#include <OgreD3D11Texture.h>
Public Types | |
enum | LoadingState { LOADSTATE_UNLOADED, LOADSTATE_LOADING, LOADSTATE_LOADED, LOADSTATE_UNLOADING, LOADSTATE_PREPARED, LOADSTATE_PREPARING } |
Enum identifying the loading state of the resource. More... | |
Public Member Functions | |
D3D11Texture (ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual, ManualResourceLoader *loader, D3D11Device &device) | |
constructor More... | |
~D3D11Texture () | |
destructor More... | |
virtual void | _dirtyState () |
Manually mark the state of this resource as having been changed. More... | |
virtual void | _fireLoadingComplete (bool wasBackgroundLoaded) |
Firing of loading complete event. More... | |
virtual void | _firePreparingComplete (bool wasBackgroundLoaded) |
Firing of preparing complete event. More... | |
virtual void | _fireUnloadingComplete (void) |
Firing of unloading complete event. More... | |
virtual void | _loadImages (const ConstImagePtrList &images) |
Internal method to load the texture from a set of images. More... | |
virtual void | _notifyOrigin (const String &origin) |
Notify this resource of it's origin. More... | |
virtual void | addListener (Listener *lis) |
Register a listener on this resource. More... | |
virtual void | changeGroupOwnership (const String &newGroup) |
Change the resource group ownership of a Resource. More... | |
virtual void | convertToImage (Image &destImage, bool includeMipMaps=false) |
Populate an Image with the contents of this texture. More... | |
virtual void | copyParametersTo (StringInterface *dest) const |
Method for copying this object's parameters to another object. More... | |
void | copyToTexture (TexturePtr &target) |
overridden from Texture More... | |
virtual void | escalateLoading () |
Escalates the loading of a background loaded resource. More... | |
HardwarePixelBufferSharedPtr | getBuffer (size_t face, size_t mipmap) |
Return hardware pixel buffer for a surface. More... | |
virtual ResourceManager * | getCreator (void) |
Gets the manager which created this resource. More... | |
virtual void | getCustomAttribute (const String &name, void *pData) |
Retrieve a platform or API-specific piece of information from this texture. More... | |
virtual uint32 | getDepth (void) const |
Returns the depth of the texture (only applicable for 3D textures). More... | |
virtual ushort | getDesiredFloatBitDepth (void) const |
gets desired bit depth for float pixel format textures. More... | |
virtual PixelFormat | getDesiredFormat (void) const |
Returns the desired pixel format for the texture surface. More... | |
virtual ushort | getDesiredIntegerBitDepth (void) const |
gets desired bit depth for integer pixel format textures. More... | |
virtual PixelFormat | getFormat () const |
Returns the pixel format for the texture surface. More... | |
virtual uint | getFSAA () const |
Get the level of multisample AA to be used if this texture is a rendertarget. More... | |
virtual const String & | getFSAAHint () const |
Get the multisample AA hint if this texture is a rendertarget. More... | |
virtual float | getGamma (void) const |
Returns the gamma adjustment factor applied to this texture on loading. More... | |
virtual const String & | getGroup (void) const |
Gets the group which this resource is a member of. More... | |
virtual ResourceHandle | getHandle (void) const |
virtual uint32 | getHeight (void) const |
Returns the height of the texture. More... | |
virtual LoadingState | getLoadingState () const |
Returns the current loading state. More... | |
virtual bool | getMipmapsHardwareGenerated (void) const |
Are mipmaps hardware generated? More... | |
virtual const String & | getName (void) const |
Gets resource name. More... | |
virtual size_t | getNumFaces () const |
Return the number of faces this texture has. More... | |
virtual uint8 | getNumMipmaps (void) const |
Gets the number of mipmaps to be used for this texture. More... | |
virtual const String & | getOrigin (void) const |
Get the origin of this resource, e.g. More... | |
ParamDictionary * | getParamDictionary (void) |
Retrieves the parameter dictionary for this class. More... | |
const ParamDictionary * | getParamDictionary (void) const |
virtual String | getParameter (const String &name) const |
Generic parameter retrieval method. More... | |
const ParameterList & | getParameters (void) const |
Retrieves a list of parameters valid for this object. More... | |
D3D11_SHADER_RESOURCE_VIEW_DESC | getShaderResourceViewDesc () const |
virtual size_t | getSize (void) const |
Retrieves info about the size of the resource. More... | |
virtual uint32 | getSrcDepth (void) const |
Returns the original depth of the input texture (only applicable for 3D textures). More... | |
virtual PixelFormat | getSrcFormat (void) const |
Returns the pixel format of the original input texture (may differ due to hardware requirements and pixel format conversion). More... | |
virtual uint32 | getSrcHeight (void) const |
Returns the height of the original input texture (may differ due to hardware requirements). More... | |
virtual uint32 | getSrcWidth (void) const |
Returns the width of the original input texture (may differ due to hardware requirements). More... | |
virtual size_t | getStateCount () const |
Returns the number of times this resource has changed state, which generally means the number of times it has been loaded. More... | |
