#include <OgreD3D9ResourceManager.h>
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| D3D9ResourceManager () |
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| ~D3D9ResourceManager () |
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bool | getAutoHardwareBufferManagement () const |
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D3D9ResourceCreationPolicy | getCreationPolicy () const |
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void | lockDeviceAccess () |
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void | notifyOnDeviceCreate (IDirect3DDevice9 *d3d9Device) |
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void | notifyOnDeviceDestroy (IDirect3DDevice9 *d3d9Device) |
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void | notifyOnDeviceLost (IDirect3DDevice9 *d3d9Device) |
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void | notifyOnDeviceReset (IDirect3DDevice9 *d3d9Device) |
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void | operator delete (void *ptr) |
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void | operator delete (void *ptr, void *) |
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void | operator delete (void *ptr, const char *, int, const char *) |
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void | operator delete[] (void *ptr) |
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void | operator delete[] (void *ptr, const char *, int, const char *) |
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void * | operator new (size_t sz, const char *file, int line, const char *func) |
| operator new, with debug line info More...
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void * | operator new (size_t sz) |
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void * | operator new (size_t sz, void *ptr) |
| placement operator new More...
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void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
| array operator new, with debug line info More...
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void * | operator new[] (size_t sz) |
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void | setAutoHardwareBufferManagement (bool autoManagement) |
| Set/Get automatic hardware buffers management. More...
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void | setCreationPolicy (D3D9ResourceCreationPolicy creationPolicy) |
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void | unlockDeviceAccess () |
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Definition at line 53 of file OgreD3D9ResourceManager.h.
Ogre::D3D9ResourceManager::D3D9ResourceManager |
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Ogre::D3D9ResourceManager::~D3D9ResourceManager |
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void Ogre::D3D9ResourceManager::_notifyResourceCreated |
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D3D9Resource * |
pResource | ) |
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void Ogre::D3D9ResourceManager::_notifyResourceDestroyed |
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D3D9Resource * |
pResource | ) |
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bool Ogre::D3D9ResourceManager::getAutoHardwareBufferManagement |
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const |
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void Ogre::D3D9ResourceManager::lockDeviceAccess |
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void Ogre::D3D9ResourceManager::notifyOnDeviceCreate |
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IDirect3DDevice9 * |
d3d9Device | ) |
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void Ogre::D3D9ResourceManager::notifyOnDeviceDestroy |
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IDirect3DDevice9 * |
d3d9Device | ) |
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void Ogre::D3D9ResourceManager::notifyOnDeviceLost |
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IDirect3DDevice9 * |
d3d9Device | ) |
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void Ogre::D3D9ResourceManager::notifyOnDeviceReset |
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IDirect3DDevice9 * |
d3d9Device | ) |
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Ogre::D3D9ResourceManager::OGRE_MUTEX |
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mResourcesMutex |
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template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new |
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size_t |
sz, |
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const char * |
file, |
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int |
line, |
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const char * |
func |
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inlineinherited |
template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] |
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size_t |
sz, |
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const char * |
file, |
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int |
line, |
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const char * |
func |
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inlineinherited |
void Ogre::D3D9ResourceManager::setAutoHardwareBufferManagement |
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bool |
autoManagement | ) |
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inline |
Set/Get automatic hardware buffers management.
This has affect only when multiple devices involved during the runtime. When enabled, an explicit system memory backup is created for buffers with no read caps - so in case of device swaps the content of the buffers can be restored from this copy. The default is false in order to reduce system memory consumption.
Definition at line 92 of file OgreD3D9ResourceManager.h.
void Ogre::D3D9ResourceManager::unlockDeviceAccess |
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bool Ogre::D3D9ResourceManager::mAutoHardwareBufferManagement |
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protected |
long Ogre::D3D9ResourceManager::mDeviceAccessLockCount |
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protected |
The documentation for this class was generated from the following file: