OGRE  1.9
Object-Oriented Graphics Rendering Engine
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OgreVolumeMeshBuilder.h File Reference
#include <vector>
#include "OgreSimpleRenderable.h"
#include "OgreManualObject.h"
#include "OgreRenderOperation.h"
#include "OgreVector3.h"
#include "OgreAxisAlignedBox.h"
#include "OgreSceneManager.h"
#include "OgreVolumePrerequisites.h"
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class  Ogre::Volume::MeshBuilder
 Class to build up a mesh with vertices and indices. More...
class  Ogre::Volume::MeshBuilderCallback
 Callback class when the user needs information about the triangles of chunks of a LOD level. More...
struct  Ogre::Volume::Vertex
 Lightweight struct to represent a mesh vertex. More...



This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/



typedef vector< size_t >::type Ogre::Volume::VecIndices
 To hold indices. More...
typedef vector< Vertex >::type Ogre::Volume::VecVertex
 To hold vertices. More...
typedef struct
 Lightweight struct to represent a mesh vertex. More...


bool _OgreVolumeExport Ogre::Volume::operator< (const Vertex &a, const Vertex &b)
 A less operator. More...
bool _OgreVolumeExport Ogre::Volume::operator== (Vertex const &a, Vertex const &b)
 == operator for two vertices. More...