ID3D11Texture1D * | GetTex1D () |
ID3D11Texture2D * | GetTex2D () |
ID3D11Texture3D * | GetTex3D () |
ID3D11ShaderResourceView * | getTexture () |
retrieves a pointer to the actual texture More... | |
ID3D11Resource * | getTextureResource () |
virtual TextureType | getTextureType (void) const |
Gets the type of texture. More... | |
virtual bool | getTreatLuminanceAsAlpha (void) const |
Gets whether luminace pixel format will treated as alpha format when load this texture. More... | |
virtual int | getUsage () const |
Returns the TextureUsage identifier for this Texture. More... | |
virtual uint32 | getWidth (void) const |
Returns the width of the texture. More... | |
virtual bool | hasAlpha (void) const |
Returns true if the texture has an alpha layer. More... | |
bool | HasAutoMipMapGenerationEnabled () const |
virtual bool | isBackgroundLoaded (void) const |
Returns whether this Resource has been earmarked for background loading. More... | |
virtual bool | isHardwareGammaEnabled () const |
Gets whether this texture will be set up so that on sampling it, hardware gamma correction is applied. More... | |
virtual bool | isLoaded (void) const |
Returns true if the Resource has been loaded, false otherwise. More... | |
virtual bool | isLoading () const |
Returns whether the resource is currently in the process of background loading. More... | |
virtual bool | isManuallyLoaded (void) const |
Is this resource manually loaded? More... | |
virtual bool | isPrepared (void) const |
Returns true if the Resource has been prepared, false otherwise. More... | |
virtual bool | isReloadable (void) const |
Returns true if the Resource is reloadable, false otherwise. More... | |
virtual void | load (bool backgroundThread=false) |
Loads the resource, if it is not already. More... | |
void | loadImage (const Image &img) |
overridden from Texture More... | |
virtual void | loadRawData (DataStreamPtr &stream, ushort uWidth, ushort uHeight, PixelFormat eFormat) |
Loads the data from a raw stream. More... | |
void | operator delete (void *ptr) |
void | operator delete (void *ptr, void *) |
void | operator delete (void *ptr, const char *, int, const char *) |
void | operator delete[] (void *ptr) |
void | operator delete[] (void *ptr, const char *, int, const char *) |
void * | operator new (size_t sz, const char *file, int line, const char *func) |
operator new, with debug line info More... | |
void * | operator new (size_t sz) |
void * | operator new (size_t sz, void *ptr) |
placement operator new More... | |
void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
array operator new, with debug line info More... | |
void * | operator new[] (size_t sz) |
virtual void | prepare (bool backgroundThread=false) |
Prepares the resource for load, if it is not already. More... | |
bool | recreateIfDefaultPool (D3D11Device &device) |
For dealing with lost devices - recreate the resource if in the default pool (and return true) More... | |
bool | releaseIfDefaultPool (void) |
For dealing with lost devices - release the resource if in the default pool (and return true) More... | |
virtual void | reload (void) |
Reloads the resource, if it is already loaded. More... | |
virtual void | removeListener (Listener *lis) |
Remove a listener on this resource. More... | |
virtual void | setBackgroundLoaded (bool bl) |
Tells the resource whether it is background loaded or not. More... | |
virtual void | setDepth (uint32 d) |
Set the depth of the texture (only applicable for 3D textures); can only do this before load();. More... | |
virtual void | setDesiredBitDepths (ushort integerBits, ushort floatBits) |
Sets desired bit depth for integer and float pixel format. More... | |
virtual void | setDesiredFloatBitDepth (ushort bits) |
Sets desired bit depth for float pixel format textures. More... | |
virtual void | setDesiredIntegerBitDepth (ushort bits) |
Sets desired bit depth for integer pixel format textures. More... | |
virtual void | setFormat (PixelFormat pf) |
Sets the pixel format for the texture surface; can only be set before load(). More... | |
virtual void | setFSAA (uint fsaa, const String &fsaaHint) |
Set the level of multisample AA to be used if this texture is a rendertarget. More... | |
virtual void | setGamma (float g) |
Sets the gamma adjustment factor applied to this texture on loading the data. More... | |
virtual void | setHardwareGammaEnabled (bool enabled) |
Sets whether this texture will be set up so that on sampling it, hardware gamma correction is applied. More... | |
virtual void | setHeight (uint32 h) |
Set the height of the texture; can only do this before load();. More... | |
virtual void | setNumMipmaps (uint8 num) |
Sets the number of mipmaps to be used for this texture. More... | |
virtual bool | setParameter (const String &name, const String &value) |
Generic parameter setting method. More... | |
virtual void | setParameterList (const NameValuePairList ¶mList) |
Generic multiple parameter setting method. More... | |
virtual void | setTextureType (TextureType ttype) |
Sets the type of texture; can only be changed before load() More... | |
virtual void | setTreatLuminanceAsAlpha (bool asAlpha) |
Sets whether luminace pixel format will treated as alpha format when load this texture. More... | |
virtual void | setUsage (int u) |
Sets the TextureUsage identifier for this Texture; only useful before load() More... | |
virtual void | setWidth (uint32 w) |
Set the width of the texture; can only do this before load();. More... | |
virtual void | touch (void) |
'Touches' the resource to indicate it has been used. More... | |
virtual void | unload (void) |
Unloads the resource; this is not permanent, the resource can be reloaded later if required. More... | |
Static Public Member Functions | |
static void | cleanupDictionary () |
Cleans up the static 'msDictionary' required to reset Ogre, otherwise the containers are left with invalid pointers, which will lead to a crash as soon as one of the ResourceManager implementers (e.g. More... | |
Public Attributes | |
OGRE_AUTO_MUTEX | |
Protected Types | |
typedef set< Listener * >::type | ListenerList |
typedef SharedPtr< vector < MemoryDataStreamPtr >::type > | LoadedStreams |
typedef vector < HardwarePixelBufferSharedPtr > ::type | SurfaceList |
Vector of pointers to subsurfaces. More... | |
Protected Member Functions | |
DXGI_FORMAT | _chooseD3DFormat () |
internal method, return a D3D pixel format for texture creation More... | |
void | _create1DResourceView () |
void | _create1DTex () |
internal method, create a blank normal 1D Dtexture More... | |
void | _create2DResourceView () |
void | _create2DTex () |
internal method, create a blank normal 2D texture More... | |
void | _create3DResourceView () |
void | _create3DTex () |
internal method, create a blank cube texture More... | |
void | _createSurfaceList (void) |
internal method, create D3D11HardwarePixelBuffers for every face and mipmap level. More... | |
String | _getCubeFaceName (unsigned char face) const |
internal method, the cube map face name for the spec. face index More... | |
void | _loadDDS (DataStreamPtr &dstream) |
void | _loadTex (LoadedStreams &loadedStreams) |
internal method, load a normal texture More... | |
LoadedStreams | _prepareCubeTex () |
LoadedStreams | _prepareNormTex () |
LoadedStreams | _prepareVolumeTex () |
template<typename fromtype , typename totype > | |
void | _queryInterface (fromtype *from, totype **to) |
void | _setFinalAttributes (unsigned long width, unsigned long height, unsigned long depth, PixelFormat format, UINT miscflags) |
internal method, set Texture class final texture protected attributes More... | |
void | _setSrcAttributes (unsigned long width, unsigned long height, unsigned long depth, PixelFormat format) |
internal method, set Texture class source image protected attributes More... | |
size_t | calculateSize (void) const |
Calculate the size of a resource; this will only be called after 'load'. More... | |
void | createInternalResources (void) |
Creates the internal texture resources for this texture. More... | |
void | createInternalResourcesImpl (void) |
Implementation of creating internal texture resources. More... | |
bool | createParamDictionary (const String &className) |
Internal method for creating a parameter dictionary for the class, if it does not already exist. More... | |
void | freeInternalResources (void) |
Frees internal texture resources for this texture. More... | |
void | freeInternalResourcesImpl (void) |
free internal resources More... | |
String | getSourceFileType () const |
Identify the source file type as a string, either from the extension or from a magic number. More... | |
void | loadImpl () |
overridden from Resource More... | |
OGRE_MUTEX (mListenerListMutex) | |
void | postLoadImpl () |
overridden from Resource More... | |
virtual void | postUnloadImpl (void) |
Internal hook to perform actions after the unload process, but before the resource has been marked as fully unloaded. More... | |
virtual void | preLoadImpl (void) |
Internal hook to perform actions before the load process, but after the resource has been marked as 'loading'. More... | |
void | prepareImpl (void) |
Internal implementation of the meat of the 'prepare' action. More... | |
virtual void | preUnloadImpl (void) |
Internal hook to perform actions before the unload process. More... | |
void | unloadImpl (void) |
Default implementation of unload which calls freeInternalResources. More... | |
void | unprepareImpl (void) |
Internal function for undoing the 'prepare' action. More... | |
Protected Attributes | |
bool | mAutoMipMapGeneration |
DXGI_FORMAT | mBBPixelFormat |
device creation parameters More... | |
ResourceManager * | mCreator |
Creator. More... | |
String | mCubeFaceNames [6] |
cube texture individual face names More... | |
uint32 | mDepth |
unsigned short | mDesiredFloatBitDepth |
PixelFormat | mDesiredFormat |
unsigned short | mDesiredIntegerBitDepth |
D3D11Device & | mDevice |
D3DDevice pointer. More... | |
bool | mDynamicTextures |
The memory pool being used. More... | |
PixelFormat | mFormat |
uint | mFSAA |
String | mFSAAHint |
float | mGamma |
String | mGroup |
The name of the resource group. More... | |
ResourceHandle | mHandle |
Numeric handle for more efficient look up than name. More... | |
uint32 | mHeight |
bool | mHwGamma |
bool | mInternalResourcesCreated |
volatile bool | mIsBackgroundLoaded |
Is this resource going to be background loaded? Only applicable for multithreaded. More... | |
bool | mIsDynamic |
bool | mIsManual |
Is this file manually loaded? More... | |
ListenerList | mListenerList |
LoadedStreams | mLoadedStreams |
Vector of pointers to streams that were pulled from disk by prepareImpl but have yet to be pushed into texture memory by loadImpl. More... | |
