_notifyRenderTargetAttached(RenderTarget *renderTarget) | Ogre::DepthBuffer | virtual |
_notifyRenderTargetDetached(RenderTarget *renderTarget) | Ogre::DepthBuffer | virtual |
_resized(ID3D11DepthStencilView *depthBufferView, uint32 width, uint32 height) | Ogre::D3D11DepthBuffer | |
_setPoolId(uint16 poolId) | Ogre::DepthBuffer | |
AllocatedObject() | Ogre::AllocatedObject< Alloc > | inlineexplicit |
D3D11DepthBuffer(uint16 poolId, D3D11RenderSystem *renderSystem, ID3D11DepthStencilView *depthBufferView, uint32 width, uint32 height, uint32 fsaa, uint32 multiSampleQuality, bool isManual) | Ogre::D3D11DepthBuffer | |
DepthBuffer(uint16 poolId, uint16 bitDepth, uint32 width, uint32 height, uint32 fsaa, const String &fsaaHint, bool manual) | Ogre::DepthBuffer | |
detachFromAllRenderTargets() | Ogre::DepthBuffer | protected |
getBitDepth() const | Ogre::DepthBuffer | virtual |
getDepthStencilView() const | Ogre::D3D11DepthBuffer | |
getFsaa() const | Ogre::DepthBuffer | virtual |
getFsaaHint() const | Ogre::DepthBuffer | virtual |
getHeight() const | Ogre::DepthBuffer | virtual |
getPoolId() const | Ogre::DepthBuffer | virtual |
getWidth() const | Ogre::DepthBuffer | virtual |
isCompatible(RenderTarget *renderTarget) const | Ogre::D3D11DepthBuffer | virtual |
isManual() const | Ogre::DepthBuffer | |
mAttachedRenderTargets | Ogre::DepthBuffer | protected |
mBitDepth | Ogre::DepthBuffer | protected |
mDepthStencilView | Ogre::D3D11DepthBuffer | protected |
mFsaa | Ogre::DepthBuffer | protected |
mFsaaHint | Ogre::DepthBuffer | protected |
mHeight | Ogre::DepthBuffer | protected |
mManual | Ogre::DepthBuffer | protected |
mMultiSampleQuality | Ogre::D3D11DepthBuffer | protected |
mPoolId | Ogre::DepthBuffer | protected |
mRenderSystem | Ogre::D3D11DepthBuffer | protected |
mWidth | Ogre::DepthBuffer | protected |
operator delete(void *ptr) | Ogre::AllocatedObject< Alloc > | inline |
operator delete(void *ptr, void *) | Ogre::AllocatedObject< Alloc > | inline |
operator delete(void *ptr, const char *, int, const char *) | Ogre::AllocatedObject< Alloc > | inline |
operator delete[](void *ptr) | Ogre::AllocatedObject< Alloc > | inline |
operator delete[](void *ptr, const char *, int, const char *) | Ogre::AllocatedObject< Alloc > | inline |
operator new(size_t sz, const char *file, int line, const char *func) | Ogre::AllocatedObject< Alloc > | inline |
operator new(size_t sz) | Ogre::AllocatedObject< Alloc > | inline |
operator new(size_t sz, void *ptr) | Ogre::AllocatedObject< Alloc > | inline |
operator new[](size_t sz, const char *file, int line, const char *func) | Ogre::AllocatedObject< Alloc > | inline |
operator new[](size_t sz) | Ogre::AllocatedObject< Alloc > | inline |
POOL_DEFAULT enum value | Ogre::DepthBuffer | |
POOL_MANUAL_USAGE enum value | Ogre::DepthBuffer | |
POOL_NO_DEPTH enum value | Ogre::DepthBuffer | |
PoolId enum name | Ogre::DepthBuffer | |
RenderTargetSet typedef | Ogre::DepthBuffer | protected |
~AllocatedObject() | Ogre::AllocatedObject< Alloc > | inline |
~D3D11DepthBuffer() | Ogre::D3D11DepthBuffer | |
~DepthBuffer() | Ogre::DepthBuffer | virtual |