addElement(unsigned short source, size_t offset, VertexElementType theType, VertexElementSemantic semantic, unsigned short index=0) | Ogre::D3D11VertexDeclaration | virtual |
AllocatedObject() | Ogre::AllocatedObject< Alloc > | inlineexplicit |
bindToShader(D3D11HLSLProgram *boundVertexProgram, VertexBufferBinding *binding) | Ogre::D3D11VertexDeclaration | |
clone(HardwareBufferManagerBase *mgr=0) const | Ogre::VertexDeclaration | virtual |
closeGapsInSource(void) | Ogre::VertexDeclaration | |
D3D11VertexDeclaration(D3D11Device &device) | Ogre::D3D11VertexDeclaration | |
findElementBySemantic(VertexElementSemantic sem, unsigned short index=0) const | Ogre::VertexDeclaration | virtual |
findElementsBySource(unsigned short source) const | Ogre::VertexDeclaration | virtual |
getAutoOrganisedDeclaration(bool skeletalAnimation, bool vertexAnimation, bool vertexAnimationNormals) const | Ogre::VertexDeclaration | |
getD3DVertexDeclaration(D3D11HLSLProgram *boundVertexProgram, VertexBufferBinding *binding) | Ogre::D3D11VertexDeclaration | |
getElement(unsigned short index) const | Ogre::VertexDeclaration | |
getElementCount(void) const | Ogre::VertexDeclaration | inline |
getElements(void) const | Ogre::VertexDeclaration | |
getILayoutByShader(D3D11HLSLProgram *boundVertexProgram, VertexBufferBinding *binding) | Ogre::D3D11VertexDeclaration | protected |
getMaxSource(void) const | Ogre::VertexDeclaration | |
getNextFreeTextureCoordinate() const | Ogre::VertexDeclaration | virtual |
getVertexSize(unsigned short source) const | Ogre::VertexDeclaration | virtual |
insertElement(unsigned short atPosition, unsigned short source, size_t offset, VertexElementType theType, VertexElementSemantic semantic, unsigned short index=0) | Ogre::D3D11VertexDeclaration | virtual |
mD3delems | Ogre::D3D11VertexDeclaration | protected |
mElementList | Ogre::VertexDeclaration | protected |
mlpD3DDevice | Ogre::D3D11VertexDeclaration | protected |
mNeedsRebuild | Ogre::D3D11VertexDeclaration | protected |
modifyElement(unsigned short elem_index, unsigned short source, size_t offset, VertexElementType theType, VertexElementSemantic semantic, unsigned short index=0) | Ogre::D3D11VertexDeclaration | virtual |
mShaderToILayoutMap | Ogre::D3D11VertexDeclaration | protected |
operator delete(void *ptr) | Ogre::AllocatedObject< Alloc > | inline |
operator delete(void *ptr, void *) | Ogre::AllocatedObject< Alloc > | inline |
operator delete(void *ptr, const char *, int, const char *) | Ogre::AllocatedObject< Alloc > | inline |
operator delete[](void *ptr) | Ogre::AllocatedObject< Alloc > | inline |
operator delete[](void *ptr, const char *, int, const char *) | Ogre::AllocatedObject< Alloc > | inline |
operator new(size_t sz, const char *file, int line, const char *func) | Ogre::AllocatedObject< Alloc > | inline |
operator new(size_t sz) | Ogre::AllocatedObject< Alloc > | inline |
operator new(size_t sz, void *ptr) | Ogre::AllocatedObject< Alloc > | inline |
operator new[](size_t sz, const char *file, int line, const char *func) | Ogre::AllocatedObject< Alloc > | inline |
operator new[](size_t sz) | Ogre::AllocatedObject< Alloc > | inline |
operator!=(const VertexDeclaration &rhs) const | Ogre::VertexDeclaration | inline |
operator==(const VertexDeclaration &rhs) const | Ogre::VertexDeclaration | inline |
removeAllElements(void) | Ogre::D3D11VertexDeclaration | virtual |
removeElement(unsigned short elem_index) | Ogre::D3D11VertexDeclaration | virtual |
removeElement(VertexElementSemantic semantic, unsigned short index=0) | Ogre::D3D11VertexDeclaration | virtual |
ShaderToILayoutMap typedef | Ogre::D3D11VertexDeclaration | protected |
ShaderToILayoutMapIterator typedef | Ogre::D3D11VertexDeclaration | protected |
ShaderToInputDesc typedef | Ogre::D3D11VertexDeclaration | protected |
ShaderToInputDescIterator typedef | Ogre::D3D11VertexDeclaration | protected |
sort(void) | Ogre::VertexDeclaration | |
VertexDeclaration() | Ogre::VertexDeclaration | |
vertexElementLess(const VertexElement &e1, const VertexElement &e2) | Ogre::VertexDeclaration | static |
VertexElementList typedef | Ogre::VertexDeclaration | |
~AllocatedObject() | Ogre::AllocatedObject< Alloc > | inline |
~D3D11VertexDeclaration() | Ogre::D3D11VertexDeclaration | |
~VertexDeclaration() | Ogre::VertexDeclaration | virtual |