OGRE  1.9
Object-Oriented Graphics Rendering Engine
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Ogre::D3D11RenderSystem Member List

This is the complete list of members for Ogre::D3D11RenderSystem, including all inherited members.

_addManualDepthBuffer(ID3D11DepthStencilView *depthSurface, uint32 width, uint32 height, uint32 fsaa, uint32 fsaaQuality)Ogre::D3D11RenderSystem
_applyObliqueDepthProjection(Matrix4 &matrix, const Plane &plane, bool forGpuProgram)Ogre::D3D11RenderSystemvirtual
_beginFrame(void)Ogre::D3D11RenderSystemvirtual
_beginGeometryCount(void)Ogre::RenderSystemvirtual
_checkMultiSampleQuality(UINT SampleCount, UINT *outQuality, DXGI_FORMAT format)Ogre::D3D11RenderSystemprivate
_checkTextureFilteringSupported(TextureType ttype, PixelFormat format, int usage)Ogre::D3D11RenderSystem
_cleanupDepthBuffers(bool bCleanManualBuffers=true)Ogre::RenderSystem
_convertProjectionMatrix(const Matrix4 &matrix, Matrix4 &dest, bool forGpuProgram=false)Ogre::D3D11RenderSystemvirtual
_createDepthBufferFor(RenderTarget *renderTarget)Ogre::D3D11RenderSystemvirtual
_createRenderWindow(const String &name, unsigned int width, unsigned int height, bool fullScreen, const NameValuePairList *miscParams=0)Ogre::D3D11RenderSystemvirtual
_createRenderWindows(const RenderWindowDescriptionList &renderWindowDescriptions, RenderWindowList &createdWindows)Ogre::RenderSystemvirtual
_disableTextureUnit(size_t texUnit)Ogre::D3D11RenderSystemvirtual
_disableTextureUnitsFrom(size_t texUnit)Ogre::RenderSystemvirtual
_endFrame(void)Ogre::D3D11RenderSystemvirtual
_getBatchCount(void) const Ogre::RenderSystemvirtual
_getBoundComputeProgram() const Ogre::D3D11RenderSystem
_getBoundFragmentProgram() const Ogre::D3D11RenderSystem
_getBoundGeometryProgram() const Ogre::D3D11RenderSystem
_getBoundTesselationDomainProgram() const Ogre::D3D11RenderSystem
_getBoundTesselationHullProgram() const Ogre::D3D11RenderSystem
_getBoundVertexProgram() const Ogre::D3D11RenderSystem
_getCullingMode(void) const Ogre::RenderSystemvirtual
_getCurrentAnisotropy(size_t unit)Ogre::D3D11RenderSystemprivate
_getDefaultViewportMaterialScheme(void) const Ogre::RenderSystemvirtual
_getDepthBufferCheckEnabled(void)Ogre::D3D11RenderSystem
_getDevice()Ogre::D3D11RenderSysteminline
_getFaceCount(void) const Ogre::RenderSystemvirtual
_getFeatureLevel() const Ogre::D3D11RenderSysteminline
_getVertexCount(void) const Ogre::RenderSystemvirtual
_getViewport(void)Ogre::RenderSystemvirtual
_initialise(bool autoCreateWindow, const String &windowTitle="OGRE Render Window")Ogre::D3D11RenderSystemvirtual
_initRenderTargets(void)Ogre::RenderSystemvirtual
_makeOrthoMatrix(const Radian &fovy, Real aspect, Real nearPlane, Real farPlane, Matrix4 &dest, bool forGpuProgram=false)Ogre::D3D11RenderSystemvirtual
_makeProjectionMatrix(const Radian &fovy, Real aspect, Real nearPlane, Real farPlane, Matrix4 &dest, bool forGpuProgram=false)Ogre::D3D11RenderSystemvirtual
_makeProjectionMatrix(Real left, Real right, Real bottom, Real top, Real nearPlane, Real farPlane, Matrix4 &dest, bool forGpuProgram=false)Ogre::D3D11RenderSystemvirtual
_notifyCameraRemoved(const Camera *cam)Ogre::RenderSystemvirtual
_pauseFrame(void)Ogre::RenderSystemvirtual
_removeManualDepthBuffer(DepthBuffer *depthBuffer)Ogre::D3D11RenderSystem
_render(const RenderOperation &op)Ogre::D3D11RenderSystemvirtual
_resumeFrame(RenderSystemContext *context)Ogre::RenderSystemvirtual
_setAlphaRejectSettings(CompareFunction func, unsigned char value, bool alphaToCoverage)Ogre::D3D11RenderSystemvirtual
_setColourBufferWriteEnabled(bool red, bool green, bool blue, bool alpha)Ogre::D3D11RenderSystemvirtual
_setCullingMode(CullingMode mode)Ogre::D3D11RenderSystemvirtual
_setDepthBias(float constantBias, float slopeScaleBias)Ogre::D3D11RenderSystemvirtual
_setDepthBufferCheckEnabled(bool enabled=true)Ogre::D3D11RenderSystemvirtual
_setDepthBufferFunction(CompareFunction func=CMPF_LESS_EQUAL)Ogre::D3D11RenderSystemvirtual
_setDepthBufferParams(bool depthTest=true, bool depthWrite=true, CompareFunction depthFunction=CMPF_LESS_EQUAL)Ogre::D3D11RenderSystemvirtual
_setDepthBufferWriteEnabled(bool enabled=true)Ogre::D3D11RenderSystemvirtual
_setFog(FogMode mode=FOG_NONE, const ColourValue &colour=ColourValue::White, Real expDensity=1.0, Real linearStart=0.0, Real linearEnd=1.0)Ogre::D3D11RenderSystemvirtual
_setPointParameters(Real size, bool attenuationEnabled, Real constant, Real linear, Real quadratic, Real minSize, Real maxSize)Ogre::D3D11RenderSystemvirtual
_setPointSpritesEnabled(bool enabled)Ogre::D3D11RenderSystemvirtual
_setPolygonMode(PolygonMode level)Ogre::D3D11RenderSystemvirtual
_setProjectionMatrix(const Matrix4 &m)Ogre::D3D11RenderSystemvirtual
_setRenderTarget(RenderTarget *target)Ogre::D3D11RenderSystemvirtual
_setRenderTargetViews()Ogre::D3D11RenderSystemprotected
_setSceneBlending(SceneBlendFactor sourceFactor, SceneBlendFactor destFactor, SceneBlendOperation op=SBO_ADD)Ogre::D3D11RenderSystemvirtual
_setSeparateSceneBlending(SceneBlendFactor sourceFactor, SceneBlendFactor destFactor, SceneBlendFactor sourceFactorAlpha, SceneBlendFactor destFactorAlpha, SceneBlendOperation op=SBO_ADD, SceneBlendOperation alphaOp=SBO_ADD)Ogre::D3D11RenderSystemvirtual
_setSurfaceParams(const ColourValue &ambient, const ColourValue &diffuse, const ColourValue &specular, const ColourValue &emissive, Real shininess, TrackVertexColourType tracking)Ogre::D3D11RenderSystemvirtual
_setTexture(size_t unit, bool enabled, const TexturePtr &texPtr)Ogre::D3D11RenderSystemvirtual
Ogre::RenderSystem::_setTexture(size_t unit, bool enabled, const String &texname)Ogre::RenderSystemvirtual
_setTextureAddressingMode(size_t stage, const TextureUnitState::UVWAddressingMode &uvw)Ogre::D3D11RenderSystemvirtual
_setTextureBlendMode(size_t unit, const LayerBlendModeEx &bm)Ogre::D3D11RenderSystemvirtual
_setTextureBorderColour(size_t stage, const ColourValue &colour)Ogre::D3D11RenderSystemvirtual
_setTextureCoordCalculation(size_t unit, TexCoordCalcMethod m, const Frustum *frustum=0)Ogre::D3D11RenderSystemvirtual
_setTextureCoordSet(size_t unit, size_t index)Ogre::D3D11RenderSystemvirtual
_setTextureLayerAnisotropy(size_t unit, unsigned int maxAnisotropy)Ogre::D3D11RenderSystemvirtual
