#include <OgreD3D11DepthBuffer.h>
Public Types | |
enum | PoolId { POOL_NO_DEPTH = 0, POOL_MANUAL_USAGE = 0, POOL_DEFAULT = 1 } |
Public Member Functions | |
D3D11DepthBuffer (uint16 poolId, D3D11RenderSystem *renderSystem, ID3D11DepthStencilView *depthBufferView, uint32 width, uint32 height, uint32 fsaa, uint32 multiSampleQuality, bool isManual) | |
~D3D11DepthBuffer () | |
virtual void | _notifyRenderTargetAttached (RenderTarget *renderTarget) |
Called when a RenderTarget is attaches this DepthBuffer. More... | |
virtual void | _notifyRenderTargetDetached (RenderTarget *renderTarget) |
Called when a RenderTarget is detaches from this DepthBuffer. More... | |
void | _resized (ID3D11DepthStencilView *depthBufferView, uint32 width, uint32 height) |
internal method, gets called when the renderwindow was resized More... | |
void | _setPoolId (uint16 poolId) |
Sets the pool id in which this DepthBuffer lives. More... | |
virtual uint16 | getBitDepth () const |
ID3D11DepthStencilView * | getDepthStencilView () const |
virtual uint32 | getFsaa () const |
virtual const String & | getFsaaHint () const |
virtual uint32 | getHeight () const |
virtual uint16 | getPoolId () const |
Gets the pool id in which this DepthBuffer lives. More... | |
virtual uint32 | getWidth () const |
virtual bool | isCompatible (RenderTarget *renderTarget) const |
Returns whether the specified RenderTarget is compatible with this DepthBuffer That is, this DepthBuffer can be attached to that RenderTarget. More... | |
bool | isManual () const |
Manual DepthBuffers are cleared in RenderSystem's destructor. More... | |
void | operator delete (void *ptr) |
void | operator delete (void *ptr, void *) |
void | operator delete (void *ptr, const char *, int, const char *) |
void | operator delete[] (void *ptr) |
void | operator delete[] (void *ptr, const char *, int, const char *) |
void * | operator new (size_t sz, const char *file, int line, const char *func) |
operator new, with debug line info More... | |
void * | operator new (size_t sz) |
void * | operator new (size_t sz, void *ptr) |
placement operator new More... | |
void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
array operator new, with debug line info More... | |
void * | operator new[] (size_t sz) |
Protected Types | |
typedef set< RenderTarget * >::type | RenderTargetSet |
Protected Member Functions | |
void | detachFromAllRenderTargets () |
Protected Attributes | |
RenderTargetSet | mAttachedRenderTargets |
uint16 | mBitDepth |
ID3D11DepthStencilView * | mDepthStencilView |
uint32 | mFsaa |
String | mFsaaHint |
uint32 | mHeight |
bool | mManual |
uint32 | mMultiSampleQuality |
uint16 | mPoolId |
D3D11RenderSystem * | mRenderSystem |
uint32 | mWidth |
Definition at line 36 of file OgreD3D11DepthBuffer.h.
Ogre::D3D11DepthBuffer::D3D11DepthBuffer | ( | uint16 | poolId, |
D3D11RenderSystem * | renderSystem, | ||
ID3D11DepthStencilView * | depthBufferView, | ||
uint32 | width, | ||
uint32 | height, | ||
uint32 | fsaa, | ||
uint32 | multiSampleQuality, | ||
bool | isManual | ||
) |
Ogre::D3D11DepthBuffer::~D3D11DepthBuffer | ( | ) |
void Ogre::D3D11DepthBuffer::_resized | ( | ID3D11DepthStencilView * | depthBufferView, |
uint32 | width, | ||
uint32 | height | ||
) |
internal method, gets called when the renderwindow was resized
ID3D11DepthStencilView* Ogre::D3D11DepthBuffer::getDepthStencilView | ( | ) | const |
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virtual |
Returns whether the specified RenderTarget is compatible with this DepthBuffer That is, this DepthBuffer can be attached to that RenderTarget.
renderTarget | The render target to test against |
Reimplemented from Ogre::DepthBuffer.
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inlineinherited |
Definition at line 96 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
Definition at line 102 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
Definition at line 108 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
Definition at line 113 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
Definition at line 119 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
operator new, with debug line info
Definition at line 68 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
Definition at line 73 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
placement operator new
Definition at line 79 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
array operator new, with debug line info
Definition at line 86 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
Definition at line 91 of file OgreMemoryAllocatedObject.h.
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protected |
Definition at line 53 of file OgreD3D11DepthBuffer.h.
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protected |
Definition at line 54 of file OgreD3D11DepthBuffer.h.
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protected |
Definition at line 55 of file OgreD3D11DepthBuffer.h.