OGRE  1.9
Object-Oriented Graphics Rendering Engine
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Ogre::D3D11HardwareUniformBuffer Member List

This is the complete list of members for Ogre::D3D11HardwareUniformBuffer, including all inherited members.

_updateFromShadow(void)Ogre::HardwareBufferinlinevirtual
AllocatedObject()Ogre::AllocatedObject< Alloc >inlineexplicit
copyData(HardwareBuffer &srcBuffer, size_t srcOffset, size_t dstOffset, size_t length, bool discardWholeBuffer=false)Ogre::D3D11HardwareUniformBuffervirtual
Ogre::HardwareUniformBuffer::copyData(HardwareBuffer &srcBuffer)Ogre::HardwareBufferinlinevirtual
D3D11HardwareUniformBuffer(HardwareBufferManagerBase *mgr, size_t sizeBytes, HardwareBuffer::Usage usage, bool useShadowBuffer, const String &name, D3D11Device &device)Ogre::D3D11HardwareUniformBuffer
getD3DConstantBuffer(void) const Ogre::D3D11HardwareUniformBuffer
getManager() const Ogre::HardwareUniformBufferinline
getName() const Ogre::HardwareUniformBufferinline
getSizeInBytes(void) const Ogre::HardwareBufferinline
getUsage(void) const Ogre::HardwareBufferinline
HardwareBuffer(Usage usage, bool systemMemory, bool useShadowBuffer)Ogre::HardwareBufferinline
HardwareUniformBuffer(HardwareBufferManagerBase *mgr, size_t sizeBytes, HardwareBuffer::Usage usage, bool useShadowBuffer=false, const String &name="")Ogre::HardwareUniformBuffer
hasShadowBuffer(void) const Ogre::HardwareBufferinline
HBL_DISCARD enum valueOgre::HardwareBuffer
HBL_NO_OVERWRITE enum valueOgre::HardwareBuffer
HBL_NORMAL enum valueOgre::HardwareBuffer
HBL_READ_ONLY enum valueOgre::HardwareBuffer
HBL_WRITE_ONLY enum valueOgre::HardwareBuffer
HBU_DISCARDABLE enum valueOgre::HardwareBuffer
HBU_DYNAMIC enum valueOgre::HardwareBuffer
HBU_DYNAMIC_WRITE_ONLY enum valueOgre::HardwareBuffer
HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE enum valueOgre::HardwareBuffer
HBU_STATIC enum valueOgre::HardwareBuffer
HBU_STATIC_WRITE_ONLY enum valueOgre::HardwareBuffer
HBU_WRITE_ONLY enum valueOgre::HardwareBuffer
isLocked(void) const Ogre::D3D11HardwareUniformBuffer
isSystemMemory(void) const Ogre::HardwareBufferinline
lock(size_t offset, size_t length, LockOptions options)Ogre::D3D11HardwareUniformBuffervirtual
Ogre::HardwareUniformBuffer::lock(LockOptions options)Ogre::HardwareBufferinline
lockImpl(size_t offset, size_t length, LockOptions options)Ogre::D3D11HardwareUniformBufferinlineprotectedvirtual
LockOptions enum nameOgre::HardwareBuffer
mBufferImplOgre::D3D11HardwareUniformBufferprotected
mIsLockedOgre::HardwareBufferprotected
mLockSizeOgre::HardwareBufferprotected
mLockStartOgre::HardwareBufferprotected
mMgrOgre::HardwareUniformBufferprotected
mNameOgre::HardwareUniformBufferprotected
mShadowBufferOgre::HardwareBufferprotected
mShadowUpdatedOgre::HardwareBufferprotected
mSizeInBytesOgre::HardwareBufferprotected
mSuppressHardwareUpdateOgre::HardwareBufferprotected
mSystemMemoryOgre::HardwareBufferprotected
mUsageOgre::HardwareBufferprotected
mUseShadowBufferOgre::HardwareBufferprotected
operator delete(void *ptr)Ogre::AllocatedObject< Alloc >inline
operator delete(void *ptr, void *)Ogre::AllocatedObject< Alloc >inline
operator delete(void *ptr, const char *, int, const char *)Ogre::AllocatedObject< Alloc >inline
operator delete[](void *ptr)Ogre::AllocatedObject< Alloc >inline
operator delete[](void *ptr, const char *, int, const char *)Ogre::AllocatedObject< Alloc >inline
operator new(size_t sz, const char *file, int line, const char *func)Ogre::AllocatedObject< Alloc >inline
operator new(size_t sz)Ogre::AllocatedObject< Alloc >inline
operator new(size_t sz, void *ptr)Ogre::AllocatedObject< Alloc >inline
operator new[](size_t sz, const char *file, int line, const char *func)Ogre::AllocatedObject< Alloc >inline
operator new[](size_t sz)Ogre::AllocatedObject< Alloc >inline
readData(size_t offset, size_t length, void *pDest)Ogre::D3D11HardwareUniformBuffervirtual
recreateIfDefaultPool(D3D11Device &device)Ogre::D3D11HardwareUniformBuffer
releaseIfDefaultPool(void)Ogre::D3D11HardwareUniformBuffer
suppressHardwareUpdate(bool suppress)Ogre::HardwareBufferinline
unlock(void)Ogre::D3D11HardwareUniformBuffervirtual
unlockImpl(void)Ogre::D3D11HardwareUniformBufferinlineprotectedvirtual
Usage enum nameOgre::HardwareBuffer
writeData(size_t offset, size_t length, const void *pSource, bool discardWholeBuffer=false)Ogre::D3D11HardwareUniformBuffervirtual
~AllocatedObject()Ogre::AllocatedObject< Alloc >inline
~D3D11HardwareUniformBuffer()Ogre::D3D11HardwareUniformBuffer
~HardwareBuffer()Ogre::HardwareBufferinlinevirtual
~HardwareUniformBuffer()Ogre::HardwareUniformBuffer