_setTextureMatrix(size_t unit, const Matrix4 &xform)Ogre::D3D11RenderSystemvirtual
_setTextureMipmapBias(size_t unit, float bias)Ogre::D3D11RenderSystemvirtual
_setTextureProjectionRelativeTo(bool enabled, const Vector3 &pos)Ogre::RenderSystemvirtual
_setTextureUnitCompareEnabled(size_t unit, bool compare)Ogre::D3D11RenderSystemvirtual
_setTextureUnitCompareFunction(size_t unit, CompareFunction function)Ogre::D3D11RenderSystemvirtual
_setTextureUnitFiltering(size_t unit, FilterType ftype, FilterOptions filter)Ogre::D3D11RenderSystemvirtual
Ogre::RenderSystem::_setTextureUnitFiltering(size_t unit, FilterOptions minFilter, FilterOptions magFilter, FilterOptions mipFilter)Ogre::RenderSystemvirtual
_setTextureUnitSettings(size_t texUnit, TextureUnitState &tl)Ogre::RenderSystemvirtual
_setVertexTexture(size_t unit, const TexturePtr &tex)Ogre::D3D11RenderSystemvirtual
_setViewMatrix(const Matrix4 &m)Ogre::D3D11RenderSystemvirtual
_setViewport(Viewport *vp)Ogre::D3D11RenderSystemvirtual
_setWorldMatrices(const Matrix4 *m, unsigned short count)Ogre::RenderSystemvirtual
_setWorldMatrix(const Matrix4 &m)Ogre::D3D11RenderSystemvirtual
_swapAllRenderTargetBuffers()Ogre::RenderSystemvirtual
_updateAllRenderTargets(bool swapBuffers=true)Ogre::RenderSystemvirtual
_useLights(const LightList &lights, unsigned short limit)Ogre::D3D11RenderSystemvirtual
addClipPlane(const Plane &p)Ogre::RenderSystemvirtual
addClipPlane(Real A, Real B, Real C, Real D)Ogre::RenderSystemvirtual
addListener(Listener *l)Ogre::RenderSystemvirtual
AllocatedObject()Ogre::AllocatedObject< Alloc >inlineexplicit
areFixedFunctionLightsInViewSpace() const Ogre::RenderSysteminlinevirtual
attachRenderTarget(RenderTarget &target)Ogre::RenderSystemvirtual
beginProfileEvent(const String &eventName)Ogre::D3D11RenderSystemvirtual
bindGpuProgram(GpuProgram *prg)Ogre::D3D11RenderSystemvirtual
bindGpuProgramParameters(GpuProgramType gptype, GpuProgramParametersSharedPtr params, uint16 mask)Ogre::D3D11RenderSystemvirtual
bindGpuProgramPassIterationParameters(GpuProgramType gptype)Ogre::D3D11RenderSystemvirtual
checkVertexTextureFormats(void)Ogre::D3D11RenderSystemprivate
ClassInstanceIterator typedefOgre::D3D11RenderSystemprivate
ClassInstanceMap typedefOgre::D3D11RenderSystemprivate
clearFrameBuffer(unsigned int buffers, const ColourValue &colour=ColourValue::Black, Real depth=1.0f, unsigned short stencil=0)Ogre::D3D11RenderSystemvirtual
CompareEnabledOgre::D3D11RenderSystemprivate
convertColourValue(const ColourValue &colour, uint32 *pDest)Ogre::RenderSystemvirtual
convertComputeShaderCaps(RenderSystemCapabilities *rsc) const Ogre::D3D11RenderSystemprivate
convertDomainShaderCaps(RenderSystemCapabilities *rsc) const Ogre::D3D11RenderSystemprivate
convertGeometryShaderCaps(RenderSystemCapabilities *rsc) const Ogre::D3D11RenderSystemprivate
convertHullShaderCaps(RenderSystemCapabilities *rsc) const Ogre::D3D11RenderSystemprivate
convertPixelShaderCaps(RenderSystemCapabilities *rsc) const Ogre::D3D11RenderSystemprivate
convertVertexShaderCaps(RenderSystemCapabilities *rsc) const Ogre::D3D11RenderSystemprivate
createHardwareOcclusionQuery(void)Ogre::D3D11RenderSystemvirtual