ManualResourceLoader * | mLoader |
Optional manual loader; if provided, data is loaded from here instead of a file. More... | |
AtomicScalar< LoadingState > | mLoadingState |
Is the resource currently loaded? More... | |
bool | mMipmapsHardwareGenerated |
String | mName |
Unique name of the resource. More... | |
uint8 | mNumMipmaps |
uint8 | mNumRequestedMipmaps |
String | mOrigin |
Origin of this resource (e.g. script name) - optional. More... | |
ID3D11Texture1D * | mp1DTex |
D3D11 pointer. More... | |
ID3D11Texture2D * | mp2DTex |
ID3D11Texture3D * | mp3DTex |
cubic texture pointer More... | |
ID3D11ShaderResourceView * | mpShaderResourceView |
ID3D11Resource * | mpTex |
actual texture pointer More... | |
size_t | mSize |
The size of the resource in bytes. More... | |
uint32 | mSrcDepth |
PixelFormat | mSrcFormat |
Bit field, so this can't be TextureUsage. More... | |
uint32 | mSrcHeight |
uint32 | mSrcWidth |
D3D11_SHADER_RESOURCE_VIEW_DESC | mSRVDesc |
size_t | mStateCount |
State count, the number of times this resource has changed state. More... | |
SurfaceList | mSurfaceList |
TextureType | mTextureType |
bool | mTreatLuminanceAsAlpha |
int | mUsage |
uint32 | mWidth |
Definition at line 42 of file OgreD3D11Texture.h.
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protectedinherited |
Definition at line 166 of file OgreResource.h.
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protected |
Definition at line 46 of file OgreD3D11Texture.h.
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protected |
Vector of pointers to subsurfaces.
Definition at line 103 of file OgreD3D11Texture.h.
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inherited |
Enum identifying the loading state of the resource.
Definition at line 127 of file OgreResource.h.
Ogre::D3D11Texture::D3D11Texture | ( | ResourceManager * | creator, |
const String & | name, | ||
ResourceHandle | handle, | ||
const String & | group, | ||
bool | isManual, | ||
ManualResourceLoader * | loader, | ||
D3D11Device & | device | ||
) |
constructor
Ogre::D3D11Texture::~D3D11Texture | ( | ) |
destructor
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protected |
internal method, return a D3D pixel format for texture creation
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protected |
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protected |
internal method, create a blank normal 1D Dtexture
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protected |
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protected |
internal method, create a blank normal 2D texture
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protected |
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protected |
internal method, create a blank cube texture
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protected |
internal method, create D3D11HardwarePixelBuffers for every face and mipmap level.
This method must be called after the D3D texture object was created
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virtualinherited |
Manually mark the state of this resource as having been changed.
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virtualinherited |
Firing of loading complete event.
wasBackgroundLoaded | Whether this was a background loaded event |
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virtualinherited |
Firing of preparing complete event.
wasBackgroundLoaded | Whether this was a background loaded event |
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virtualinherited |
Firing of unloading complete event.
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inlineprotected |
internal method, the cube map face name for the spec. face index
Definition at line 134 of file OgreD3D11Texture.h.
References mCubeFaceNames.
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protected |
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virtualinherited |
Internal method to load the texture from a set of images.
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protected |
internal method, load a normal texture
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inlinevirtualinherited |
Notify this resource of it's origin.
Definition at line 420 of file OgreResource.h.
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protected |
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protected |
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protected |
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inlineprotected |
Definition at line 67 of file OgreD3D11Texture.h.
References Ogre::Exception::ERR_RENDERINGAPI_ERROR, freeInternalResources(), Ogre::D3D11Device::getErrorDescription(), Ogre::D3D11Device::isError(), mDevice, and OGRE_EXCEPT_EX.
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protected |
internal method, set Texture class final texture protected attributes
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protected |
internal method, set Texture class source image protected attributes
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virtualinherited |
Register a listener on this resource.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram.
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protectedvirtualinherited |
Calculate the size of a resource; this will only be called after 'load'.
