisation and rendering of a 'scene' i.e.
static String DEFAULT_RESOURCE_GROUP_NAME
Default resource group name.
Simple implementation of MovableObject and Renderable for single-part custom objects.
struct Ogre::Volume::ChunkTreeSharedData ChunkTreeSharedData
Internal shared values of the chunks which are equal in the whole tree.
SceneNode * mNode
To attach this node to.
Class representing a node in the scene graph.
A single volume chunk mesh.
Abstract class defining the density function.
Vector3 updateTo
If an existing chunktree is to be partially updated, set this to the front upper right point of the (...
Entity * mDualGrid
Holds the dualgrid debug visualization.
MeshBuilderCallback * lodCallback
Callback for a specific LOD level.
Real mError
Holds the error associated with this chunk.
Real skirtFactor
Factor for the skirt length generation.
Entity * mOctree
The debug visualization of the octree.
static ChunkHandler mChunkHandler
To handle the WorkQueue.
Real maxScreenSpaceError
The maximum accepted screen space error when choosing the LOD levels to render.
void setChunkVisible(const bool visible, const bool applyToChildren)
Sets the visibility of this chunk.
bool octreeVisible
Flag whether the octree is visible or not.
bool createOctreeVisualization
Whether to create the octree debug visualization entity with false as default.
Defines an instance of a discrete, movable object based on a Mesh.
ChunkParameters * parameters
The parameters with which the chunktree got loaded.
static const String MOVABLE_TYPE_NAME
The type name.
A interface class defining a listener which can be used to receive notifications of frame events...
Internal shared values of the chunks which are equal in the whole tree.
bool async
Whether to load the chunks async. if set to false, the call to load waits for the whole chunk...
Standard 3-dimensional vector.
int chunksBeingProcessed
The amount of chunks being processed (== loading).
Real baseError
The smallest allowed geometric error of the highest LOD.
~ChunkTreeSharedData(void)
Destructor.
Vector3 updateFrom
If an existing chunktree is to be partially updated, set this to the back lower left point of the (su...
A node in the volume octree.
vector< const Chunk * >::type VecChunk
A list of Chunks.
Struct containing information about a frame event.
ChunkTreeSharedData * mShared
Holds some shared data among all chunks of the tree.
bool createDualGridVisualization
Whether to create the dualgrid debug visualization entity with false as default.
#define _OgreVolumeExport
Source * src
The volume source.
ChunkTreeSharedData(const ChunkParameters *params)
Constructor.
Parameters for loading the volume.
bool volumeVisible
Another visibility flag to be user setable.
Class to build up a mesh with vertices and indices.
Real errorMultiplicator
The error multiplicator per LOD level with 1.0 as default.
SceneManager * sceneManager
The scenemanager to construct the entity with.
Handles the WorkQueue management of the chunks.
Class for the generation of the DualGrid.