createMultiRenderTarget(const String &name)Ogre::D3D11RenderSystemvirtual
createRenderSystemCapabilities() const Ogre::D3D11RenderSystemprivatevirtual
createRenderTexture(const String &name, unsigned int width, unsigned int height, TextureType texType=TEX_TYPE_2D, PixelFormat internalFormat=PF_X8R8G8B8, const NameValuePairList *miscParams=0)Ogre::D3D11RenderSystem
D3D11RenderSystem()Ogre::D3D11RenderSystem
destroyHardwareOcclusionQuery(HardwareOcclusionQuery *hq)Ogre::RenderSystemvirtual
destroyRenderTarget(const String &name)Ogre::D3D11RenderSystemvirtual
destroyRenderTexture(const String &name)Ogre::RenderSystemvirtual
destroyRenderWindow(const String &name)Ogre::RenderSystemvirtual
detachRenderTarget(const String &name)Ogre::D3D11RenderSystemvirtual
detachRenderTargetImpl(const String &name)Ogre::D3D11RenderSystemprivate
determineFSAASettings(uint fsaa, const String &fsaaHint, DXGI_FORMAT format, DXGI_SAMPLE_DESC *outFSAASettings)Ogre::D3D11RenderSystem
DT_HARDWARE enum valueOgre::D3D11RenderSystemprivate
DT_SOFTWARE enum valueOgre::D3D11RenderSystemprivate
DT_WARP enum valueOgre::D3D11RenderSystemprivate
enableClipPlane(ushort index, bool enable)Ogre::D3D11RenderSystem
endProfileEvent(void)Ogre::D3D11RenderSystemvirtual
FilterMagnificationOgre::D3D11RenderSystemprivate
FilterMinificationOgre::D3D11RenderSystemprivate
FilterMipsOgre::D3D11RenderSystemprivate
fireEvent(const String &name, const NameValuePairList *params=0)Ogre::RenderSystemprotectedvirtual
freeDevice(void)Ogre::D3D11RenderSystemprivate
getCapabilities(void) const Ogre::RenderSysteminline
getColourVertexElementType(void) const Ogre::D3D11RenderSystemvirtual
getConfigOptions(void)Ogre::D3D11RenderSystemvirtual
getCustomAttribute(const String &name, void *pData)Ogre::D3D11RenderSystemvirtual
getDirect3DDrivers(void)Ogre::D3D11RenderSystemprivate
getDisplayMonitorCount() const Ogre::D3D11RenderSysteminlinevirtual
getDriverVersion(void) const Ogre::RenderSysteminlinevirtual
getErrorDescription(long errorNumber) const Ogre::D3D11RenderSystemvirtual
getFixedPipelineEnabled(void) const Ogre::RenderSystem
getGlobalInstanceVertexBuffer() const Ogre::RenderSystem
getGlobalInstanceVertexBufferVertexDeclaration() const Ogre::RenderSystem
getGlobalNumberOfInstances() const Ogre::RenderSystem
getHorizontalTexelOffset(void)Ogre::D3D11RenderSystemvirtual
getInvertVertexWinding(void) const Ogre::RenderSystemvirtual
getMaximumDepthInputValue(void)Ogre::D3D11RenderSystemvirtual
getMinimumDepthInputValue(void)Ogre::D3D11RenderSystemvirtual
getMutableCapabilities()Ogre::RenderSysteminline
getName(void) const Ogre::D3D11RenderSystemvirtual
getNativeShadingLanguageVersion() const Ogre::RenderSysteminline
getRenderSystemEvents(void) const Ogre::RenderSysteminlinevirtual
getRenderTarget(const String &name)Ogre::RenderSystemvirtual
getRenderTargetIterator(void)Ogre::RenderSysteminlinevirtual
getVerticalTexelOffset(void)Ogre::D3D11RenderSystemvirtual
getWBufferEnabled(void) const Ogre::RenderSystem
HardwareOcclusionQueryList typedefOgre::RenderSystemprotected
hasAnisotropicMipMapFilter() const Ogre::D3D11RenderSysteminlinevirtual