Reimplemented from Ogre::Resource.
Reimplemented in Ogre::D3D9Texture.
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virtualinherited |
Change the resource group ownership of a Resource.
newGroup | Name of the new group |
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staticinherited |
Cleans up the static 'msDictionary' required to reset Ogre, otherwise the containers are left with invalid pointers, which will lead to a crash as soon as one of the ResourceManager implementers (e.g.
MaterialManager) initializes.
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virtualinherited |
Populate an Image with the contents of this texture.
destImage | The target image (contents will be overwritten) |
includeMipMaps | Whether to embed mipmaps in the image |
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inlinevirtualinherited |
Method for copying this object's parameters to another object.
dest | Pointer to object to have it's parameters set the same as this object. |
Definition at line 303 of file OgreStringInterface.h.
References Ogre::ParamDictionary::mParamDefs, and Ogre::StringInterface::setParameter().
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virtual |
overridden from Texture
Reimplemented from Ogre::Texture.
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protectedvirtual |
Creates the internal texture resources for this texture.
Reimplemented from Ogre::Texture.
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protectedvirtual |
Implementation of creating internal texture resources.
Implements Ogre::Texture.
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inlineprotectedinherited |
Internal method for creating a parameter dictionary for the class, if it does not already exist.
className | the name of the class using the dictionary |
Definition at line 186 of file OgreStringInterface.h.
References OGRE_LOCK_MUTEX.
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virtualinherited |
Escalates the loading of a background loaded resource.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram.
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protectedvirtual |
Frees internal texture resources for this texture.
Reimplemented from Ogre::Texture.
Referenced by _queryInterface().
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protectedvirtual |
free internal resources
Implements Ogre::Texture.
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virtual |
Return hardware pixel buffer for a surface.
This buffer can then be used to copy data from and to a particular level of the texture.
face | Face number, in case of a cubemap texture. Must be 0 for other types of textures. For cubemaps, this is one of +X (0), -X (1), +Y (2), -Y (3), +Z (4), -Z (5) |
mipmap | Mipmap level. This goes from 0 for the first, largest mipmap level to getNumMipmaps()-1 for the smallest. |
Implements Ogre::Texture.
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inlinevirtualinherited |
Gets the manager which created this resource.
Definition at line 411 of file OgreResource.h.
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inlinevirtualinherited |
Retrieve a platform or API-specific piece of information from this texture.
This method of retrieving information should only be used if you know what you're doing.
name | The name of the attribute to retrieve |
pData | Pointer to memory matching the type of data you want to retrieve. |
Reimplemented in Ogre::GLTexture, and Ogre::GL3PlusTexture.
Definition at line 384 of file OgreTexture.h.
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inlinevirtualinherited |
Returns the depth of the texture (only applicable for 3D textures).
Definition at line 201 of file OgreTexture.h.
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virtualinherited |
gets desired bit depth for float pixel format textures.
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inlinevirtualinherited |
Returns the desired pixel format for the texture surface.
Definition at line 300 of file OgreTexture.h.
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virtualinherited |
gets desired bit depth for integer pixel format textures.
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inlinevirtualinherited |
Returns the pixel format for the texture surface.
Definition at line 294 of file OgreTexture.h.
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inlinevirtualinherited |
Get the level of multisample AA to be used if this texture is a rendertarget.
Definition at line 185 of file OgreTexture.h.
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inlinevirtualinherited |
Get the multisample AA hint if this texture is a rendertarget.
Definition at line 189 of file OgreTexture.h.
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inlinevirtualinherited |
Returns the gamma adjustment factor applied to this texture on loading.
Definition at line 136 of file OgreTexture.h.
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inlinevirtualinherited |
Gets the group which this resource is a member of.
Definition at line 399 of file OgreResource.h.
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inlinevirtualinherited |
Reimplemented in Ogre::SkeletonInstance.
Definition at line 317 of file OgreResource.h.
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inlinevirtualinherited |
Returns the height of the texture.
Definition at line 193 of file OgreTexture.h.
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inlinevirtualinherited |
Returns the current loading state.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram.
Definition at line 348 of file OgreResource.h.
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inlinevirtualinherited |
Are mipmaps hardware generated?
Definition at line 132 of file OgreTexture.h.
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inlinevirtualinherited |
Gets resource name.
Reimplemented in Ogre::SkeletonInstance.
Definition at line 312 of file OgreResource.h.
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virtualinherited |
Return the number of faces this texture has.
This will be 6 for a cubemap texture and 1 for a 1D, 2D or 3D one.
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inlinevirtualinherited |
Gets the number of mipmaps to be used for this texture.
Definition at line 120 of file OgreTexture.h.
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inlinevirtualinherited |
Get the origin of this resource, e.g.
a script file name.
Definition at line 418 of file OgreResource.h.
