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Object-Oriented Graphics Rendering Engine
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OgreVolumeTextureSource.h
Go to the documentation of this file.
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/*
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-----------------------------------------------------------------------------
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This source file is part of OGRE
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(Object-oriented Graphics Rendering Engine)
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For the latest info, see http://www.ogre3d.org/
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Copyright (c) 2000-2014 Torus Knot Software Ltd
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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-----------------------------------------------------------------------------
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*/
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#ifndef __Ogre_Volume_TextureSource_H__
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#define __Ogre_Volume_TextureSource_H__
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#include "
OgreVolumeGridSource.h
"
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namespace
Ogre {
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namespace
Volume {
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class
_OgreVolumeExport
TextureSource
:
public
GridSource
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{
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protected
:
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unsigned
long
mWidthTimesHeight
;
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float
*
mData
;
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virtual
float
getVolumeGridValue(
size_t
x,
size_t
y,
size_t
z)
const
;
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virtual
void
setVolumeGridValue(
int
x,
int
y,
int
z,
float
value);
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public
:
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explicit
TextureSource
(
const
String
&volumeTextureName,
const
Real
worldWidth,
const
Real
worldHeight,
const
Real
worldDepth,
const
bool
trilinearValue =
true
,
const
bool
trilinearGradient =
false
,
const
bool
sobelGradient =
false
);
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~
TextureSource
(
void
);
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};
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}
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}
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#endif
Ogre::Real
float Real
Software floating point type.
Definition:
OgrePrerequisites.h:70
Ogre::Volume::TextureSource::mData
float * mData
The raw volume data.
Definition:
OgreVolumeTextureSource.h:47
Ogre::Volume::TextureSource
A volume source from a 3D texture.
Definition:
OgreVolumeTextureSource.h:39
Ogre::Volume::GridSource
A volume source from a discrete 3d grid.
Definition:
OgreVolumeGridSource.h:42
OgreVolumeGridSource.h
Ogre::String
_StringBase String
Definition:
OgrePrerequisites.h:442
_OgreVolumeExport
#define _OgreVolumeExport
Definition:
OgreVolumePrerequisites.h:43
Ogre::Volume::TextureSource::mWidthTimesHeight
unsigned long mWidthTimesHeight
To have a little bit faster data access.
Definition:
OgreVolumeTextureSource.h:44
Components
Volume
include
OgreVolumeTextureSource.h
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