initConfigOptions(void)Ogre::D3D11RenderSystemvirtual
initialiseFromRenderSystemCapabilities(RenderSystemCapabilities *caps, RenderTarget *primary)Ogre::D3D11RenderSystemprivatevirtual
initInputDevices(void)Ogre::D3D11RenderSystemprivate
initRenderSystem()Ogre::D3D11RenderSystem
isGpuProgramBound(GpuProgramType gptype)Ogre::RenderSystemvirtual
isStaticBufferLockable() const Ogre::RenderSysteminlinevirtual
ListenerList typedefOgre::RenderSystemprotected
mActiveComputeGpuProgramParametersOgre::RenderSystemprotected
mActiveD3DDriverOgre::D3D11RenderSystemprivate
mActiveFragmentGpuProgramParametersOgre::RenderSystemprotected
mActiveGeometryGpuProgramParametersOgre::RenderSystemprotected
mActiveRenderTargetOgre::RenderSystemprotected
mActiveTesselationDomainGpuProgramParametersOgre::RenderSystemprotected
mActiveTesselationHullGpuProgramParametersOgre::RenderSystemprotected
mActiveVertexGpuProgramParametersOgre::RenderSystemprotected
mActiveViewportOgre::RenderSystemprotected
markProfileEvent(const String &eventName)Ogre::D3D11RenderSystemvirtual
mBasicStatesInitialisedOgre::D3D11RenderSystemprivate
mBatchCountOgre::RenderSystemprotected
mBlendDescOgre::D3D11RenderSystemprivate
mBoundBlendStateOgre::D3D11RenderSystemprivate
mBoundComputeProgramOgre::D3D11RenderSystemprivate
mBoundDepthStencilStateOgre::D3D11RenderSystemprivate
mBoundFragmentProgramOgre::D3D11RenderSystemprivate
mBoundGeometryProgramOgre::D3D11RenderSystemprivate
mBoundRasterizerOgre::D3D11RenderSystemprivate
mBoundSamplerStatesOgre::D3D11RenderSystemprivate
mBoundSamplerStatesCountOgre::D3D11RenderSystemprivate
mBoundTesselationDomainProgramOgre::D3D11RenderSystemprivate
mBoundTesselationHullProgramOgre::D3D11RenderSystemprivate
mBoundTexturesOgre::D3D11RenderSystemprivate
mBoundTexturesCountOgre::D3D11RenderSystemprivate
mBoundVertexProgramOgre::D3D11RenderSystemprivate
mClassInstancesOgre::D3D11RenderSystemprivate
mClipPlanesOgre::RenderSystemprotected
mClipPlanesDirtyOgre::RenderSystemprotected
mComputeProgramBoundOgre::RenderSystemprotected
mCullingModeOgre::RenderSystemprotected
mCurrentCapabilitiesOgre::RenderSystemprotected
mCurrentPassIterationCountOgre::RenderSystemprotected
mCurrentPassIterationNumOgre::RenderSystemprotected
mDepthBufferPoolOgre::RenderSystemprotected
mDepthStencilDescOgre::D3D11RenderSystemprivate
mDerivedDepthBiasOgre::RenderSystemprotected
mDerivedDepthBiasBaseOgre::RenderSystemprotected
mDerivedDepthBiasMultiplierOgre::RenderSystemprotected
mDerivedDepthBiasSlopeScaleOgre::RenderSystemprotected
mDeviceOgre::D3D11RenderSystemprivate
mDisabledTexUnitsFromOgre::RenderSystemprotected
mDriverListOgre::D3D11RenderSystemprivate
mDriverTypeOgre::D3D11RenderSystemprivate
mDriverVersionOgre::RenderSystemprotected
mEnableFixedPipelineOgre::RenderSystemprotected
mEventListenersOgre::RenderSystemprotected
mEventNamesOgre::RenderSystemprotected
mFaceCountOgre::RenderSystemprotected
mFeatureLevelOgre::D3D11RenderSystemprivate
mFragmentProgramBoundOgre::RenderSystemprotected
mGeometryProgramBoundOgre::RenderSystemprotected
mGlobalInstanceVertexBufferOgre::RenderSystemprotected