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inlineinherited |
Retrieves the parameter dictionary for this class.
Definition at line 219 of file OgreStringInterface.h.
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inlineinherited |
Definition at line 224 of file OgreStringInterface.h.
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inlinevirtualinherited |
Generic parameter retrieval method.
name | The name of the parameter to get |
Definition at line 272 of file OgreStringInterface.h.
References Ogre::ParamCommand::doGet(), and Ogre::ParamDictionary::getParamCommand().
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inherited |
Retrieves a list of parameters valid for this object.
D3D11_SHADER_RESOURCE_VIEW_DESC Ogre::D3D11Texture::getShaderResourceViewDesc | ( | ) | const |
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inlinevirtualinherited |
Retrieves info about the size of the resource.
Reimplemented in Ogre::CgProgram, and Ogre::UnifiedHighLevelGpuProgram.
Definition at line 301 of file OgreResource.h.
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protectedinherited |
Identify the source file type as a string, either from the extension or from a magic number.
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inlinevirtualinherited |
Returns the original depth of the input texture (only applicable for 3D textures).
Definition at line 213 of file OgreTexture.h.
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inlinevirtualinherited |
Returns the pixel format of the original input texture (may differ due to hardware requirements and pixel format conversion).
Definition at line 308 of file OgreTexture.h.
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inlinevirtualinherited |
Returns the height of the original input texture (may differ due to hardware requirements).
Definition at line 205 of file OgreTexture.h.
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inlinevirtualinherited |
Returns the width of the original input texture (may differ due to hardware requirements).
Definition at line 209 of file OgreTexture.h.
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inlinevirtualinherited |
Returns the number of times this resource has changed state, which generally means the number of times it has been loaded.
Objects that build derived data based on the resource can check this value against a copy they kept last time they built this derived data, in order to know whether it needs rebuilding. This is a nice way of monitoring changes without having a tightly-bound callback.
Definition at line 429 of file OgreResource.h.
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inline |
Definition at line 195 of file OgreD3D11Texture.h.
References mp1DTex.
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inline |
Definition at line 196 of file OgreD3D11Texture.h.
References mp2DTex.
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inline |
Definition at line 197 of file OgreD3D11Texture.h.
References mp3DTex.
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inline |
retrieves a pointer to the actual texture
Definition at line 179 of file OgreD3D11Texture.h.
References mpShaderResourceView.
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inline |
Definition at line 176 of file OgreD3D11Texture.h.
References mpTex.
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inlinevirtualinherited |
Gets the type of texture.
Definition at line 116 of file OgreTexture.h.
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virtualinherited |
Gets whether luminace pixel format will treated as alpha format when load this texture.
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inlinevirtualinherited |
Returns the TextureUsage identifier for this Texture.
Definition at line 230 of file OgreTexture.h.
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inlinevirtualinherited |
Returns the width of the texture.
Definition at line 197 of file OgreTexture.h.
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virtualinherited |
Returns true if the texture has an alpha layer.
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inline |
Definition at line 201 of file OgreD3D11Texture.h.
References mAutoMipMapGeneration.
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inlinevirtualinherited |
Returns whether this Resource has been earmarked for background loading.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram.
Definition at line 365 of file OgreResource.h.
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inlinevirtualinherited |
Gets whether this texture will be set up so that on sampling it, hardware gamma correction is applied.
Definition at line 171 of file OgreTexture.h.
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inlinevirtualinherited |
Returns true if the Resource has been loaded, false otherwise.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram.
Definition at line 332 of file OgreResource.h.
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inlinevirtualinherited |
Returns whether the resource is currently in the process of background loading.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram.
Definition at line 341 of file OgreResource.h.
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inlinevirtualinherited |
Is this resource manually loaded?
Definition at line 289 of file OgreResource.h.
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inlinevirtualinherited |
Returns true if the Resource has been prepared, false otherwise.
Definition at line 324 of file OgreResource.h.
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inlinevirtualinherited |
Returns true if the Resource is reloadable, false otherwise.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram.
Definition at line 282 of file OgreResource.h.
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virtualinherited |
Loads the resource, if it is not already.
backgroundThread | Indicates whether the caller of this method is the background resource loading thread. |
Reimplemented in Ogre::UnifiedHighLevelGpuProgram.
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virtual |
overridden from Texture
Reimplemented from Ogre::Texture.
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protectedvirtual |
overridden from Resource
Implements Ogre::Resource.
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virtualinherited |
Loads the data from a raw stream.
stream | Data stream containing the raw pixel data |
uWidth | Width of the image |
uHeight | Height of the image |
eFormat | The format of the pixel data |
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protectedinherited |
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inlineinherited |
Definition at line 96 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
Definition at line 102 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
Definition at line 108 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
Definition at line 113 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
Definition at line 119 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
operator new, with debug line info
Definition at line 68 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
Definition at line 73 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
placement operator new
Definition at line 79 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
array operator new, with debug line info
Definition at line 86 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
Definition at line 91 of file OgreMemoryAllocatedObject.h.
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protectedvirtual |
overridden from Resource
Reimplemented from Ogre::Resource.
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inlineprotectedvirtualinherited |
Internal hook to perform actions after the unload process, but before the resource has been marked as fully unloaded.
Definition at line 201 of file OgreResource.h.
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inlineprotectedvirtualinherited |
Internal hook to perform actions before the load process, but after the resource has been marked as 'loading'.
Definition at line 184 of file OgreResource.h.
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virtualinherited |
Prepares the resource for load, if it is not already.
One can call prepare() before load(), but this is not required as load() will call prepare() itself, if needed. When OGRE_THREAD_SUPPORT==1 both load() and prepare() are thread-safe. When OGRE_THREAD_SUPPORT==2 however, only prepare() is thread-safe. The reason for this function is to allow a background thread to do some of the loading work, without requiring the whole render system to be thread-safe. The background thread would call prepare() while the main render loop would later call load(). So long as prepare() remains thread-safe, subclasses can arbitrarily split the work of loading a resource between load() and prepare(). It is best to try and do as much work in prepare(), however, since this will leave less work for the main render thread to do and thus increase FPS.
backgroundThread | Whether this is occurring in a background thread |
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protectedvirtual |
Internal implementation of the meat of the 'prepare' action.
Reimplemented from Ogre::Resource.
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inlineprotectedvirtualinherited |
Internal hook to perform actions before the unload process.
Definition at line 196 of file OgreResource.h.
bool Ogre::D3D11Texture::recreateIfDefaultPool | ( | D3D11Device & | device | ) |
For dealing with lost devices - recreate the resource if in the default pool (and return true)
bool Ogre::D3D11Texture::releaseIfDefaultPool | ( | void | ) |
For dealing with lost devices - release the resource if in the default pool (and return true)
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virtualinherited |
Reloads the resource, if it is already loaded.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram.
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virtualinherited |
Remove a listener on this resource.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram.
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inlinevirtualinherited |
Tells the resource whether it is background loaded or not.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram.
Definition at line 375 of file OgreResource.h.
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inlinevirtualinherited |
Set the depth of the texture (only applicable for 3D textures); can only do this before load();.
Definition at line 226 of file OgreTexture.h.
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virtualinherited |
Sets desired bit depth for integer and float pixel format.
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virtualinherited |
Sets desired bit depth for float pixel format textures.
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virtualinherited |
Sets desired bit depth for integer pixel format textures.
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virtualinherited |
Sets the pixel format for the texture surface; can only be set before load().
Set the level of multisample AA to be used if this texture is a rendertarget.
fsaa | The number of samples |
fsaaHint | Any hinting text ( |
Definition at line 180 of file OgreTexture.h.
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inlinevirtualinherited |
Sets the gamma adjustment factor applied to this texture on loading the data.
Definition at line 146 of file OgreTexture.h.
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inlinevirtualinherited |
Sets whether this texture will be set up so that on sampling it, hardware gamma correction is applied.
Definition at line 166 of file OgreTexture.h.
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inlinevirtualinherited |
Set the height of the texture; can only do this before load();.
Definition at line 217 of file OgreTexture.h.
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inlinevirtualinherited |
Sets the number of mipmaps to be used for this texture.
Definition at line 126 of file OgreTexture.h.
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virtualinherited |
Generic parameter setting method.
name | The name of the parameter to set |
value | String value. Must be in the right format for the type specified in the parameter definition. See the StringConverter class for more information. |
Referenced by Ogre::StringInterface::copyParametersTo().
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virtualinherited |
Generic multiple parameter setting method.
paramList | Name/value pair list |
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inlinevirtualinherited |
Sets the type of texture; can only be changed before load()
Definition at line 112 of file OgreTexture.h.
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virtualinherited |
Sets whether luminace pixel format will treated as alpha format when load this texture.
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inlinevirtualinherited |
Sets the TextureUsage identifier for this Texture; only useful before load()
u | is a combination of TU_STATIC, TU_DYNAMIC, TU_WRITE_ONLY TU_AUTOMIPMAP and TU_RENDERTARGET (see TextureUsage enum). You are strongly advised to use HBU_STATIC_WRITE_ONLY wherever possible, if you need to update regularly, consider HBU_DYNAMIC_WRITE_ONLY. |
Definition at line 242 of file OgreTexture.h.
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inlinevirtualinherited |
Set the width of the texture; can only do this before load();.
Definition at line 221 of file OgreTexture.h.
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virtualinherited |
'Touches' the resource to indicate it has been used.
Reimplemented in Ogre::Material, Ogre::CgProgram, and Ogre::UnifiedHighLevelGpuProgram.
Referenced by Ogre::Material::touch().