mGlobalInstanceVertexBufferVertexDeclarationOgre::RenderSystemprotected
mGlobalNumberOfInstancesOgre::RenderSystemprotected
mGpuProgramManagerOgre::D3D11RenderSystemprivate
mHardwareBufferManagerOgre::D3D11RenderSystemprivate
mhInstanceOgre::D3D11RenderSystemprivate
mHLSLProgramFactoryOgre::D3D11RenderSystemprivate
mHwOcclusionQueriesOgre::RenderSystemprotected
mInstanceMapOgre::D3D11RenderSystemprivate
mInvertVertexWindingOgre::RenderSystemprotected
mLastVertexSourceCountOgre::D3D11RenderSystemprivate
mManualBlendColoursOgre::RenderSystemprotected
mMaxRequestedFeatureLevelOgre::D3D11RenderSystemprivate
mMinRequestedFeatureLevelOgre::D3D11RenderSystemprivate
mNativeShadingLanguageVersionOgre::RenderSystemprotected
mNumClassInstancesOgre::D3D11RenderSystemprivate
mOptionsOgre::D3D11RenderSystemprivate
mpDXGIFactoryOgre::D3D11RenderSystemprivate
mPerStageConstantSupportOgre::D3D11RenderSystemprivate
mPolygonModeOgre::D3D11RenderSystemprivate
mPrimaryWindowOgre::D3D11RenderSystemprivate
mPrioritisedRenderTargetsOgre::RenderSystemprotected
mRasterizerDescOgre::D3D11RenderSystemprivate
mRealCapabilitiesOgre::RenderSystemprotected
mRenderSystemWasInitedOgre::D3D11RenderSystemprivate
mRenderTargetsOgre::RenderSystemprotected
mSceneAlphaRejectFuncOgre::D3D11RenderSystemprivate
mSceneAlphaRejectValueOgre::D3D11RenderSystemprivate
mSceneAlphaToCoverageOgre::D3D11RenderSystemprivate
mScissorRectOgre::D3D11RenderSystemprivate
mSecondaryWindowsOgre::D3D11RenderSystemprivate
mStencilRefOgre::D3D11RenderSystemprivate
mTesselationDomainProgramBoundOgre::RenderSystemprotected
mTesselationHullProgramBoundOgre::RenderSystemprotected
mTexProjRelativeOgre::RenderSystemprotected
mTexProjRelativeOriginOgre::RenderSystemprotected
mTexStageDescOgre::D3D11RenderSystemprivate
mTextureManagerOgre::RenderSystemprotected
mUseCustomCapabilitiesOgre::RenderSystemprotected
mUseNVPerfHUDOgre::D3D11RenderSystemprivate
mVertexCountOgre::RenderSystemprotected
mVertexProgramBoundOgre::RenderSystemprotected
mWBufferOgre::RenderSystemprotected
OGRE_D3D11_DRIVER_TYPE enum nameOgre::D3D11RenderSystemprivate
operator delete(void *ptr)Ogre::AllocatedObject< Alloc >inline
operator delete(void *ptr, void *)Ogre::AllocatedObject< Alloc >inline
operator delete(void *ptr, const char *, int, const char *)Ogre::AllocatedObject< Alloc >inline
operator delete[](void *ptr)Ogre::AllocatedObject< Alloc >inline
operator delete[](void *ptr, const char *, int, const char *)Ogre::AllocatedObject< Alloc >inline
operator new(size_t sz, const char *file, int line, const char *func)Ogre::AllocatedObject< Alloc >inline
operator new(size_t sz)Ogre::AllocatedObject< Alloc >inline
operator new(size_t sz, void *ptr)Ogre::AllocatedObject< Alloc >inline
operator new[](size_t sz, const char *file, int line, const char *func)Ogre::AllocatedObject< Alloc >inline
operator new[](size_t sz)Ogre::AllocatedObject< Alloc >inline
postExtraThreadsStarted()Ogre::D3D11RenderSystemvirtual
preExtraThreadsStarted()Ogre::D3D11RenderSystemvirtual
processInputDevices(void)Ogre::D3D11RenderSystemprivate
refreshD3DSettings(void)Ogre::D3D11RenderSystemprivate
refreshFSAAOptions(void)Ogre::D3D11RenderSystemprivate
registerThread()Ogre::D3D11RenderSystemvirtual
reinitialise()Ogre::D3D11RenderSystemvirtual
removeListener(Listener *l)Ogre::RenderSystemvirtual
RenderSystem()Ogre::RenderSystem
RenderTargetIterator typedefOgre::RenderSystem
resetClipPlanes()Ogre::RenderSystemvirtual
SecondaryWindowList typedefOgre::D3D11RenderSystemprivate
setAmbientLight(float r, float g, float b)Ogre::D3D11RenderSystemvirtual
setClipPlane(ushort index, Real A, Real B, Real C, Real D)Ogre::D3D11RenderSystem
setClipPlanes(const PlaneList &clipPlanes)Ogre::RenderSystemvirtual
setClipPlanesImpl(const PlaneList &clipPlanes)Ogre::D3D11RenderSystemprotectedvirtual
setConfigOption(const String &name, const String &value)Ogre::D3D11RenderSystemvirtual
setCurrentPassIterationCount(const size_t count)Ogre::RenderSysteminlinevirtual
setDepthBufferFor(RenderTarget *renderTarget)Ogre::RenderSystemvirtual
setDeriveDepthBias(bool derive, float baseValue=0.0f, float multiplier=0.0f, float slopeScale=0.0f)Ogre::RenderSysteminlinevirtual
setFixedPipelineEnabled(bool enabled)Ogre::RenderSystem
setGlobalInstanceVertexBuffer(const HardwareVertexBufferSharedPtr &val)Ogre::RenderSystem
setGlobalInstanceVertexBufferVertexDeclaration(VertexDeclaration *val)Ogre::RenderSystem
setGlobalNumberOfInstances(const size_t val)Ogre::RenderSystem
setInvertVertexWinding(bool invert)Ogre::RenderSystemvirtual
setLightingEnabled(bool enabled)Ogre::D3D11RenderSystemvirtual
setNormaliseNormals(bool normalise)Ogre::D3D11RenderSystemvirtual
setScissorTest(bool enabled, size_t left=0, size_t top=0, size_t right=800, size_t bottom=600)Ogre::D3D11RenderSystemvirtual
setShadingType(ShadeOptions so)Ogre::D3D11RenderSystemvirtual
setStencilBufferParams(CompareFunction func=CMPF_ALWAYS_PASS, uint32 refValue=0, uint32 compareMask=0xFFFFFFFF, uint32 writeMask=0xFFFFFFFF, StencilOperation stencilFailOp=SOP_KEEP, StencilOperation depthFailOp=SOP_KEEP, StencilOperation passOp=SOP_KEEP, bool twoSidedOperation=false)Ogre::D3D11RenderSystemvirtual
setStencilCheckEnabled(bool enabled)Ogre::D3D11RenderSystemvirtual
setSubroutine(GpuProgramType gptype, unsigned int slotIndex, const String &subroutineName)Ogre::D3D11RenderSystem
setSubroutine(GpuProgramType gptype, const String &slotName, const String &subroutineName)Ogre::D3D11RenderSystem
setVertexBufferBinding(VertexBufferBinding *binding)Ogre::D3D11RenderSystemvirtual
setVertexDeclaration(VertexDeclaration *decl)Ogre::D3D11RenderSystemvirtual
setVertexDeclaration(VertexDeclaration *decl, VertexBufferBinding *binding)Ogre::D3D11RenderSystem
setWBufferEnabled(bool enabled)Ogre::RenderSystem
shutdown()Ogre::D3D11RenderSystemvirtual
unbindGpuProgram(GpuProgramType gptype)Ogre::D3D11RenderSystemvirtual
unregisterThread()Ogre::D3D11RenderSystemvirtual
updatePassIterationRenderState(void)Ogre::RenderSystemprotected
useCustomRenderSystemCapabilities(RenderSystemCapabilities *capabilities)Ogre::RenderSystemvirtual
validateConfigOptions(void)Ogre::D3D11RenderSystemvirtual
~AllocatedObject()Ogre::AllocatedObject< Alloc >inline
~D3D11RenderSystem()Ogre::D3D11RenderSystem
~RenderSystem()Ogre::RenderSystemvirtual