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virtualinherited |
Unloads the resource; this is not permanent, the resource can be reloaded later if required.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram.
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protectedvirtualinherited |
Default implementation of unload which calls freeInternalResources.
Implements Ogre::Resource.
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protectedvirtual |
Internal function for undoing the 'prepare' action.
Called when the load is completed, and when resources are unloaded when they are prepared but not yet loaded.
Reimplemented from Ogre::Resource.
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protected |
Definition at line 64 of file OgreD3D11Texture.h.
Referenced by HasAutoMipMapGenerationEnabled().
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protected |
device creation parameters
back buffer pixel format
Definition at line 95 of file OgreD3D11Texture.h.
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protectedinherited |
Creator.
Definition at line 144 of file OgreResource.h.
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protected |
cube texture individual face names
Definition at line 91 of file OgreD3D11Texture.h.
Referenced by _getCubeFaceName().
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protectedinherited |
Definition at line 391 of file OgreTexture.h.
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protectedinherited |
Definition at line 410 of file OgreTexture.h.
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protectedinherited |
Definition at line 408 of file OgreTexture.h.
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protectedinherited |
Definition at line 409 of file OgreTexture.h.
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protected |
D3DDevice pointer.
Definition at line 49 of file OgreD3D11Texture.h.
Referenced by _queryInterface().
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protected |
The memory pool being used.
device capabilities pointer
Definition at line 101 of file OgreD3D11Texture.h.
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protectedinherited |
Definition at line 402 of file OgreTexture.h.
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protectedinherited |
Definition at line 398 of file OgreTexture.h.
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protectedinherited |
Definition at line 399 of file OgreTexture.h.
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protectedinherited |
Definition at line 396 of file OgreTexture.h.
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protectedinherited |
The name of the resource group.
Definition at line 148 of file OgreResource.h.
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protectedinherited |
Numeric handle for more efficient look up than name.
Definition at line 150 of file OgreResource.h.
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protectedinherited |
Definition at line 389 of file OgreTexture.h.
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protectedinherited |
Definition at line 397 of file OgreTexture.h.
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protectedinherited |
Definition at line 413 of file OgreTexture.h.
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protectedinherited |
Is this resource going to be background loaded? Only applicable for multithreaded.
Definition at line 154 of file OgreResource.h.
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protected |
Definition at line 88 of file OgreD3D11Texture.h.
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protectedinherited |
Is this file manually loaded?
Definition at line 158 of file OgreResource.h.
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protectedinherited |
Definition at line 167 of file OgreResource.h.
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protected |
Vector of pointers to streams that were pulled from disk by prepareImpl but have yet to be pushed into texture memory by loadImpl.
Should be cleared on load and on unprepare.
Definition at line 155 of file OgreD3D11Texture.h.
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protectedinherited |
Optional manual loader; if provided, data is loaded from here instead of a file.
Definition at line 162 of file OgreResource.h.
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protectedinherited |
Is the resource currently loaded?
Definition at line 152 of file OgreResource.h.
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protectedinherited |
Definition at line 395 of file OgreTexture.h.
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protectedinherited |
Unique name of the resource.
Definition at line 146 of file OgreResource.h.
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protectedinherited |
Definition at line 394 of file OgreTexture.h.
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protectedinherited |
Definition at line 393 of file OgreTexture.h.
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protectedinherited |
Origin of this resource (e.g. script name) - optional.
Definition at line 160 of file OgreResource.h.
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protected |
|
protected |
Definition at line 56 of file OgreD3D11Texture.h.
Referenced by GetTex2D().
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protected |
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protected |
Definition at line 62 of file OgreD3D11Texture.h.
Referenced by getTexture().
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protected |
actual texture pointer
Definition at line 60 of file OgreD3D11Texture.h.
Referenced by getTextureResource().
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protectedinherited |
The size of the resource in bytes.
Definition at line 156 of file OgreResource.h.
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protectedinherited |
Definition at line 406 of file OgreTexture.h.
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protectedinherited |
Bit field, so this can't be TextureUsage.
Definition at line 405 of file OgreTexture.h.
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protectedinherited |
Definition at line 406 of file OgreTexture.h.
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protectedinherited |
Definition at line 406 of file OgreTexture.h.
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protected |
Definition at line 106 of file OgreD3D11Texture.h.
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protectedinherited |
State count, the number of times this resource has changed state.
Definition at line 164 of file OgreResource.h.
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protected |
Definition at line 104 of file OgreD3D11Texture.h.
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protectedinherited |
Definition at line 401 of file OgreTexture.h.
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protectedinherited |
Definition at line 411 of file OgreTexture.h.
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protectedinherited |
Definition at line 403 of file OgreTexture.h.
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protectedinherited |
Definition at line 390 of file OgreTexture.h.
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inherited |
Definition at line 82 of file OgreResource.h.